All mods
Requested by a NexusMod user, adds a new build piece that collects resins from trees.
Last updated: a week ago
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last 2 unfinished ones.
Last updated: a week ago
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: a week ago
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: a week ago
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Mods
Enemies
Gear
Misc
Crafting
Server-side
Client-side
Building
Hildir's Request Update
Ashlands Update
Last updated: a week ago
A simple mod that disables drops if a creature is killed by another creature.
Last updated: a week ago
A simple mod that changes particles of loot and adds configurable options for timed destruction, stack items on ground, floating items, autopickup radius and autopick hotkey.
Last updated: a week ago
A simple mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, and EitrRefineries.
Last updated: a week ago
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: a week ago
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: a week ago
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: a week ago
Adds a new build piece that collects guck from infested trees.
Last updated: a week ago
A simple mod that gives you a small fraction of eitr regen base on the eitr food you have eaten, can be multiplied by a configurable multiplier.
Last updated: a week ago
Multiplies the duration of all foods according to the value of Duration Multiplier. Configurable Food Degradation, Health, Stamina and Eitr Benefits from foods.
Last updated: a week ago
A simple request mod, makes tames follow distance configurable.
Last updated: a week ago
A simple skill mod that lets you configure base production speed/output & exp gain. Production speed & product output is scaled by skill level. Higher skill level, faster production speed & higher production output
Last updated: a week ago
A simple requested mod, makes tames/pets fed duration configurable.
Last updated: a week ago
Adds a new build piece that collects feathers if you build it on a tree.
Last updated: a week ago
A simple skill mod that gives you the ability to tracked down resources, dungeons and caves as the skill levels up, it will also increase the exploration radius by a configurable value.
Last updated: a week ago
A simple skill mod that increases your stamina and stamina regen as the skill levels up.
Last updated: a week ago
Requested by a Nexusmod user, adds a build piece that collects cold air and turns it into crystal ice.
Last updated: a week ago
A commissioned mod that allows you to change the crosshairs color and size, and can also be use to hide the crosshair completely.
Last updated: a week ago
A simple commissioned mod, adds a hud that displays the player coordinates and current biome (configurable).
Last updated: a week ago
Adds 10 new foods that you can cook, 2 pickable food/ingredient that you can gather and plant and 3 cooking station.
Last updated: a week ago