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Mods uploaded by cjayride
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21-40 of 46 results
Take ownership of ground loot, plants, and beehives on your client before pickup, so auto loot does not wait on a distant player. Client only.
Take chest ownership on your client before it opens, so a distant player in the same zone is not in the round trip. Client only.
Vitality + Constitution in one 1.0 Jotunn plugin. Skills still stack. Replaces Gratak VitalityRewrite and Papajin68 Constitution.
Loot-flow overhaul for Valheim 1.0: instant drops, 2.5m auto-pickup, lingering bodies, and a stacked loot notification window.
Queues hotbar weapon switches during attack animations and applies them when the swing finishes. Client only.
Fork of TechGuard/DropSingleItem. Right click to place one item instead of the whole stack. Updated for Valheim 1.0.
Fork of aedenthorn/QuickCart. Attach or detach a nearby cart with a hotkey. Updated for Valheim 1.0.
Raid creatures hunt and persist after the HUD. Open-world mobs stay vanilla. Per-raid Custom Raids durations untouched unless you opt in.
Fork of aedenthorn/AdvancedSigns. Customize sign text, font, position, and size, using rich text. Updated for Valheim 1.0.21.
New monsters for Valheim 1.0.21. Community fix for plant hover, EffectList.Create, spider volume, and biome spawns.
Stops PUP FPS ServerStreaming from conflicting with ValheimTune on ZDOMan.SendZDOs (dedicated server).
Boss fights can require a minimum number of players within range before the boss takes damage, with a HUD message when blocked. Optional CL&LC affix swap by player count (off by default).
Creature Level & Loot Control bosses get Mending when fought solo and Summoner when fought as a group.
Fork of aedenthorn's CustomMeshes for Valheim 1.0. Allows you to replace object meshes with imported model files.
Adds an Edit button to the character selection panel that lets you edit the appearance, sex, and name of existing characters.
Fork of aedenthorn's CustomTextures for Valheim 1.0. Allows you to replace instances of game textures with custom png files.