RandomizerModifiers
Re-enables the disabled Split Personality and Butter Fingers mission modifiers (randomize employee and weapons on revive).RandomizerModifiers
A BepInEx mod for Mycopunk that re-enables two vanilla mission modifiers that were disabled (spawn weight set to 0):
- Split Personality — randomizes your employee/character on revive
- Butter Fingers — randomizes your weapons on revive and locks gear switching for the mission
Features
- Restores spawn weights for the existing vanilla modifiers (no reimplementation needed)
- Identifies modifiers by their UnityEvent method bindings (
RandomizeCharacterOnRevive/RandomizeGearOnRevive) - Configurable enable toggles and weights
- Optional debug dump of the full mission modifier pool
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- .NET Framework 4.8
Building
dotnet build --configuration Release
Output: bin/Release/net48/RandomizerModifiers.dll
Installing
Via Thunderstore / r2modman (recommended)
Install the package normally.
Manual
Place RandomizerModifiers.dll in:
<Mycopunk>/BepInEx/plugins/
Configuration
Config file: BepInEx/config/sparroh.randomizermodifiers.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| General | EnableSplitPersonality | true | Re-enable Split Personality |
| General | EnableButterFingers | true | Re-enable Butter Fingers |
| Weights | SplitPersonalityWeight | 1 | Relative roll weight (vanilla used 0 to disable) |
| Weights | ButterFingersWeight | 1 | Relative roll weight (vanilla used 0 to disable) |
| Debug | LogModifiersOnLoad | false | Log all modifier API names/weights/methods on load |
Multiplayer
Mission modifiers are synced as indices into the shared modifier pool. Host and clients should all run this mod so rolls stay consistent. Weights only affect which modifiers get selected when missions refresh.
Help
- Modifiers still never appear? Check the BepInEx log for successful weight changes. Raise the weights, or enable
LogModifiersOnLoadto confirm they were found. - Could not find modifier? Enable
Debug.LogModifiersOnLoadand check which entries exposeRandomizeCharacterOnRevive/RandomizeGearOnRevive. - Mod not loading? Verify BepInEx is installed and check the console for errors.
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details
