Valheim
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2 weeks ago
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Cartur's Combat Text

World of Warcraft style combat text for Valheim, timed against retail WoW footage frame by frame. Numbers on trees, ore, buildings, crafting and pickups are untouched - this only changes what you see over a creature you just hit.

  • Ordinary hits fling off to one side in a short arc and are gone in about half a second, like retail WoW.
  • Crits pop: they snap to a big peak and are back to size within about 0.14s, then sit on the creature for about a second and a half. A crit is a backstab, a stagger, an elemental weakness hit, or a hit at least twice your recent average against that kind of enemy.
  • Enemy hit numbers are 2x vanilla size, crits 3x.
  • Colours are the game's own.
  • Numbers are drawn in Federo, the closest free match to WoW's damage font. Set General / Font to empty for the game's font, or to any loaded font name or a .ttf/.otf in the mod's fonts folder.
  • Readable from further away - raised from vanilla's own text-visibility distance so a bow shot from range still shows a number.

Healing and block text are exactly what vanilla already drew.

Install

Use a mod manager (r2modman / Thunderstore / Gale) and it pulls in BepInEx for you. Manually: drop the CarturCombatText folder (the DLL and its fonts folder) into BepInEx/plugins.

Client-side. The server doesn't need it and neither do the people you play with. Federo is under the SIL Open Font License (fonts/OFL.txt).


Free, and always will be. If it improved your game you can tip me on Patreon.

Discord — bug reports, install help, and mod requests. Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.

More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Follow Command · Flooring · UI HUD · Waste Management · Feeding Trough · Build Camera

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