Removed portal teleportation for followers: creatures no longer warp through portals when entering a teleporter, matching intended gameplay.
Followers only teleport when stuck on terrain or when falling far behind (>35m distance recovery).
PortablePals Integration: registered all TameMate ZDO keys (tm_level, tm_xp, tm_points, tm_stat_*) with PortablePals API so captured creatures preserve 100% of earned unspent points and assigned attribute stats when stored in Pal Stones.
Full Attribute Breakdown: updated creature hover text and Attributes wheel menu to display exact percentage bonus values (Salud +15%, Aguante +10%, Daño +6%, Defensa +4%, Velocidad +3%, Alimento +8%) alongside allocated points.
0.3.2
Fixed mounted auto pickup for trolls and large mounts: centered item scan at ground level (mount.transform.position), dynamically scaled radius with mount size, and removed the m_autoPickup restriction so all items (weapons, armor, trophies, materials) are collected while riding.
0.3.1
Fixed portal teleporting: followers now reliably teleport through portals with the player after a 0.2s delay before the origin sector unloads.
Improved follow recovery: followers teleport instantly when more than 35m away and recover after 3.5s when stuck behind obstacles.
Added owner fallback: newly tamed or unassigned companions automatically resolve owner authority so follow commands and teleportation work consistently.
0.3.0
Removed minimap companion markers to resolve micro-stuttering and frame hitching when moving or loading active zones.
Optimized character loop and minimap UI overhead.
Package metadata and product contracts updated to 0.3.0.
0.2.5
Forced combat targets are restored immediately after Valheim's native target validation, before the same AI tick reaches its attack logic.
Defensive and aggressive targets now remain committed while Follow, Stay or another movement order is active.
Attack now falls back to valid untamed AI creatures when a content mod's custom faction prevents Valheim's native enemy lookup from finding them.
Direct Attack searches around both the marked point and the companion, then keeps the acquired moving target.
Aggressive uses the same mod-compatible target selection with a shared one-second candidate cache.
Defensive receives the real attacker directly from the damage event instead of waiting for custom AI to select it.
Follow recovery now measures progress toward the player, so movement against an obstacle no longer resets the stuck timer.
Emergency distance was reduced to 45 meters so recovery occurs before Valheim can unload the creature's active zone.
Combat hover text reports "en combate" instead of the misleading native "asustado" label while fear is being suppressed.
Added gold paw map markers for locally owned TameMate companions, showing name and group.
Map markers update every two seconds, keep the last known position while a companion is unloaded, and are not duplicated for trolls already tracked by RideOnTroll.
0.2.4
Followers using Follow automatically teleport near their owner after exceeding 55 meters.
Followers farther than their allowed follow distance also recover after remaining effectively stuck for eight seconds.
Recovery checks run once per second per follower and use no world-wide creature search.
Teleported companions are distributed around the owner to reduce stacking and immediately resume Follow.
Direct Attack and Aggressive companions ignore native fire fear while committed to combat.
Defensive companions ignore fire fear while they have a valid hostile target.
Native fear settings are restored when combat ends, the behavior changes, the creature is mounted, or the component is removed.
0.2.3
Fixed the Attributes button opening the second Groups page instead of the real attribute-allocation page.
Attribute options now show their current value and can spend available points without closing the page.
Removed Valheim's creature hover text while the radial wheel is open and moved the selected companion's level, stance and order into the wheel center.
Fixed Follow continuously erasing combat targets, which prevented defensive and aggressive companions from fighting.
Attack now acquires an enemy around the marked location and keeps that moving target until it dies or stops being hostile.
Aggressive companions actively search for nearby hostile creatures instead of only entering the alert animation.
Cancel attack now clears combat without silently changing the companion to Passive or replacing its current movement order.
Explicit TameMate movement orders are reasserted after native AI updates, so fear and distant food no longer override Stay, Follow, Move, Home, Guard or Patrol.
Nearby food at the companion's commanded position can still be consumed.
Command-priority enforcement is throttled to ten checks per second per commanded companion and formation member lists remain shared and cached.
0.2.2
Fixed virtual bareback mounts accepting a rider but remaining unable to move.
Companion Stay, Follow, formation and combat orders pause while the creature has a rider, allowing the vanilla saddle controller to drive its MonsterAI.
Companion orders resume automatically after dismounting.
Fixed RideOnTroll detection in the radial menu by using RideOnTroll's public IsTroll(Character) check before its ride controller exists.
