Runes Redone
Rune magic remastered: every pair of runes now casts something, 16 combos in all. Raise barriers, conjure a bow, open portals, breathe lightning, cloak yourself and strike unseen, loose homing missiles and much more.Overview
No rune left silent. Runes Redone builds rune magic around all 16 pairings of Dez, Egoth, Fal and Shim: the vanilla combos come back rebalanced, favourites from other mods find new places, and the rest are brand new. Many of them build on each other: lay a trap and set it off from afar, breathe lightning through your lantern or step out of stealth with a touch that wounds and heals. And much more.

Each rune costs 12 Mana and has a 1-second cooldown. Advanced combos need Arcane Syntax, and Runic Prefix amplifies most combos.
Rune combinations
Basic combos
| Combination | Effect |
|---|---|
| Grants Physical Resistance and Protection | |
| Splits incoming damage between Health and Mana | |
| Conjures a bow that shoots with Mana | |
| Conjures a sword that deals Ethereal damage | |
| Creates a light that leaves your hands free | |
| Sets a trap that blasts enemies who come near it | |
| Makes you harder to see and hear |
Advanced combos — require Arcane Syntax
| Combination | Effect |
|---|---|
| Turns Runic Protection into Health | |
| Releases a force wave out of your Runic Barrier | |
| With the Runic Bow in hand: banishes your target | |
| With the Runic Blade in hand: conjures a two-handed blade | |
| Breathes lightning from your Runic Lantern | |
| Sets off a Runic Trap from afar | |
| Strikes out of Runic Stealth and heals you | |
| Creates a pair of linked portals | |
| Shoots homing Ethereal missiles | |
| Shoots homing orbs that curse and slow | |
| Makes you faster, but sprinting costs Mana |
Runic Protection
+
= 
- Grants Physical Resistance +15% and Protection +2 for 180 seconds
- With Runic Prefix, Runic Protection Amplified lasts 270 seconds: Physical Resistance +20%, Protection +3, every other Resistance +10% and Barrier +2
- Green runes and particles float around you while it lasts
Runic Heal
+
+ 
- Requires Arcane Syntax and Runic Protection
- Consumes Runic Protection
- From Runic Protection: restores 40 Health
- From Runic Protection Amplified: also grants Runic Heal Amplified for 20 seconds, 2 Health and 0.5 Burnt Health per second
Runic Barrier
+
= 
- Every blow that lands on you is split between Health and Mana, turning your Mana into a second Health bar
- Lasts 300 seconds; each blow sends 60% of its damage to Health and charges a further 60% to Mana
- Grants Impact Resistance +15% but lowers Mana Regeneration by 0.34 per second while it stands
- With Runic Prefix, Runic Barrier Amplified lasts 450 seconds, splits 50% / 50% and grants Impact Resistance +20%
- Floating blue embers and rising runes surround you while it stands
- Protection, Barrier and Resistances apply to the Health share as usual; Mana Cost Reduction lowers the Mana share
- If a blow costs more Mana than you have, the barrier spends what is left, the rest lands on your Health and the barrier collapses
- Running out of Mana ends it; cast again to dismiss it early
Runic Overcharge
+
+ 
- Requires Arcane Syntax and Runic Barrier, which stays up
- A force wave bursts out of the barrier in a 10-metre radius
- From Runic Barrier: deals 20 Physical and 300 Impact damage
- From Runic Barrier Amplified: deals 30 Physical and 500 Impact damage
Runic Bow
+
= 
- Conjures the Runic Bow for 180 seconds: 32 Ethereal and 10 Impact damage
- Each shot costs 5 Mana and a small amount of Stamina; no arrows needed
- Acts as a Lexicon
- With Arcane Syntax, cast again with the bow equipped to loose a Banishing Shot
- With Runic Prefix, the bow lasts 270 seconds and comes infused with Greater Ethereal Imbue
Banishing Shot
+
+ 
- Requires Arcane Syntax: cast the combo again with the Runic Bow in hand
- Deals 2.0x the bow's Ethereal damage and 1.5x its Impact damage
- Banishes the enemy for 30 seconds: locked, untargetable and invisible while it lasts
- On release the enemy resumes exactly what it was doing; DoTs keep working through the banish
- Does not banish bosses, unique enemies or the creatures fighting beside them; the shot still deals its damage
Runic Blade
+
= 
- Conjures the Runic Blade for 180 seconds: 31 Ethereal and 12 Impact damage
- With Arcane Syntax, cast again with the blade equipped to conjure the Great Runic Blade
- With Runic Prefix, the blade lasts 270 seconds and comes infused with Greater Ethereal Imbue
Great Runic Blade
+
+ 
- Requires Arcane Syntax: cast the combo again with the Runic Blade in hand
- Conjures the Great Runic Blade, a two-handed blade, for 180 seconds: 43 Ethereal and 19 Impact damage
- Acts as a Lexicon
- With Runic Prefix, the greatblade lasts 270 seconds and comes infused with Greater Ethereal Imbue
Runic Lantern
+
= 
- Creates a light that lasts 300 seconds and leaves your hands free
- With Runic Prefix, Runic Lantern Amplified lasts 450 seconds
- Raising Runic Lantern Amplified may leave each enemy in its light Blinded: a 100% chance beside the lantern, falling to about 17% at the edge of its light, around 20 metres away
- While Runic Lantern Amplified is up, its light builds up Blinded on enemies: 20 seconds to blind beside the lantern, about 120 seconds at the edge of its light; overlapping lanterns add up, each one counting half as much as the last
- A glowing teal orb hovers above your shoulder and lights your way
- Cast again to dismiss it early
Runic Lightning
+
+ 
- Requires Arcane Syntax and Runic Lantern, which stays up
