All mods
Removes Elite restrictions from Magma Worms and Overloading Worms. Server-side and Vanilla-compatible.
Last updated: 2 months ago
Mithrix's sky slam now spawns 4 lunar exploders
Last updated: 2 months ago
Cleansing Visions of Heresy as the Heretic blinds you.
Last updated: 2 months ago
Increases the max amount of character displays in lobby
Last updated: 2 months ago
Changes the Hud to be neater! Not tested in multiplayer
Last updated: 2 months ago
Reduce the availability of lunar items - check the wiki page for more details.
Last updated: 3 months ago
Scavengers only drop one item instead of a sack with 10. Up to 5 (configurable) scavengers per stage can drop an item.
Last updated: 3 months ago
Shortens achievement popups.
Last updated: 3 months ago
Changes the version (buildId) of the Dedicated Server to 1.2.4.4, so you can join it, original idea by nik9
Last updated: 3 months ago
Changes the version (buildId) of the client to 1.2.4.1 to match the dedicated server's one, original idea by nik9
Last updated: 3 months ago
Transforms Void Exploded Commandos into VoidFiend and spawns an umbra.
Last updated: 3 months ago
Adds a small window of time to jump after walking off a platform. See readme.
Last updated: 3 months ago
Changes some characters with extra skill slots from 'Misc.' to more fitting names
Last updated: 3 months ago
Fixes Railgunners crit damage from crit chance being halved
Last updated: 3 months ago
Adds a button to the defeat screen that restarts the last stage instead of ending the run. Server-side and vanilla compatible.
Last updated: 3 months ago
Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack
Last updated: 3 months ago
mY_FIRST_STEAMY_HOT MAN_BUT_THERES_TWO_OF_THEM
Last updated: 3 months ago
Changes/Reworks vanilla survivor abilities
Last updated: 2 months ago
Adds new abilities and AI behaviors to enemies
Last updated: 14 hours ago
Changes MUL-T's and Artificer's acceleration to be equal to the other survivors.
Last updated: 3 months ago
Makes Void Fields increment the stage count again by defining the new TimedIntermission SceneType that is missing from the current version of the RoR2 nuget package and allowing it to increment.
Last updated: 3 months ago
Reduce incoming collapse damage
Last updated: 3 months ago
Changes tp events to be more intense
Last updated: 3 months ago