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StartBonusMod
Gives each player a configurable set of items and starting gold at the beginning of a run.
| Last updated | 6 months ago |
| Total downloads | 31189 |
| Total rating | 4 |
| Categories | Server-side Alloyed Collective |
| Dependency string | Def-StartBonusMod-3.0.3 |
| Dependants | 19 other packages depend on this package |
This mod requires the following mods to function
Def-ItemStringParser
A library for parsing Item Strings. Does nothing on its own.
Preferred version: 2.0.0README
StartBonusMod
This mod gives every player a configurable set of items and starting cash at the beginning of a run. I made it so that I can use StartInBazaar in combination with BiggerBazaar and/or BazaarIsMyHaven. This mod is also compatible with InLobbyConfig.
Starting Cash
- Configure how much starting cash the player shall receive.
Simple Start Bonus Items
- Simply choose for each tier which starting item and how many the player shall start with.
- There is also the option for a random item.
- Easiest to configure this is using InLobbyConfig.
Advanced Start Bonus Item List
A more involved item list which gives you powerful operators to really customize the item list you want to start with.
ItemList:- Defines what items players start with as a plain text string.
- Items can be individual names, tiers, drop tables, or grouped sets with operators.
- Separate item groups into AND lists (
&operator) or OR lists (|operator), which cannot mix at the same level.- Example:
5xTier1 & 3xTier2- Players start with 5 whites and 3 greens.
- Example:
- Equipment and items can be both specified in the same list. If multiple equipments are resolved, only as many are given as the survivor can hold.
- Example:
{ BFG & 10xAutoCastEquipment } | { EliteFireEquipment & StrengthenBurn }- Players start either with a Preon Accumulator and 10 Gesture of the Drowned or with Ifrit's Distinction and 1 Ignition Tank
- Example:
- For the full documentation see ItemStringParser.