All mods
Catch Fish. BETA, not networked.
Last updated: 3 months ago
Changes the logbook entry for Sauteed Worms without making it lame. Grovetender is over the moon.
Last updated: 3 months ago
CorpseBloom Adjustment, Highly Configurable!
Last updated: 3 months ago
Configurable added stats per level for player.
Last updated: 3 months ago
Rebalances/Buffs some items.
Last updated: 3 months ago
Let's first timers experience con lentitud poderosa as we once did.Default settings only change it for the first time through. Now with repeat chance config! Original mod by yekoc (RandomlyAwesome)
Last updated: 3 months ago
Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS ACHIEVEMENTS!
Last updated: 3 months ago
Adds a bunch of new elite types
Last updated: 3 months ago
Library for TheMysticSword's mods
Last updated: 3 months ago
Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.
Last updated: 3 months ago
The Fourth Spikestrip DLL
Last updated: 3 months ago
Adds new elites and a new enemy!
Last updated: 3 months ago
Adds an alternate Obelisk ending.
Last updated: 3 months ago
Reduces the need for tedious head math, or maybe you're just bad at it.
Last updated: 3 months ago
Adjusts the size of players and monsters. Size related Artifacts: Miniaturization, Fragmentation, Giants
Last updated: 3 months ago
Adds new Shrine of the Mountain-like shrines that affect boss fights and their rewards
Last updated: 3 months ago
Resurrect fallen teammates. Spawns a Shrine of Dio on every stage (replaces the Shrine of the Woods).
Last updated: 3 months ago
Saves multiplayer lobby settings like Multiplayer Pause
Last updated: 3 months ago
Fixes some issues with RendererInfo.
Last updated: 3 months ago
Adds link from OOT(3d) as paladin. includes a soundpack!
Last updated: 3 months ago
Fixes junk cube scrap generation
Last updated: 3 months ago
Adds randomly-selected color schemes to stages.
Last updated: 3 months ago
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Last updated: 3 months ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: 3 months ago