All mods
Take full control of the Evolution artifact! Configure exactly what items monsters gain on each stage instead of random items.
Last updated: 3 hours ago
Increases enemy size based on enemy strength
Last updated: a week ago
A mod that adds more skills for monsters.
Last updated: 10 hours ago
Moffien's Ancient Wisp, reworked into a stage one boss.
Last updated: 3 weeks ago
Adds extra miniboss events to stage 2 variants. Currently features 1 new miniboss!
Last updated: 3 weeks ago
Tweaks to the behaviour of lasers for certain enemies.
Last updated: 3 weeks ago
A collection of miscellaneous, self-indulgent and highly configurable changes that are either absent or too inconvenient to set up in other mods.
Last updated: 6 hours ago
Allows overwriting the Level 99 Ambient Monster level cap to any value!
Last updated: a month ago
Adds a fully functional 5th team (ROGUE_TEAM) to Risk of Rain 2. working on a custom director. By the way: They hate, Everybody. Even you!
Last updated: a month ago
Simply sets this flag on all enemies to reduce the amount of aggro taken by drones.
Last updated: a month ago
Adds a new boss to the game, Tyranitar. Featuring a lore friendly version and a custom boss item!
Last updated: 6 hours ago
Spices up Commencement by adding a fodder enemy. Requires Survivors of The Void to function.
Last updated: 2 months ago
Replaces Gold Chest on Repurposed Crater with a boss, like on Siren's Call.
Last updated: 2 weeks ago
Prevents phase skipping solus wing (and some other haunt stuff)
Last updated: 2 months ago
Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!
Last updated: a month ago
Russifier for Aetherium. Русификатор для Aetherium
Last updated: 2 months ago
Finer control over DLC and other content. Vote on, and combine individual categories in the lobby.
Last updated: 2 months ago
From this day on, the Belmont clan will hunt the night
Last updated: 2 weeks ago
replaces Solus Prospector with Wheatley from famous video Wheatley Crab
Last updated: 2 months ago
Restricts the DLC3 Solus Enemies to Solus Maps and maps that Solus Control Units spawn on. Server-side and Vanilla-compatible!
Last updated: 3 months ago
Mission accomplished. The survival rate was 4% and valuable human resources were lost, but that is war.
Last updated: a week ago
A mod that aims to buff Mithrix in a vanilla-like way.
Last updated: a month ago
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 6 months ago