
DekuMod
Go Beyond! 3.2.0- Fixed animation timings , NEW ICONS, removed specials, Shigaraki arrives. 3.2.1 classic items scepter, fixed descriptions
Date uploaded | 2 years ago |
Version | 3.2.1 |
Download link | TeaL-DekuMod-3.2.1.zip |
Downloads | 966 |
Dependency string | TeaL-DekuMod-3.2.1 |
This mod requires the following mods to function


RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0

RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4

KingEnderBrine-ExtraSkillSlots
It's a library for other devs!!! It allows adding more skills for characters
Preferred version: 1.5.1README
Deku
Adds Deku from My Hero Academia, a high risk survivor which can boost his stats and skills, in exchange for health regen and even health costs for his skills.
Multiplayer works (hopefully). Standalone and Classic Items Ancient Scepter support.
Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.
If you enjoy my work, support me on Ko-fi!
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Latest Changelog, Next update(s)
-
3.2.1
- Fixed delaware smash description. Fixed infinite 45% and 100% descriptions.
- Added Classic Item's scepter compatibility.
- Float cancel now waits for 10 seconds before ending the skill if you haven't touched the ground.
-
3.2.0
- Fixed animation timings with attacks to properly scale with attackspeed.
- Removed OFA 45% and 100% as they are basically irrelevant.
- NEW ICONS! (Courtesy of Mr.Bones- in the making of RoRified Deku skin as well).
-
Next update(s)
- Further skill reworks, balance changes

Known Issues
Pulling enemies with blackwhip is based on heaviest enemy so lighter enemies will be sent flying.
Pulling enemies with blackwhip combo is fixed so some enemies will be pulled more than others.
There may be crashes when using float or manchester? can't replicate it consistently.
Body effects like invisibility don't show up.
Overview
Deku's general game plan is that his base form is safe with range and crowd control but with low damage.
Then, when needed, he can use his specials (OFA 100% and 45%) to increase his damage and/or mobility.
When at low health he can rely on his passive increased regen in base form to heal up.
Attackspeed and Movespeed scales fairly well with him as most skills do scale with it.
Aiming to mitigate the health drain costs in OFA 100% mode can make him powerful.
OFA 100% grants negative health regen but Deku's passive still works, meaning at lower hp it balances out.
OFA 45% instead only allows direct healing effects rather than health regen but in turn doesn't drain health.
One For All allows Deku to cycle between his percentages, upgrading his skills accordingly.
Other specials have set abilities- OFA 100% focuses on close range but greater mobility while OFA 45% focuses on mid-range attacks.
OFA Quirks grants Deku new functionality for all his base skills with the new Fa Jin Buff.
Base Skills
Passive
Deku has innate increased health regen the lower his health is. He has a double jump. He can sprint in any direction.
