Valheim
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Latest version
0.3.3
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Changelog

0.3.3

  • Removed portal teleportation for followers: creatures no longer warp through portals when entering a teleporter, matching intended gameplay.
  • Followers only teleport when stuck on terrain or when falling far behind (>35m distance recovery).
  • PortablePals Integration: registered all TameMate ZDO keys (tm_level, tm_xp, tm_points, tm_stat_*) with PortablePals API so captured creatures preserve 100% of earned unspent points and assigned attribute stats when stored in Pal Stones.
  • Full Attribute Breakdown: updated creature hover text and Attributes wheel menu to display exact percentage bonus values (Salud +15%, Aguante +10%, Daño +6%, Defensa +4%, Velocidad +3%, Alimento +8%) alongside allocated points.

0.3.2

  • Fixed mounted auto pickup for trolls and large mounts: centered item scan at ground level (mount.transform.position), dynamically scaled radius with mount size, and removed the m_autoPickup restriction so all items (weapons, armor, trophies, materials) are collected while riding.

0.3.1

  • Fixed portal teleporting: followers now reliably teleport through portals with the player after a 0.2s delay before the origin sector unloads.
  • Improved follow recovery: followers teleport instantly when more than 35m away and recover after 3.5s when stuck behind obstacles.
  • Added owner fallback: newly tamed or unassigned companions automatically resolve owner authority so follow commands and teleportation work consistently.

0.3.0

  • Removed minimap companion markers to resolve micro-stuttering and frame hitching when moving or loading active zones.
  • Optimized character loop and minimap UI overhead.
  • Package metadata and product contracts updated to 0.3.0.

0.2.5

  • Forced combat targets are restored immediately after Valheim's native target validation, before the same AI tick reaches its attack logic.
  • Defensive and aggressive targets now remain committed while Follow, Stay or another movement order is active.
  • Attack now falls back to valid untamed AI creatures when a content mod's custom faction prevents Valheim's native enemy lookup from finding them.
  • Direct Attack searches around both the marked point and the companion, then keeps the acquired moving target.
  • Aggressive uses the same mod-compatible target selection with a shared one-second candidate cache.
  • Defensive receives the real attacker directly from the damage event instead of waiting for custom AI to select it.
  • Follow recovery now measures progress toward the player, so movement against an obstacle no longer resets the stuck timer.
  • Emergency distance was reduced to 45 meters so recovery occurs before Valheim can unload the creature's active zone.
  • Combat hover text reports "en combate" instead of the misleading native "asustado" label while fear is being suppressed.
  • Added gold paw map markers for locally owned TameMate companions, showing name and group.
  • Map markers update every two seconds, keep the last known position while a companion is unloaded, and are not duplicated for trolls already tracked by RideOnTroll.

0.2.4

  • Followers using Follow automatically teleport near their owner after exceeding 55 meters.
  • Followers farther than their allowed follow distance also recover after remaining effectively stuck for eight seconds.
  • Recovery checks run once per second per follower and use no world-wide creature search.
  • Teleported companions are distributed around the owner to reduce stacking and immediately resume Follow.
  • Direct Attack and Aggressive companions ignore native fire fear while committed to combat.
  • Defensive companions ignore fire fear while they have a valid hostile target.
  • Native fear settings are restored when combat ends, the behavior changes, the creature is mounted, or the component is removed.

0.2.3

  • Fixed the Attributes button opening the second Groups page instead of the real attribute-allocation page.
  • Attribute options now show their current value and can spend available points without closing the page.
  • Removed Valheim's creature hover text while the radial wheel is open and moved the selected companion's level, stance and order into the wheel center.
  • Fixed Follow continuously erasing combat targets, which prevented defensive and aggressive companions from fighting.
  • Attack now acquires an enemy around the marked location and keeps that moving target until it dies or stops being hostile.
  • Aggressive companions actively search for nearby hostile creatures instead of only entering the alert animation.
  • Cancel attack now clears combat without silently changing the companion to Passive or replacing its current movement order.
  • Explicit TameMate movement orders are reasserted after native AI updates, so fear and distant food no longer override Stay, Follow, Move, Home, Guard or Patrol.
  • Nearby food at the companion's commanded position can still be consumed.
  • Command-priority enforcement is throttled to ten checks per second per commanded companion and formation member lists remain shared and cached.

