Some mods may be broken due to the recent Alloyed Collective update.
All mods
This mod changes the colors of Seeker's Meditate arrows to make them easier to read.
Last updated: 6 months ago
Removes the Seeker self revive mechanic introduced in Phase 3.
Last updated: 6 months ago
Reduces/removes the cost of most Lunar Coin interactables, making things affordable for broke players like me.
Last updated: 6 months ago
Adds a green beam of light to unactivated teleporters, making it easier to find them. Updated for SOTS
Last updated: 6 months ago
BEGONE
Last updated: 6 months ago
Fixes items dropping out of bounds by respawning them on the nearest ground node. Updated for SOTS
Last updated: 6 months ago
Raphaël
Last updated: 6 months ago
Gives Gup a noticeable audio and visual cue when it starts its attack. Updated for SOTS
Last updated: 6 months ago
Overkilling an enemy hard enough causes them to explode. Fully configurable!
Last updated: 6 months ago
False Son's Prime Devastator applies 5 stacks of Lunar Ruin instead of Skill Disable. Server-side and Vanilla-compatible.
Last updated: 6 months ago
0.2.2 - 'xdc?' and 'xdr?' now alias to 'xtotal?' | Shows the amount of mountain shrines used. See readme.
Last updated: 6 months ago
Displays each player's damage contributions during the teleporter fight
Last updated: 7 months ago
Scrap more items at once at the scrapper using a in-game slider
Last updated: 7 months ago
aaaaand down he goes.
Last updated: 7 months ago
Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.
Last updated: 7 months ago
Fixes RoR2 by making End Cities 3x less common.
Last updated: 7 months ago
Makes Shadow the Hedgehog say "Damn, not here!" whenever you die.
Last updated: 7 months ago
Radar Scanner replaces question marks with ping icons and info is posted into the chat.
Last updated: 7 months ago
Adds randomly-selected color schemes to stages.
Last updated: 7 months ago
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
Last updated: 7 months ago
Scavs will spawn on actual loops. also some enemy config.
Last updated: 7 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 7 months ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: 7 months ago