All mods
Simply sets this flag on all enemies to reduce the amount of aggro taken by drones.
Last updated: 3 months ago
Disables False Son's ranged skills while the laser is active. Server-side and Vanilla-compatible.
Last updated: 4 months ago
Brings back Assassin and the construct boss and rebalances them. Fixed for real now.
Last updated: 4 months ago
Prevents Child from teleporting on hit if it is voidtouched
Last updated: a year ago
adds a shitty elite that doesn't work very well
Last updated: a year ago
Gives enemies armor per level. Server-side and Vanilla-compatible.
Last updated: a year ago
Elite tier fix
Last updated: a year ago
Adds some VarianceAPI functionality to GeneticArtifact
Last updated: a year ago
Adds the John from infamous John Mod
Last updated: a year ago
Tier 2 elites can spawn (with configurable restrictions) before looping
Last updated: 2 years ago
Removes Elite restrictions from Magma Worms and Overloading Worms. Server-side and Vanilla-compatible.
Last updated: 2 years ago
Removes Mithrix's headgear, loincloth, pauldron and hammer. Purely visual.
Last updated: 3 years ago
Stops Mirthix from being able to be frozen and nullified
Last updated: 3 years ago
Adds few options to disable annoying elite equipments
Last updated: 3 years ago
Fixes some enemy attacks never inflicting crits.
Last updated: 6 days ago
Fix various bugs and issues with False Sons AI
Last updated: 2 weeks ago
Allows overwriting the Level 99 Ambient Monster level cap to any value!
Last updated: 2 months ago
Adds a fully functional 5th team (ROGUE_TEAM) to Risk of Rain 2. working on a custom director. By the way: They hate, Everybody. Even you!
Last updated: 2 months ago
Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!
Last updated: 3 months ago
Russifier for Aetherium. Русификатор для Aetherium
Last updated: 3 months ago
Adds some OU staples as enemies.
Last updated: a year ago