Changelog
1.2.1
- Fixed additive FOV toggle not applying when
PlayerLook.AddFOV is inlined by the runtime
- Block additive FOV at
UpdateCameraFOV (zero addFOV before apply + force cameras to base FOV)
- Covers sprint, air dash, blink, and other AddFOV callers reliably
1.2.0
- Replaced sprint-only FOV toggle with Enable Additive FOV
- Blocking additive FOV now stops all
PlayerLook.AddFOV punches (sprint, melee, dash, blink, FOV bursts, etc.)
- Kept independent Enable Aim FOV toggle (aim zoom does not use AddFOV)
- Simplified AddFOV patch (no stack-trace filtering)
1.1.0
- Combined aim and sprint FOV toggles into one release
- Toggle aim FOV zoom on/off
- Toggle sprint FOV changes on/off
1.0.1
- FOV disable functionality — removes zoom when aiming to reduce claustrophobia
- Harmony patches for
PlayerLook.UpdateAiming and UpdateCameraFOV
- Configurable toggle to enable/disable FOV changes when aiming
1.0.0
- Disabled FOV zoom when sprinting to reduce motion sickness
- Automatic detection of sprint-related FOV changes via stack-trace inspection
- Added MinVer, thunderstore.toml for tcli, LICENSE, and CHANGELOG.md
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