All mods
False Son's Prime Devastator applies 5 stacks of Lunar Ruin instead of Skill Disable. Server-side and Vanilla-compatible.
Last updated: 5 months ago
Automatically scrap items based on pre-selected item limits on each scrapper interaction. Risk of Options is not required, but highly recommended.
Last updated: 5 months ago
Displays each player's damage contributions during the teleporter fight
Last updated: 6 months ago
Scrap more items at once at the scrapper using a in-game slider
Last updated: 6 months ago
Config for removing any enemy from stage spawnpools. Server-side and Vanilla-compatible.
Last updated: 6 months ago
aaaaand down he goes.
Last updated: 6 months ago
Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.
Last updated: 6 months ago
A standalone port of the Well-Rounded Balance mod's gold/cost scaling. Also has some separate config options for Starstorm 2's late-game elites.
Last updated: 3 months ago
Fixes RoR2 by making End Cities 3x less common.
Last updated: 6 months ago
BETA RELEASE - Standalone Hud from HUNK
Last updated: 4 months ago
Makes Shadow the Hedgehog say "Damn, not here!" whenever you die.
Last updated: 6 months ago
Fixes X4 Stimulant and Insecticide never spawning in the Starstorm 2 beta by removing each item's broken achievement.
Last updated: 6 months ago
A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance. Supports some Starstorm 2 items!
Last updated: 2 months ago
Re-creates the pre-SOTV behavior of sprint-canceling Acrid's primary.
Last updated: 6 months ago
It's just that skrimple!
Last updated: a month ago
DEPENDENCIES NOT INSTALLED BY DEFAULT!!! Changes items from ClassicItemsReturns & StandaloneAncientScepter to a new item tier in the Starstorm 2 beta & adds them to the related trading system.
Last updated: 2 months ago
Makes the Engineer bubble shield ability last until you deploy a new one.
Last updated: 7 months ago
Makes AtG Missile Mk. 1 lore accurate by giving it a max ammo capacity of 120.
Last updated: 7 months ago
Makes the boss health bar numbers show as question marks instead of negative 32-bit integer limit when boss health is past said limit.
Last updated: 7 months ago
Gives everyone fall damage immunity
Last updated: 7 months ago
Adds a variety of useful tweaks for Mercenary
Last updated: 8 months ago
Replaces default font with pre-existing fonts (NotoSans by default). Additionaly allows font customization in config
Last updated: 8 months ago
Allows Engineer turrets to use equipment
Last updated: 8 months ago