Outward
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1.0.0
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Overview

No rune left silent. Runes Redone builds rune magic around all 16 pairings of Dez, Egoth, Fal and Shim: the vanilla combos come back rebalanced, favourites from other mods find new places, and the rest are brand new. Many of them build on each other: lay a trap and set it off from afar, breathe lightning through your lantern or step out of stealth with a touch that wounds and heals. And much more.

Each rune costs 12 Mana and has a 1-second cooldown. Advanced combos need Arcane Syntax, and Runic Prefix amplifies most combos.

Rune combinations

Basic combos

Combination Effect
+ = Runic Protection Grants Physical Resistance and Protection
+ = Runic Barrier Splits incoming damage between Health and Mana
+ = Runic Bow Conjures a bow that shoots with Mana
+ = Runic Blade Conjures a sword that deals Ethereal damage
+ = Runic Lantern Creates a light that leaves your hands free
+ = Runic Trap Sets a trap that blasts enemies who step on it
+ = Runic Stealth Makes you harder to see and hear

Advanced combos — require Arcane Syntax

Combination Effect
+ = Runic Heal Turns Runic Protection into Health
+ = Runic Overcharge Releases a force wave out of your Runic Barrier
+ = Banishing Shot With the Runic Bow in hand: banishes your target
+ = Great Runic Blade With the Runic Blade in hand: conjures a two-handed blade
+ = Runic Lightning Breathes lightning from your Runic Lantern
+ = Runic Detonation Sets off a Runic Trap from afar
+ = Runic Touch Strikes out of Runic Stealth and heals you
+ = Runic Portals Creates a pair of linked portals
+ = Runic Missiles Shoots homing Ethereal missiles
+ = Runic Cursed Orbs Shoots homing orbs that curse and slow
+ = Runic Speed Makes you faster, but sprinting costs Mana

Runic Protection

+ =

  • Grants Physical Resistance +15% and Physical Protection +2 for 180 seconds
  • With Runic Prefix, Runic Protection Amplified lasts 270 seconds: Physical Resistance +20%, Physical Protection +3, every other Resistance +10% and Barrier +2
  • Green runes and particles float around you while it lasts

Runic Heal

+ +

  • Requires Arcane Syntax and Runic Protection
  • Consumes Runic Protection
  • Restores 40 Health
  • From Runic Protection Amplified, also grants Runic Heal Amplified for 20 seconds: 2 Health and 0.5 Burnt Health per second

Runic Barrier

+ =

  • Every blow that lands on you is split between Health and Mana, turning your Mana into a second Health bar
  • Lasts 300 seconds; each blow sends 60% of its damage to Health and charges a further 60% to Mana
  • Grants Impact Resistance +15% but lowers Mana Regeneration by 0.34 per second while it stands
  • With Runic Prefix, Runic Barrier Amplified lasts 450 seconds, splits 50% / 50% and grants Impact Resistance +20%
  • Floating blue embers and rising runes surround you while it stands
  • Protection, Barrier and Resistances apply to the Health share as usual; Mana Cost Reduction lowers the Mana share
  • If a blow costs more Mana than you have, the barrier spends what is left, the rest lands on your Health and the barrier collapses
  • Running out of Mana ends it; cast again to dismiss it early

Runic Overcharge

+ +

  • Requires Arcane Syntax and a Runic Barrier
  • A force wave bursts out of the barrier in a 10-metre radius
  • From a Runic Barrier: deals 20 Physical and 300 Impact damage
  • From a Runic Barrier Amplified: deals 30 Physical and 500 Impact damage

Runic Bow

+ =

  • Conjures the Runic Bow for 180 seconds: 32 Ethereal and 10 Impact damage
  • Each shot costs 5 Mana and a small amount of Stamina; no arrows needed
  • With Arcane Syntax, cast again with the bow equipped to loose a Banishing Shot
  • With Runic Prefix, the bow lasts 270 seconds and comes infused with Greater Ethereal Imbue

Banishing Shot

+ +

  • Requires Arcane Syntax: cast the combo again with the Runic Bow in hand
  • Deals 2.0x the bow's Ethereal damage and 1.5x its Impact damage
  • Banishes the enemy for 30 seconds: locked, untargetable and invisible while it lasts
  • On release the enemy resumes exactly what it was doing; DoTs keep working through the banish
  • Does not banish bosses, unique enemies or the enemies placed with them; the shot still deals its damage

Runic Blade

+ =

  • Conjures the Runic Blade for 180 seconds: 31 Ethereal and 12 Impact damage
  • With Arcane Syntax, cast again with the blade equipped to conjure the Great Runic Blade
  • With Runic Prefix, the blade lasts 270 seconds and comes infused with Greater Ethereal Imbue

Great Runic Blade

+ +

  • Requires Arcane Syntax: cast the combo again with the Runic Blade in hand
  • Conjures the Great Runic Blade, a two-handed blade, for 180 seconds: 42.9 Ethereal and 19 Impact damage
  • With Runic Prefix, the greatblade lasts 270 seconds and comes infused with Greater Ethereal Imbue

Runic Lantern

+ =

  • Creates a light that lasts 300 seconds and leaves your hands free
  • With Runic Prefix, Runic Lantern Amplified lasts 450 seconds
  • A glowing teal orb hovers above your shoulder and lights your way
  • Cast again to dismiss it early

