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Cartur's Flooring

A floor overhead keeps the rain off, and a fire sits on the floor you built for it.

Cartur's Flooring

A fire on a wooden floor, under a floor

Floors count as roof. Build a second storey and the room underneath still soaks — your fire goes out, your walls take rain damage, and you stand indoors with the wet debuff on. Wooden, ashwood and iron floors ship tagged leaky; stone and grausten don't, which is why those always sheltered you. This clears the tag, so rain damage, fire wetness and shelter status all follow at once.

Fires go on floors. Campfires, hearths, bonfires and braziers refuse to leave bare earth. Three prefab flags do that, and all three are cleared on anything the game counts as a fire. Smelters, kilns and blast furnaces get the same treatment.

Everything else about placement is untouched — it still needs support, it still can't overlap, and smoke still has to get out.

Floors stop rotting. A floor with open sky above it is wet forever, and wet is what the game charges rent for - a deck, a jetty or a bridge loses health to rain it can never get out of. Floor pieces are now exempt from that rain damage. They still darken when it rains, they still collapse without support, and they still refuse to catch fire while wet; only the rot is gone.

Existing buildings get it too. The change is made to the prefabs before anything spawns from them, so floors already standing behave the same. No rebuilding.

Settings

BepInEx/config/com.jekkle.valheim.carturflooring.cfg.

Setting Default What it does
FloorsAreRoofs true Floor tiles shelter the room below.
FiresOnFloors true Fireplace pieces place on floors, not just bare ground.
SmeltersOnFloors true Smelters, kilns and blast furnaces place on floors.
FloorsDontDecay true Floor tiles take no rain damage.

The first three are made once to the shared prefabs at world load, so those toggles take effect after a game restart - turning one off mid-session cannot put the prefab back. FloorsDontDecay is read as the game runs and takes effect immediately.

ConfigurationManager makes the file easier to edit from the F1 menu. Optional.

Worth knowing

Smoke still matters. A fire indoors with no outlet will still choke you.

Multiplayer: every player on the server needs the mod. Each client edits its own copy of the prefabs, and wear is calculated by whoever owns the piece. A smelter, kiln or windmill on a floor owned by a player without the mod still takes wear and breaks, and that player still sees rain through their floors.

The smelter rule covers every piece with a Smelter component, including the bathtub and spinning wheel, and modded pieces built on it.

Mods that add their own floors or fireplaces are covered automatically, as long as they use the game's own floor flag or Fireplace component.

Install

Use a mod manager (r2modman / Thunderstore / Gale) and it pulls in BepInEx for you. Manually: drop CarturFlooring.dll into BepInEx/plugins.


Free, and always will be. If it improved your game you can tip me on Patreon.

Discord — bug reports, install help, and mod requests. Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.

More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Follow Command · UI HUD · Waste Management · Feeding Trough · Build Camera · Combat Text

DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro