Nuxlar-UmbralMithrix icon

UmbralMithrix

A reworked Mithrix fight

Last updated 2 weeks ago
Total downloads 365450
Total rating 26 
Categories Mods Tweaks Enemies
Dependency string Nuxlar-UmbralMithrix-2.3.3
Dependants 131 other packages depend on this package

This mod requires the following mods to function

Rune580-Risk_Of_Options-2.7.0 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.7.0
RiskofThunder-R2API_ContentManagement-1.0.3 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

Umbral Mithrix

CHECK OUT THE SONG MOD MADE FOR THE FIGHT! AltMithrixTheme (works without umbral)

NEW LOGBOOK AUDIO! READ BY WAYNE JUNE (DARKEST DUNGEON NARRATOR) USING AI (control volume with SFX slider not music)

SUBMIT ANY ISSUES FOUND WITH A LOG TO THE LINK ABOVE

Major reworks to the fight, a new trophy item, and a practice mode. When you spawn on the moon there'll be a shrine to optionally activate the mode. You only need to interact with it once even if you're using LunarApostles. When completing the fight you'll get a trophy item to track your victories against Umbral.

Practice Mode

Practice mode just makes you respawn on death in case you want to learn/practice the fight but don't want to do a whole other run (infinite dio's). The trophy item won't spawn at the end of the fight. The mode deactivates after Mithrix dies in Phase 4.

Config Info

You can edit config values in-game and during runs through Settings -> Mod Options -> UmbralMithrix. Stats are calculated at the start of each phase so you can change in-game configs up until the phase starts. If the in-game values are too limiting you can edit the modman config to input custom values.

Credits

  • Race for ideas, feedback, testing, and writing the trophy item's logbook entry
  • breadguy for the trophy item idea
  • Everyone else who gave feedback, ideas, and bug reports

Changelog

2.3.3

  • Reverts some of the P4 changes
    • Removes FlameWall
    • Decreases intervals (faster)

2.3.2

  • Fixes P4 using items (i forgor)

2.3.1

  • Fixes Crystals not being on the right team
  • Removes crystal explosion damage
  • Reduces P4 missile count (8 -> 4)
  • Reduces P4 missile homing
  • Increases duration of P4 flame walls
  • Adds umbral overlay to crystals

2.3.0

  • Adds config for umbral effect on mithrix (purple lighting when spawning in)
  • Adds Mithrix/Clones focusing mainly players throughout the fight
  • Adds glass clones for phase 2
  • Removes shockwave on swipe
  • Increases distance for glass clone spawns
  • Reduces distance Mithrix fire lunar shards (70 -> 20)
  • Reduces lunar shard stock count (12 -> 6)
  • Fixes HP thresholds not applying sometimes
  • Fixes trophy item dropping outside of the fight
  • Fixes P4 pizza breaking if dying in practice mode
  • Phase 2 Tweaks
    • Instead of 4 static pizzas at fixed spots, the static pizzas surround a random player
    • There is no longer a spinning pizza under Mithrix
  • Phase 4 Tweaks
    • Adds giant spinning flame wall
    • Increases intervals for pizza/shockwaves/missiles

2.2.1

  • Adds a config for the purple arena wall/ceiling VFX (now off by default)

2.2.0

  • Added narration for "Core of the Collective" logbook entry (2 buttons added to logbook entry - Play/Stop)
  • Added some formatting for the "Core of the Collective" logbook entry
  • Makes P3 invincible Mithrix chase players only
  • Removes P3 drone destruction
  • Increases P4 pizza damage
  • Increases P4 shockwave damage
  • Increases P4 missile damage

2.1.6

  • Removes turret killing on P3 (for both Engi and Gunner turrets)
  • Judgement Compat
    • Reduces P2 clone HP by 75%
    • Reduces clone orb damage by 25%
    • Removes P3 drone kills
    • Reduces P3 clone HP

2.1.5

  • Fixed multiplayer P4 sending out multiple pizzas/shockwaves (fr this time)
  • Fixed multiplayer skyleap wonky targeting (indicator spawns on one player but lands on another)
  • Updated R2API Content Management dependency

2.1.4

  • MOONSTORM/STARSTORM BUG FIXED FINALLY (THANK YOU NEBBY!!!) (ALSO ANY OTHER WEIRD INCOMPATS SHOULD BE FIXED)
  • Fixes P4 pizzas not working if you die in practice mode
  • Fixes multiplayer P4 releasing multiple shockwaves (maybe)

2.1.3

  • Reduces P3 clone HP significantly
  • Fixes leap indicator lingering if Mithrix dies while leaping

2.1.2

  • Fixes Moonstorm/Starstorm bug (fr this time)
  • Swaps P3 crystals with glass clones
  • Changes how some things work internally to fix the bug

2.1.1

  • Adds semi-tracking leap (jumps to a random player position)
  • Fixes P4 intervals being way too slow
  • Fixes P2 immunity threshold still being bypassed
  • Fixes boss subtitle not having the 2 clouds
  • Reduces P1 clone duration 12 -> 6 secs
  • Adds sound cue to leap

2.1.0

  • Removes Bonfire mode
  • Fixes Starstorm/Moonstorm P3 crystal bug
  • Fixes P2/P3 immune threshold not working
  • Fixes Multiplayer issues (hopefully)
    • P3 crystals not disappearing
    • Leap spawning multiple shockwaves and only tracking the host
    • P4 shockwaves firing multiple times
    • P3/P4 pizza only tracking the host
  • Balance changes
    • P1 clones spawn less frequently but last longer to make it less chaotic
    • Changes leap from tracking to in-place (jumps and lands in the same spot)
    • P3 drones can be bought back (all drones are still destroyed at the beginning of the phase)
    • P4 Tweaks
      • Kills all allies after items are stolen
      • Reduces shockwave interval 6 -> 5.75 seconds
      • Reduces missile interval 3 -> 1 second
      • Reduces pizza damage and force by 50%
      • Reduces shockwave force by 50%
    • Retalitory super shards are now chance based
      • 50% chance to fire a shard when frozen
      • 25% chance to fire a shard when nullified (tentabauble)