Runic Lightning

+ +

  • Requires Arcane Syntax and a Runic Lantern, which stays up
  • The lantern orb swells and breathes a stream of lightning at your locked target, or ahead of you
  • Reaches 6 metres and lasts 1.2 seconds: 11 hits of 6 Electric and 6 Impact damage, 66 of each in all
  • From a Runic Lantern Amplified, each hit adds 4 Ethereal damage: 44 more in all

Runic Trap

+ =

  • Places a Runic Trap in front of you for 300 seconds; casting again moves it
  • Any enemy that comes within 2.5 metres sets it off: deals 70 Ethereal and 100 Impact damage in a 3-metre radius and has a 15% chance of Drawback
  • With Runic Prefix, places a Runic Trap Amplified for 450 seconds: deals an extra 30 Decay damage and has a 25% chance of Drawback

Runic Detonation

+ +

  • Requires Arcane Syntax and a Runic Trap within 20 metres
  • Consumes the Runic Trap
  • An Ethereal blast at the trap deals 100 Ethereal and 150 Impact damage in a 5-metre radius and has a 30% chance of Drawback
  • With Runic Prefix, detonates a Runic Trap Amplified: deals an extra 50 Decay damage and has a 50% chance of Drawback

Runic Stealth

+ =

  • Lowers how easily enemies see and hear you by 35% for 60 seconds
  • With Runic Prefix, Runic Stealth Amplified lowers detection by 50% for 90 seconds
  • A purple haze and rising runes swirl around your feet

Runic Touch

+ +

  • Requires Arcane Syntax and Runic Stealth
  • Consumes Runic Stealth, but only if the touch lands; a miss keeps you hidden
  • Your hand charges with Ethereal energy and strikes the enemy in front of you
  • Deals 60 Ethereal, 60 Raw and 20 Impact damage and heals you for 30
  • From Runic Stealth Amplified: deals 80 Ethereal, 80 Raw and 30 Impact damage and heals you for 40

Runic Portals

+ =

  • Requires Arcane Syntax
  • The first cast opens a blue portal at your feet, the second an orange one; every further cast moves the older of the two
  • Stand on a portal for 3 seconds to travel to the other
  • Any player may use any pair of portals
  • Portals last 600 seconds
  • With Runic Prefix, portals last 900 seconds
  • Portals are not saved: loading a save or changing area closes them

Runic Missiles

+ =

  • Requires Arcane Syntax
  • Looses 3 homing missiles at the enemies in sight within 20 metres, each dealing 28 Ethereal and 12 Impact damage
  • Every missile fires at an enemy in sight: a single enemy takes them all, several share them
  • With Runic Prefix, looses 5 missiles at the enemies in sight within 30 metres
  • With no enemy in sight, the runes are spent but no missile is fired

Runic Cursed Orbs

+ =

  • Requires Arcane Syntax
  • Sends slow homing orbs, one per enemy in sight within 20 metres, up to 2
  • Each orb inflicts Haunted and Slow Down, has a 20% chance of Aetherbomb and deals 60 Impact damage
  • With Runic Prefix, sends up to 3 orbs at enemies in sight within 30 metres, each with a 30% chance of Aetherbomb and 90 Impact damage
  • With no enemy in sight, the runes are spent but no orb is sent

Runic Speed

+ =

  • Requires Arcane Syntax
  • Grants Movement Speed +35% for 180 seconds
  • With Runic Prefix, Runic Speed Amplified grants Movement Speed +50% for 270 seconds
  • Glowing orange clouds and rune sparks trail from your feet
  • Makes you very noticeable: while you move, neither sneaking nor any stealth bonus can hide you
  • Sprinting costs half the Stamina, but also drains 2 Mana per second, adjusted by Mana Cost modifiers, and burns 2.5% of the Mana spent
  • Running out of Mana ends it; cast again to dismiss it early

Compatibility

  • Requires SideLoader and Custom Effects
  • Works alongside OutHard: Runes Redone's version wins wherever both mods change the same skill or status; the rest of OutHard stays. Known issue: OutHard's lexicon pages still describe its original rune combos
  • Works alongside Vheos Mod Pack. Known issue: with an arming delay in its Traps module, Runic Traps can misfire in co-op (a VMP issue)
  • Not compatible with the standalone Runic Bow or Runic Barrier, which Runes Redone already contains
  • Not compatible with Sinai's Mana Bow
  • Not compatible with Stormcancer's Classfixes Part 2
  • Tested in single player and in co-op; in co-op every player needs the mod installed

Thanks and credit

  • Runic Stealth is based on Runic Magic Revamped, and Runic Missiles and Runic Cursed Orbs on OutHard — please check out both!
  • The Runic Bow is a homage to Sinai's Mana Bow — please check out the original mod!
  • Thanks to my dear friend Rogismund, who helped me design Runic Barrier and Runic Speed and sits through the most tedious co-op sessions hunting online bugs with me
  • Thanks to Sinai for SideLoader and for all their incredible work
  • Thanks to Joh-Benji and Proboina for all the help they have given me!
  • Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary

Contacts

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