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When both Artifact of Command and this optional artifact are enabled, temporary item drops are spawned as normal pickups instead of command choices.
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Reassigns Pearl/Irradiant Pearl to Augmentum's Core tier so they can't be scrapped or reprinted. Requires TeamAugmentum's excellent Augmentum mod - install that first!
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Adds a new stage 4 to the game, The Stagnant Pipeworks. Scavenge through the decrepet ancient pipes and drains on your expedition through Petrichor V.
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Play as a colossal survivor while enemies stay tiny. Three size tiers, boosted stats, slower fire rate, reduced rewards, camera pull-back, and a comically tiny weapon.