- The lantern orb swells and breathes a stream of lightning at your locked target, or ahead of you
- Reaches 6 metres and lasts 1.2 seconds
- From Runic Lantern: lands 11 hits of 7 Electric and 5 Impact damage, 77 Electric and 55 Impact in all
- From Runic Lantern Amplified: each hit also adds 3 Ethereal damage and builds up Blinded by 3, 33 of each in all
Runic Trap
+
= 
- Places a Runic Trap in front of you for 300 seconds; casting again moves it
- Any enemy that comes within 2.5 metres sets it off: deals 70 Ethereal and 100 Impact damage in a 3-metre radius and has a 20% chance of Terror on the enemies it hits
- With Runic Prefix, places a Runic Trap Amplified for 450 seconds: deals an extra 30 Decay damage and has a 30% chance of Terror
Runic Detonation
+
+ 
- Requires Arcane Syntax and a Runic Trap within 20 metres
- Consumes the Runic Trap
- An Ethereal blast from the trap deals 100 Ethereal and 150 Impact damage in a 5-metre radius and has a 30% chance of Terror
- With Runic Prefix, detonates a Runic Trap Amplified within 30 metres: deals an extra 50 Decay damage and has a 50% chance of Terror
- Timed right, a trap that has just been set off can still be detonated, so both blasts land
Runic Stealth
+
= 
- Lowers how easily enemies see and hear you by 35% for 60 seconds
- With Runic Prefix, Runic Stealth Amplified lowers detection by 50% for 90 seconds
- A purple haze and rising runes swirl around your feet
Runic Touch
+
+ 
- Requires Arcane Syntax and Runic Stealth
- Consumes Runic Stealth, but only if the touch lands; a miss keeps you hidden
- Your hand charges with Ethereal energy and strikes the enemy in front of you
- From Runic Stealth: deals 60 Ethereal, 60 Raw and 20 Impact damage and heals you for 30 Health
- From Runic Stealth Amplified: deals 80 Ethereal, 80 Raw and 30 Impact damage and heals you for 40 Health
Runic Portals
+
= 
- Requires Arcane Syntax
- The first cast opens a blue portal at your feet, the second an orange one; every further cast moves the older of the two
- Stand on a portal for 3 seconds to travel to the other; every player standing on it travels too
- Any player may use any pair of portals
- After a jump, both portals go on a 30-second cooldown: they fade, then flash and chime when ready again
- Portals last 600 seconds
- With Runic Prefix, opens a Runic Portal Amplified for 900 seconds: needs only a 2-second stand, has a 20-second cooldown and immediately sends any hostile enemy that touches it, leaving that enemy Disoriented
- Bosses, unique enemies and the creatures fighting beside them never travel
- Portals are not saved: loading a save or changing area closes them
Runic Missiles
+
= 
- Requires Arcane Syntax
- Looses 3 homing missiles at the enemies in sight within 20 metres, each dealing 28 Ethereal and 12 Impact damage
- Every missile fires at an enemy in sight: a single enemy takes them all, several share them
- With Runic Prefix, looses 5 missiles at the enemies in sight within 30 metres
- With no enemy in sight, the runes are spent but no missile is fired
Runic Cursed Orbs
+
= 
- Requires Arcane Syntax
- Sends slow homing orbs, one per enemy in sight within 20 metres, up to 2
- Each orb inflicts Haunted and Slow Down, has a 20% chance of Aetherbomb and deals 60 Impact damage
- With Runic Prefix, sends up to 3 orbs at enemies in sight within 30 metres, each with a 30% chance of Aetherbomb and 90 Impact damage
- With no enemy in sight, the runes are spent but no orb is sent
Runic Speed
+
= 
- Requires Arcane Syntax
- Grants Movement Speed +35% for 180 seconds
- With Runic Prefix, Runic Speed Amplified grants Movement Speed +50% for 270 seconds
- Glowing orange clouds and rune sparks trail from your feet
- Makes you very noticeable: while you move, neither sneaking nor any stealth bonus can hide you
- Sprinting costs half the Stamina, but also drains 2 Mana per second, adjusted by Mana Cost modifiers, and burns 2.5% of the Mana spent
- Running out of Mana ends it; cast again to dismiss it early
Compatibility
- Requires SideLoader, Custom Effects and Extra Statuses
- Blinded, Disoriented and Terror come from Extra Statuses, whose page describes them in full
- Works alongside OutHard: Runes Redone's version wins wherever both mods change the same skill or status; the rest of OutHard stays. Known issue: OutHard's Lexicon pages still describe its original rune combos
- Works alongside Vheos Mod Pack. Known issue: with an arming delay in its Traps module, Runic Traps can misfire in co-op (a VMP issue)
- Not compatible with the standalone Runic Bow or Runic Barrier, which Runes Redone already contains
- Not compatible with Sinai's Mana Bow
- Not compatible with Stormcancer's Classfixes Part 2
- Tested in single player and in co-op; in co-op every player needs the mod installed
Thanks and credit
- Runic Stealth is based on Runic Magic Revamped, and Runic Missiles and Runic Cursed Orbs on OutHard — please check out both!
- The Runic Bow is a homage to Sinai's Mana Bow — please check out the original mod!
- Thanks to my dear friend Rogismund, who helped me design Runic Barrier and Runic Speed and sits through the most tedious co-op sessions hunting online bugs with me
- Thanks to Sinai for SideLoader and for all their incredible work
- Thanks to Joh-Benji and Proboina for all the help they have given me!
- Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary
Contacts
- Join our Outward modding community Discord server
- If you have any bugs to report or want to give feedback, here's my Discord workshop channel
