
Super Battle Golf
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BepInEx pack for Mono Unity games. Preconfigured and ready to use.
New runtime item: a launcher cloned from the rocket launcher that fires a fully-drivable golf cart as the projectile.
Shared backbone for custom item mods. Register an ItemType and a use-handler; it owns the Harmony plumbing for inventory injection, localized names, hotkey labels, tooltips, and pool-spawn injection. Required by dependent mods.
Upgrades Pro Golf with stroke-first scoring, permanent pro items, full-player finish flow, score stats, and ready-up between holes.
Adds a host-controlled permanent dueling pistol mode with misfires, backfires, and rare orbital strikes for Super Battle Golf.
Disguise as props and hide from the hunters in the classic PropHunt gamemode brought to Super Battle Golf
Adds a host-controlled Pause Game and Back to Lobby flow for modded Super Battle Golf lobbies.
Host synced meteors for Super Battle Golf that crash into the course and can hit and hurt players in realtime. All clients need this mod.
Hold Q to spawn a pastel-tinted golf cart you immediately drive. Empties after exit, so you can summon a fresh cart whenever you need one.
Auto-selects the next available inventory item the moment Spring Boots fire so you can deploy items mid-jump without scrolling.
Posts a narrator-style line in the vanilla text chat when a player takes first place on a tracked tab-menu metric (best hole, longest chip-in, average finish time, item pickups, K/O ratio) or when a hole-event lands (hole in one, eagle, birdie, speedrun).
1-20 of 65 results