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Nemesis Spikestrip
Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.
| Last updated | 4 months ago |
| Total downloads | 93097 |
| Total rating | 11 |
| Categories | Mods Tweaks Enemies Alloyed Collective |
| Dependency string | prodzpod-Nemesis_Spikestrip-1.1.2 |
| Dependants | 31 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
Nemesis Spikestrip
Reworks and rebalances to Spikestrip 2.0 elites that makes them closer in power to vanilla elites.
Also try: Nemesis Rising Tides
T1: Plated Elites 

- Reworked: Upon damage, increases its stack. only the 6th attack deals damage and resets the stack.
- On death, provides small amounts of armor to enemies around itself. (buff to compensate)
- Stack is visible in health, hopefully makes the effect less frustrating to deal with.
You might want to disable / "zero out" ZetAspects settings if this setting is on, as plated elites become absolutely unkillable early game with this combined.
T1: Warped Elites 

- Debuff duration configurable
- Ability to "break out" faster by not moving (up to 6x, configurable)
Note: Might still be too close to Aquamarine elites? let me know if you have a better rework idea (3). I think theyre distinct enough though considering veiled / celestine. different tiers too
T1: Veiled Elites 

- Increased distortion VFX. this hopefully allows keen eyes users to spot invisible enemy.
- Enemy is visible for a short period upon taking damage. this is to encourage focusing down on a revealed enemy.
- Assassins cannot be veiled as they can inherently go invisible.
T2: Aragonite Elites 

- Attack does not trigger off attacking drones / followers.
- Renamed affix equipment name.
Other changes
- compatibility with affix-in-logbook mods (WolfoQoL, ZetAspects).
- Miscellaneous name changes.
- some configs for Sigma Construct and Lively Pot. by default, buffs sigma construct's beams and makes lively pot's creep larger but last much shorter.
Changelog
- 1.1.2: fixed for AC
- 1.1.1: i dont know whats going on exactly but i removed all null checks. wont fix nre nonsense unless i get reproducible steps if it still persists
- 1.1.0: enemy config
- 1.0.6: fixed veiled captain shock and readme
- 1.0.5: works for sots
- 1.0.4: fixed crash due to aragonite change of main mod
- 1.0.3: Automatically disables each module if corresponding config is disabled on the main mod.
- 1.0.2: s

- 1.0.1: Assassins actually cannot be veiled, bugfixes, Read Me (RM reference) update