Skill | Description | Stats | Fa Jin Buff | |
---|---|---|---|---|
Airforce Primary |
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Shoot a bullet dealing 2x100% damage. | Proc: 0.5. | Ricochets. |
Shoot Style Kick Primary |
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Dash and kick, dealing 300% damage scaling based on movespeed. Resets CD on hit and resetting all cooldowns on kill. |
Proc: 1. CD: 6s. |
Freezes enemies. Hits an additional time. |
Danger Sense Primary |
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Activate Danger Sense, when timed properly, dodge and reset the CD. Deal 600% damage to the attacker and stun those around you. Attackspeed increases active window. Total duration of 2 seconds. |
CD: 3s Proc: 2. |
Freezes enemies. Increases active window. |
Blackwhip Secondary |
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Pulls and stuns enemies in front for 5x100% damage. Gain barrier on hit. Attackspeed increases the pull radius and barrier gain. |
Proc: 0.2. CD: 3s. |
Doubles barrier gain. |
Manchester Smash Secondary |
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Jump in the air and slam down, dealing 300% damage and gaining barrier on hit, Scales with movespeed. |
Proc: 1. CD: 4s. |
Extra initial hit. Doubles barrier gain. |
St Louis Smash Airforce Secondary |
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St Louis Smash, kicking multiple blasts of air pressure in front of you, dealing 400% damage. Heal on hit, scaling with attackspeed. |
Proc: 0.2. CD: 4s. |
Doubles range. Doubles healing. |
Float Utility |
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Jump and float in the air, disabling gravity, changing your special to Delaware Smash 100%. Press the button again to cancel Float. |
CD: 10s. |
Deal 400% damage around you. |
Delaware Smash 100% Special |
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Send a blast forward, stunning and dealing 600% damage to enemies in front, while sending you backwards as well. Costs 10% of max Health. |
Proc: 2. CD: 4s. |
Doubles distance travelled. |
Oklahoma Smash Utility |
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Hold the button to spin around, knocking back and dealing 100% damage multiple times around you. 3x armor while activated but 0.2x movespeed. |
Proc: 1. CD: 6s. |
Doubles number of hits. AOE is larger. 0.4x movespeed. |
Detroit Smash Utility |
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Charge up a punch that teleports you and stuns enemies, dealing 600% damage. Distance is based on movespeed and attackspeed. |
Proc: 2. CD: 4s. |
Doubles everything. |
Special Skills
Skill | Description | |
---|---|---|
One For All | ![]() |
Cycle between One For All 45% and 100%, upgrading your selected skills. Boosts stats corresponding to the % of One For All. This skill activates 45%. |
Mastered One For All |
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Ancient scepter grants the same effects but also 5% lifesteal at 45% and 10% lifesteal at 100%. |
OFA 45% | ![]() |
Push your body to its limits, gaining unique 45% moves. Boosts Attackspeed(1.25x), Damage(1.5x), Movespeed(1.25x), and Armor(2.5x) but disabling all Health Regen. |
Infinite 45% | ![]() |
Ancient scepter version grants the same effects but also 5% lifesteal. |
OFA 100% | ![]() |
Go Beyond your limits, gaining unique 100% moves. Boosts Attackspeed(1.5x), Damage(2x), Movespeed(1.5x), and Armor(5x) but causes Negative Regen. Passive still works. |
Infinite 100% |
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Ancient scepter version grants the same effects but also 10% lifesteal. |
OFA Quirks |
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Unlock your additional quirks. This skill grants the Fa Jin buff. Moving increases the buff up to 100 stacks. Gain up to 2x damage at 50 stacks. Every move consumes 50 stacks. However, if a move uses 50 stacks it acts as if it were 100% without recoil. In general all moves will stun and bypass armor, have double the movement, radius and range. |
Mastered OFA Quirks |
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Ancient Scepter doubles Fa Jin buff gain as well as upgrading the Fa Jin primary skill. |
45% and 100% versions of the base skills
Skill | Description | Stats | ||
---|---|---|---|---|
Airforce 45% Primary |
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Shoot 4 bullets with all your fingers, dealing 125% damage each. | Proc: 0.25. | |
Airforce 100% Primary |
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Shoot beams with your fists, stunning and dealing 200% damage. Initially having 20% attackspeed, ramping up to 200%. Costs 1% of max Health. |
Proc: 1. | |
Shoot Style Kick 45% Primary |
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Dash and kick, dealing 300% damage scaling based on movespeed. Resets CD on hit and resetting all cooldowns on kill. |
