All mods
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 4 days ago
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
Last updated: 4 days ago
Change the spawn chance of map interactibles such as lunar cleansing pools, legendary chests, mili-tech printers and more.
Replaces CustomSpawnChanceForInteractibles.
Now compatible with latest version.
Last updated: 4 days ago
Adds a Lunar Pool, Scrapper and legendary chest to the bazaar! Pay one fuel array to receive a red item.
Last updated: a week ago
Provides a custom health bar fitted for friends
Last updated: a week ago
A mod that adds fun items and interactables from Deltarune into RoR2.
Last updated: a week ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: a week ago
Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.
Last updated: 2 weeks ago
Halcyonite Shrine only spawns on loop start and Treeborn Colony. Server-side and vanilla-compatible.
Last updated: 2 weeks ago
Fixes travelling upwards on a slope sometimes dealing fall damage. Serverside and vanilla compatible.
Last updated: 2 weeks ago
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Last updated: 2 weeks ago
Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.
Last updated: 3 weeks ago
Gives you the ability to duplicate items when they spawn!
Last updated: 3 weeks ago
Gives each player a configurable set of items and starting gold at the beginning of a run.
Last updated: 3 weeks ago
SimulacrumBossStageMod
Last updated: 3 weeks ago
Uses non-Simulacrum stages in Simulacrum Runs.
Last updated: 3 weeks ago
From Cradle come the monsters!
Last updated: 3 weeks ago
[ServerSide] Fixes issues related to: Improper spawnpools, Radar Towers not spawning. Re-Adds SotV replacing some enemies in some spawn pools.
Last updated: a month ago
[Server-Side] Greater enemy variety in spawnpools, Improvements to some interactables, Gameplay QoL, Artifacts during Eclipse. Vanilla friendly & compatible
Last updated: a month ago
Speedsup the exp visual effects to increase performance and reduce lag.
Last updated: a month ago
Teleporter radius expands once the boss is dead. Lots of config options. Check the README for info about Vanilla Compatibility.
Last updated: a month ago
A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Mods
Skins
Player Characters
Tweaks
Items
Language
Audio
Enemies
Artifacts
Client-side
Server-side
Skills
Last updated: a month ago
Set of 20-ish items designed to make you think a little bit.
Last updated: a month ago
Allow the director to select multiple types of monsters, bosses and/or elites per wave.
Last updated: a month ago