Some mods may be broken due to the recent Alloyed Collective update.
All mods
Mission accomplished. The survival rate was 4% and valuable human resources were lost, but that is war.
Last updated: 11 hours ago
Combat Director Tweaks and Elite Stacking
Last updated: 13 hours ago
Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!
Last updated: a day ago
Simply sets this flag on all enemies to reduce the amount of aggro taken by drones.
Last updated: a day ago
Adds a DamageSource to all enemy and drone attacks from vanilla and all DLCs. Does almost nothing on it's own.
Last updated: a day ago
Finer control over DLC and other content. Vote on, and combine individual categories in the lobby.
Last updated: 3 days ago
Brings back a few guys lost on the way here.
Last updated: 4 days ago
Adds a new boss to the game, Tyranitar. Featuring a lore friendly version and a custom boss item!
Last updated: 4 days ago
The Pokémon's Attack and Speed stats are halved until it gets going.
Last updated: 4 days ago
Updated for Alloyed Collective! A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Mods
Skins
Player Characters
Tweaks
Items
Language
Audio
Enemies
Artifacts
Client-side
Server-side
Skills
Last updated: 5 days ago
Featuring balanced vanilla friendly items and the Highlander item tier! It currently features two new item tiers, over 25 new items and equipment, and a new elite type!
Mods
Items
Enemies
Artifacts
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
Last updated: a week ago
Adds 50 new items!
Last updated: a week ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: a week ago
A content expansion that adds a variety of unique and high quality content including survivors, enemies, interactables, and more.
Last updated: a week ago
Scavs will spawn on actual loops. also some enemy config.
Last updated: a week ago
A mod that aims to buff Mithrix in a vanilla-like way.
Last updated: a week ago
Prevents phase skipping solus wing (and some other haunt stuff)
Last updated: a week ago
Spices up Commencement by adding a fodder enemy. Requires Survivors of The Void to function.
Last updated: a week ago
A reworked Mithrix fight that uses new mechanics. Configurable.
Last updated: 2 weeks ago
Replaces Gold Chest on Repurposed Crater with a boss, like on Siren's Call.
Last updated: 2 weeks ago
Tweaks to the Child Enemy
Last updated: 2 weeks ago
Adds a bunch of new elite types
Last updated: 2 weeks ago
Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.
Last updated: 2 weeks ago