0.2.2

  • Fixed virtual bareback mounts accepting a rider but remaining unable to move.
  • Companion Stay, Follow, formation and combat orders pause while the creature has a rider, allowing the vanilla saddle controller to drive its MonsterAI.
  • Companion orders resume automatically after dismounting.
  • Fixed RideOnTroll detection in the radial menu by using RideOnTroll's public IsTroll(Character) check before its ride controller exists.
  • Fixed successful asynchronous virtual-saddle requests being reported as unsupported by the radial menu.
  • Fixed Stay being overridden by Valheim's idle wandering: companions now hold the exact position where the order was issued and return there after displacement.
  • Move, Home, Guard, Patrol and formation destinations now use persistent AI anchors instead of momentary movement calls.
  • Removed the separate lower-left companion panel so it can no longer overlap My Little UI, inventory, hotbars or crafting interfaces.
  • Creature hover text now contains health, level, XP progress, available points, group, behavior, active order, all six attribute values, recovery and WorldCataclysms exposure.
  • Reduced per-creature work by updating movement modifiers four times per second instead of every rendered frame.
  • Reduced whistle registration checks and repeated RideOnTroll checks without delaying commands or mounted controls.
  • Persistent order anchors are assigned once and then moved, avoiding repeated AI follow-target writes while preserving every issued order.

0.2.1

  • Fixed severe frame loss on creature-heavy worlds introduced by the 0.2.0 riding update.
  • Virtual saddles are now created only when the player chooses Mount instead of for every tame during world loading.
  • Shared and throttled mounted-creature detection replaces repeated full character scans from combat, camera, HUD and pickup systems.
  • RideOnTroll reflection metadata is resolved once and reused.
  • Size-based mount state checks are throttled without changing riding behavior.

0.2.0

  • Added visible position numbers 1–8 to every page of the radial command wheel.
  • The wheel now locks onto the companion that was selected when it opened, preventing mouse movement from losing the target.
  • Rebuilt the Attributes page to show level, XP, available points and the current value of all six attributes.
  • Attribute allocation now claims an unowned companion correctly and stays on the page for consecutive upgrades.
  • Added native RideOnTroll integration: selecting Mount in TameMate calls RideOnTroll's own troll riding controller.
  • TameMate now recognizes RideOnTroll's active rider state for its companion HUD, mounted travel XP and automatic loot pickup without duplicating troll combat inputs.
  • Removed the growth-component exclusion from generic virtual mounts and prevented existing root-level saddle components from hiding the creature.
  • Added size-based mount handling, expanded mounted camera, stamina costs for jump and attacks, and camera-directed aim mode.
  • Added vertical controls for already-flying compatible creatures while retaining their network controller.
  • Added mount ownership protection and mounted-state details to the companion HUD.

0.1.5

  • Fixed chest feeding so it works for wild creatures currently being tamed, not only existing companions.
  • Wild creatures consume their normal valid food and continue Valheim's native taming progress.
  • Restricted automatic feeding to player-built chests; dungeon and world-loot containers are ignored.
  • Added separate synchronized settings for wild-creature feeding and tame feeding.
  • Added a configurable 2–30 meter chest range and an optional food-only chest rule.
  • Claims network ownership before removing one item to prevent unsynchronized chest consumption.

0.1.4

  • Added reliable keyboard navigation to every command-wheel page.
  • Arrow keys move the highlighted option; Enter confirms it.
  • Number keys 1–8 select the matching wheel position directly.
  • U now always opens the wheel even when an older configuration retained the previous shortcut.
  • Keeps the cursor unlocked and visible while the wheel is open.
  • Mouse direction and right-click selection remain available.

0.1.3

  • Rebuilt the command wheel around a single U key.
  • Added mouse-direction highlighting and right-click selection.
  • Added nested pages for orders, behavior, formations, groups, command scope, attributes and riding.
  • Removed the need for Shift, Control and left-click combinations during normal wheel use.
  • Added distinct procedural whistles for follow, stay, move, attack and regroup commands.
  • Synchronized whistle position and type in multiplayer with a limited hearing range.

0.1.2

  • Added automatic ground-loot collection while riding.
  • Added configurable mounted pickup radius from 2 to 10 meters.
  • Pickup respects normal inventory capacity, pickup delay and item auto-pickup rules.
  • Uses a fixed non-allocating collider buffer and a per-tick collection limit to protect performance.

0.1.1

  • Added persistent companion ownership, home, groups, orders and behavior.
  • Added radial command interface with individual, nearby and group scopes.
  • Added follow, stay, move, attack, guard, home and patrol orders.
  • Added passive, flee, defensive, neutral and aggressive behavior.
  • Added free, wedge, line and circle formations with follow-distance control.
  • Added separate experience, levels, points and six upgradeable attributes.
  • Added companion and mount HUD compatible with My Little UI placement.
  • Added virtual bareback mounting, mounted stamina scaling and mounted attacks.
  • Added taming and growth tuning, chest feeding, recovery and portal following.
  • Added synchronized gameplay configuration and persistent ZDO data.
  • Added optional WorldCataclysms exposure and penalties without duplicate damage.
  • Added diagnostic and testing console commands.
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