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161-180 of 6190 results
A simple mod that makes your sneaking speed scaled by your Sneak skill level.
Adds almost everything in the vanilla game to the hammer for building in survival mode. Every piece can be customized and enabled/disabled. Comes with a default configuration for ease of use. Uses Jotunn to sync configs if installed on server.
Adds Portal Stations and a Personal Teleportation Device which allow users to fast travel between locations.
Allows you to make use of resources in nearby containers when crafting, building, using smelters and kilns, refueling fires, cooking food, etc.
Fuel Eternal is a reimagining of TorchesEternal with updated support for stone ovens and hot tubs, along side an adjustable config to enable/disable options of your choosing.
Adds a new build piece that collects feathers if you build it on a tree.
Skyheim is a magic mod aimed at providing balanced progression and a reason to go back and slay bosses. Unleash magic both destructive and beneficial!
Adds several jaw traps, piece traps, and non-damage taming tools with a Metal Cage and Harpoons. All new Activation triggers and animations! Special thanks to Azumatt, Blaxxun, Balrond for code help and of course OdinPlus Discord for this modwish idea!
Commonly requested tweaks for servers and single player modes. Toggle the Valkyrie opening, track Hugin tutorials, customize arrival messages, hide the Trader/Temple map pins, PVP options, disable pings, and more!
Equipment/quick slots, multicraft, progressive rows, keep-on-death, favorites, scrollable tooltips, crafting grid/list/search/sort, container stack/restock/sort, item comparison and controller support. Compatible with EpicLoot and Jewelcrafting.
Server-synced ward access control and PvE base protection: per-ward settings, permitted-player management and password access, connected ward networks, protected interactions, expiration, passive protection and offerings.
Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