Fixed successful asynchronous virtual-saddle requests being reported as unsupported by the radial menu.
Fixed Stay being overridden by Valheim's idle wandering: companions now hold the exact position where the order was issued and return there after displacement.
Move, Home, Guard, Patrol and formation destinations now use persistent AI anchors instead of momentary movement calls.
Removed the separate lower-left companion panel so it can no longer overlap My Little UI, inventory, hotbars or crafting interfaces.
Creature hover text now contains health, level, XP progress, available points, group, behavior, active order, all six attribute values, recovery and WorldCataclysms exposure.
Reduced per-creature work by updating movement modifiers four times per second instead of every rendered frame.
Reduced whistle registration checks and repeated RideOnTroll checks without delaying commands or mounted controls.
Persistent order anchors are assigned once and then moved, avoiding repeated AI follow-target writes while preserving every issued order.
0.2.1
Fixed severe frame loss on creature-heavy worlds introduced by the 0.2.0 riding update.
Virtual saddles are now created only when the player chooses Mount instead of for every tame during world loading.
Shared and throttled mounted-creature detection replaces repeated full character scans from combat, camera, HUD and pickup systems.
RideOnTroll reflection metadata is resolved once and reused.
Size-based mount state checks are throttled without changing riding behavior.
0.2.0
Added visible position numbers 1–8 to every page of the radial command wheel.
The wheel now locks onto the companion that was selected when it opened, preventing mouse movement from losing the target.
Rebuilt the Attributes page to show level, XP, available points and the current value of all six attributes.
Attribute allocation now claims an unowned companion correctly and stays on the page for consecutive upgrades.
Added native RideOnTroll integration: selecting Mount in TameMate calls RideOnTroll's own troll riding controller.
TameMate now recognizes RideOnTroll's active rider state for its companion HUD, mounted travel XP and automatic loot pickup without duplicating troll combat inputs.
Removed the growth-component exclusion from generic virtual mounts and prevented existing root-level saddle components from hiding the creature.
Added size-based mount handling, expanded mounted camera, stamina costs for jump and attacks, and camera-directed aim mode.
Added vertical controls for already-flying compatible creatures while retaining their network controller.
Added mount ownership protection and mounted-state details to the companion HUD.
0.1.5
Fixed chest feeding so it works for wild creatures currently being tamed, not only existing companions.
Wild creatures consume their normal valid food and continue Valheim's native taming progress.
Restricted automatic feeding to player-built chests; dungeon and world-loot containers are ignored.
Added separate synchronized settings for wild-creature feeding and tame feeding.
Added a configurable 2–30 meter chest range and an optional food-only chest rule.
Claims network ownership before removing one item to prevent unsynchronized chest consumption.
0.1.4
Added reliable keyboard navigation to every command-wheel page.
Arrow keys move the highlighted option; Enter confirms it.
Number keys 1–8 select the matching wheel position directly.
U now always opens the wheel even when an older configuration retained the previous shortcut.
Keeps the cursor unlocked and visible while the wheel is open.
Mouse direction and right-click selection remain available.
0.1.3
Rebuilt the command wheel around a single U key.
Added mouse-direction highlighting and right-click selection.
Added nested pages for orders, behavior, formations, groups, command scope, attributes and riding.
Removed the need for Shift, Control and left-click combinations during normal wheel use.
Added distinct procedural whistles for follow, stay, move, attack and regroup commands.
Synchronized whistle position and type in multiplayer with a limited hearing range.
0.1.2
Added automatic ground-loot collection while riding.
Added configurable mounted pickup radius from 2 to 10 meters.
Pickup respects normal inventory capacity, pickup delay and item auto-pickup rules.
Uses a fixed non-allocating collider buffer and a per-tick collection limit to protect performance.
0.1.1
Added persistent companion ownership, home, groups, orders and behavior.
Added radial command interface with individual, nearby and group scopes.
Added follow, stay, move, attack, guard, home and patrol orders.
Added passive, flee, defensive, neutral and aggressive behavior.
Added free, wedge, line and circle formations with follow-distance control.
Added separate experience, levels, points and six upgradeable attributes.
Added companion and mount HUD compatible with My Little UI placement.
Added virtual bareback mounting, mounted stamina scaling and mounted attacks.
Added taming and growth tuning, chest feeding, recovery and portal following.
Added synchronized gameplay configuration and persistent ZDO data.
Added optional WorldCataclysms exposure and penalties without duplicate damage.
Added diagnostic and testing console commands.
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