Update 0.1.0
Update 0.1.1
- Neck Brute damage decrease
- Neck Brute new visual for spit attack
- New monsters
- Fixed feeding issue for taming
- added new spawn setting
- tweaked ocean spawning
- added new events
- Changes to drop rates from new monster
Update 0.1.2
- fix drops from monsters
- fix translation system
Update 0.1.3
- hotfix temporary turn off of Goblin skeleton to resolve issues
- added Russian translation file
Update 0.1.4
- translation fixes
- vfx fixes
- goblin skeleton is back in swamps
- if you using expand spawns remove the file yml so it can generate again
- added Russian translation file
- change spawn rates
- limit drops
Update 0.1.5
- fix issue with Events not launching or bugging out
- fixed issue with monster spawn
- code optimization
- fix drops
- disable Warthog
- added New monster to plains: Habrok
- Vanilla trolls made stronger and moved to Moutains and Deep North
- Troll caves made now spawn only in Moutains and Deep North : use upgrade world commands in FAQ
Update 0.1.6
- translation fix
- command name fix in description
- added Spawner_"monsterName" objects
- fixing minor spawn data issues
Update 0.1.7
- return Raids to only spawn at base
- set back default duration for raids
- remove abomination from black forest
- for changes to show up you may need to remove expand_spawns or expand_events if you are using those mods
Update 0.1.8
- disable Bloodling from spawning and game files till fixed
- fix issue with some monster not wanting to eat
Update 0.1.9
- fix issue with goats
- replace bear model
- added fox cub
- changed spawn rates of multiple monsters
- adjusted loot drops
Update 0.2.0
- fix ExpandSpawn errors
- multiple small bugfixes on missing references
- improved spawn values to decrease monsters population and set it behind boss kills
- changes to event making new type "ambush" a small 1-4 monster attack on a player at any time in/outside base
- ambush events are set to biome specific monsters there are 60 second quick attack
- if you using expand world or expand spawn you may need to remove SPAWN and EVENTS yaml file to get the new changes working
Update 0.2.1
- fix random LevelUp effect errors in console
Update 0.2.3
- console log fixes
- removed moded bear
- adjusted loot table
- adjusted events and boss fight changes
Update 0.2.4
Update 0.2.5
- fixe to mosnter spawning at events
- adjusting spawn rates
- adjusting drop rates
- adding multiple new monsters
- adding multiple new spawners
- adjusting taming for multiple new and vanilla monsters
- adjusting procreation and hatching for multiple new and vanilla monsters
- multiple eggs added to drop tables
Update 0.2.6
- hotfix on console error with Null reference on Hunger
Update 0.2.7
- hotfix compatibility for PetPantry and other mods
Update 0.2.8
- hotfix fish procreation cooldown changes
Update 0.2.9
- general rework of taming/procreation
- removed fish procreation
- fixed issue woth monster food lists
- fixed issue with monsters not wanting to procreate
- adjustments to spawn rates
- code quality improvements
Update 0.3.0
- fix hatching bug
- improve resistances and spawning
- other minor behavior fixes for monsters
Update 0.3.1
- fix issue with freezing AI in place
- code optimization fixes
- fix compatibility with expand spawns/events
- adjust spawners
- Deer and Hare removed from tame tables
Update 0.3.2
- spawning adjustments on swamps
- tweaks to acid muscus
- visual fixes
Update 0.3.3
- load time optimization
- spawn adjustments in black forest
- visual fixes
- code optimizations
Update 0.3.4
Update 0.3.5
- minor bugfixes
- spawn adjustments
- New monsters Added Bullfrog , Elk, Giant Bat
Update 0.3.6
- fix for spawning system trouble ex To many Trolls in Black forest
- added new monsters type undead and serpents
- redo most of vfx and sfx on monster clearing Missing references and sounds
- clearing mod from duplicated old files
- code optimizations
Update 0.3.7
- fix missing references issue
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