CrowsNest
Climb to a half-barrel lookout on Longships and Drakkars. One lookout per ship, animated ascent/descent and ship-relative movement. Participating clients, including the ship owner, need the mod.Crow's Nest 0.1.6
A patched half-barrel lookout for Valheim's Longship and Drakkar.
Installation
Install BepInExPack_Valheim: https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/
Close Valheim. Extract this archive into the game folder or active mod profile, merging BepInEx. The DLL belongs at BepInEx/plugins/CrowsNest/CrowsNest.dll. Keep only one active copy. Launch through BepInEx; startup should report Crow's Nest 0.1.6 ready. No configuration is required.
Controls
Stand aboard near the mast and use its “Climb to crow's nest” interaction. One lookout can occupy each ship. Look down at the basket and Use to climb down. Camera look remains available. Movement, jump and combat actions are suppressed while occupying the nest. You cannot board while encumbered or using another attachment/control.
Existing Longships and Drakkars gain the nest when loaded. Rafts, Karves and custom ships are unsupported. No recipe or construction materials are needed. Other seats and steering remain available.
Multiplayer
The author reports a successful two-player session sailing and climbing repeatedly. Use the same build on participating clients. Client-only use can work on an unmodded server while a modded client owns the ship simulation. The current ship owner must have the mod to grant/renew the reservation. An unmodded owner can cause boarding timeout or a return to deck after lease expiry. Server installation alone does not fix an unmodded client owning the ship.
Unmodded observers cannot see the basket or custom poses. Code inspection indicates the rider remains ship-relative and appears near the mast using the ordinary mast pose. Mixed-client observers/handoffs are not fully playtested.
Known limits
Version 0.1.6 includes reservation timing tweaks: small differences between client clocks no longer reject a valid renewal. The existing reservation expiry remains in place. It also adds clearer diagnostics for unexpected exits. The author confirmed successful two-player sailing and climbing with this version. If an unexpected return to deck occurs, preserve BepInEx/LogOutput.log before restarting and report the ship type, mod versions and what you were doing.
Mods changing ships, attachment systems, mast interactions or animation controllers may conflict. Equipment and custom avatars may clip. Normal damage remains active.
To update, close the game and replace the DLL. To uninstall, climb down and log out first, close the game, then remove the CrowsNest plugin folder. No saved boat replacement is introduced.
Build and credits
Prepared against Valheim 1.0.16. The packaged DLL matches the archived 0.1.6 photo timing candidate exactly. Compilation, 31 API/assembly checks and 28 policy cases passed. The author explicitly confirmed successful two-player sailing and climbing on 0.1.6 on 4 October 2026.
Gomisan; Iron Gate for Valheim's fermenter source geometry, materials and climbing animation; BepInEx and Harmony contributors. The modified game-derived barrel geometry is embedded alongside new patches/supports. Native materials and animation are resolved from the installed game. No game DLLs, standalone textures or animation bundles are included.
This mod was coded with the assistance of ChatGPT 6.0.
Artwork
AI-generated promotional illustration, not gameplay. Reused from the Nexus gallery.
Packaging and AI disclosure
This is the same approved 0.1.6 DLL distributed on Nexus, unchanged. Install with a Thunderstore-compatible mod manager or use the manual installation above. Coded with the assistance of ChatGPT 6.0. Packaging and documentation use OpenAI Codex; promotional artwork uses OpenAI image generation. Attribution metadata is supplied separately in AI-DISCLOSURE.json to preserve the original DLL byte for byte.
Discord and feedback
Feedback and bug reports are equally welcome on Nexus or Gomisan's Mods Discord. Use whichever is easier; no need to cross-post. New members should join using the invite first, then open the Crow's Nest feedback post.
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