Nemesis Spikestrip
Somewhere Else 
Slight tweaks and rebalances to Spikestrip 2.0 elites that hopefully makes them closer in power to vanilla elites.
also check out Nemesis Rising Tides for even more based elites.
T1: Plated Elite
- Reworked: Upon damage, increases its stack. only the 6th attack deals damage and resets the stack.
- On death, provides small amounts of armor to enemies around itself. (buff to compensate)
- Stack is visible in health, hopefully makes the effect less frustrating to deal with.
You might want to disable / "zero out" ZetAspects settings if this setting is on, as plated elites become absolutely unkillable early game with this combined.
T1: Warped Elite
- Reduced bubble effect duration in general. (general nerf)
- Ability to "break out" faster by not moving (up to 2x, configurable)
Note: Might still be too close to Aquamarine elites? let me know if you have a better rework idea (3). I think theyre distinct enough though considering veiled / celestine. different tiers too
T1: Veiled Elite
- Increased distortion VFX. this hopefully allows keen eyes users to spot invisible enemy.
- Enemy is visible for a short period upon taking damage. this is to encourage focusing down on a revealed enemy.
- Assassins cannot be veiled as they can inherently go invisible.
T2: Aragonite Elite
- Attack does not trigger off attacking drones / followers.
- Renamed affix equipment name.
Other changes