Proc: 1. CD: 6s. |
|
Shoot Style Kick 100% Primary |
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Dash and kick, dealing 2x100% damage scaling based on movespeed. Freezes every 4th hit. Resets CD on hit and resetting all cooldowns on kill. Costs 1% of max Health. |
Proc: 1. CD: 6s. |
|
Danger Sense 45% Primary |
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Activate Danger Sense, when timed properly, dodge and reset the CD Deal 600% damage to the attacker and stun those around you. Attackspeed increases active window. Total duration of 1.5 second. Costs 5% of max health. |
CD: 1s Proc: 2. |
|
Danger Sense 100% Primary |
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Activate Danger Sense, when timed properly, dodge and reset the CD Deal 600% damage to the attacker and freeze those around you. Attackspeed increases active window. Total duration of 1 second. Costs 5% of max health. |
CD: 1s Proc: 2. |
|
Blackwhip 45% Secondary |
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Blackwhip enemies, pulling them right in front of you, stunning and dealing 5x100% damage. Gain barrier on hit. Attackspeed increases the pull radius and barrier gain. |
Proc: 0.5. CD: 4s. |
|
Blackwhip 100% Secondary |
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Blackwhip enemies, pulling them right in front of you, stunning and dealing 3x200% damage. Gain barrier on hit. Attackspeed increases the pull radius and barrier gain. |
Proc: 1. CD: 5s. |
|
Manchester Smash 45% Secondary |
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Jump in the air and slam down, dealing 300% damage. Gain barrier on hit. Movespeed increases damage and barrier gain. |
Proc: 1. CD: 4s. |
|
Manchester Smash 100% Secondary |
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Jump in the air, dealing 300% and slam down, dealing 300% damage. Gain barrier on each hit. Movespeed increases damage and barrier gain. Costs 10% of max Health. |
Proc: 1. CD: 5s. |
|
St Louis Smash Airforce 45% Secondary |
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Hit enemies in front of you, stunning and pushing them, dealing 600% damage. | Proc: 1. CD: 5s. |
|
St Louis Smash Airforce 100% Secondary |
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St Louis Smash, kicking multiple blasts of air pressure in front of you, dealing 400% damage. Heal on hit, scaling with attackspeed. |
Proc: 0.2. CD: 6s. |
|
Float 45% Utility |
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Jump and float in the air, disabling gravity, changing your special to Delaware Smash 100%. Press the button again to cancel Float. |
CD: 10s. |
|
Float 100% Utility |
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Jump and float in the air, disabling gravity, changing your special to Delaware Smash 100%. Deal 400% damage around you as you jump. Press the button again to cancel Float. Costs 10% of max health. |
CD: 10s. |
|
Oklahoma Smash 45% Utility |
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Hold the button to spin around, knocking back and dealing 300% damage multiple times around you. 3x armor while activated but 0.2x movespeed. |
Proc: 1. CD: 6s. |
|
Oklahoma Smash 100% Utility |
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Hold the button to spin around, knocking back and dealing 200% damage multiple times around you. 3x armor while activated but 0.2x movespeed. Costs 10% of max health |
Proc: 1. CD: 6s. |
|
Detroit Smash 45% Utility |
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Charge up a punch that teleports you and stuns enemies, dealing 600%-1800% damage. |
Proc: 2. CD: 4s. |
|
Detroit Smash 100% Utility |
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Charge up a punch that teleports you and stuns enemies, dealing 600% damage, charging infinitely. Costs 10% of max Health. |
Proc: 3. CD: 4s. |
All specific special boosted skills
OfA Quirks Skills | Description | |||
Fa Jin | ![]() |
Charge up kinetic energy, dealing 50% damage multiple times around you, granting 25 stacks of Fa Jin. |
Proc: 1. | Doesn't consume Fa Jin. |
Fa Jin Mastered | ![]() |
Charge up kinetic energy, dealing 50% damage multiple times around you, granting 50 stacks of Fa Jin. |
Proc: 1. | Doesn't consume Fa Jin. |
Blackwhip Combo | ![]() |
Hit enemies in front of you and shoot blackwhip, dealing 400% damage each. Tapping the skill pulls you forward while Holding the skill pulls enemies towards you. |
Proc: 1. | Shoot 3 times Increased melee hitbox. |
Smokescreen | ![]() |
Release a smokescreen, going invisible and dealing 100% damage to enemies around you. | Proc: 1. | Turn nearby allies invisible as well. |
Numbers
Armor = 15 +0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level (note: increases the lower his health is)
Health = 150 + 30 per level
Movespeed = 7
These stats are prone to change.