Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Switch hotkeys to Unity Input System InputActionMap callbacks (no per-frame key polling)
Rebind/enable map from config; dispose actions on unload
Keeps menu/chat/mod-UI blocking inside the press callback only
1.0.5
Further micro-stutter reductions:
Hotkey menu/focus checks only run when a bound key is pressed (idle frames are 4 key reads)
HUD rebuilds TMP text only when a state hash changes (flags, counts, colors)
Mod menu detector resolves once via known type names (no AppDomain GetTypes scans)
Cheaper early-out on the global SetFlag postfix
1.0.4
Fix micro-stutters:
Stop forever AppDomain type scans when no known mod menus are installed
Remove leftover debug Harmony postfixes (including a no-op on every PlayerData.GetFlag)
Poll HUD state at ~5 Hz with dirty text updates instead of rewriting TMP every frame
HUD still refreshes immediately on hotkey use and when consumable flags change (expiry / clearance uses)
1.0.3
Fixed icon transparency
1.0.2
Refactor
1.0.1
Hotkeys are ignored while chat or other text input is focused, any vanilla menu/window is open, or known mod UIs are
open (CheatMenu+, ForceModifiers, HUD reposition mode, and similar)
1.0.0
Initial standalone release (split out from ExpandedHUD)
Hotkeys for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate
Status HUD with active/inactive state, Clearance Certificate uses remaining, and inventory counts
Configurable keybinds, HUD position, and active/inactive colors
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.