FMRadio11-MandoGaming_Lite icon

MandoGaming Lite

Mando Gaming's vanilla content with some new changes/additions and an unused skill. (1.0.2 - fixed typos)

Last updated 2 months ago
Total downloads 1030
Total rating 0 
Categories Player Characters Tweaks
Dependency string FMRadio11-MandoGaming_Lite-1.0.2
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.7 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.7

README

Some people have requested the vanilla changes by themselves and reception to the new skills has been... mixed, so I built this for people who would rather not deal with loadout clutter or manually disabling everything in config (also because I have little motivation to actually push a 1.2.0 update to Mando Gaming)

New features:

  • Almost every change should be toggleable individually
  • More vanilla skill changes, some based on feedback from RoR2 server
  • Utilizes code from Moffein's recent grenade mod, found here: https://github.com/Moffein/Frag-Grenade-Cooking
  • Can enable a more expansive config file that can be used to tweak numerical values of every skill (WIP)

Skill changes:

DOUBLE TAP

  • Very little was changed by default here. Double Tap is in a good spot atm
  • The spread bloom value was cut slightly, so Commando can shoot longer before having the huge accuracy dropoff
  • Config is available for (mostly) reverting Commando to pre-1.0 Mando Gaming changes and/or customizing those values yourself

PHASE ROUND

  • Phase Round is now larger (roughly 2x size), although not quite as big as it was in previous versions
  • Damage has been upped to 360% - it'll still take two hits to proc bands, but it can now OHKO lesser wisps at level 1 and deals more comparable damage to Phase Blast
  • Duration is now significantly shorter, allowing it to interrupt Double Tap less and combo with Suppressive Fire cancel similarly to Phase Blast

PHASE BLAST

  • imo this skill is way too strong for what it is
  • Damage nerfed from 8x200% -> 8x185% to bring it slightly below a 3-enemy chain of buffed Phase Round (THIS CAN BE TURNED OFF IF DESIRED)
  • To (partially) compensate, this skill had its force reworked; the first hit now has no force to more easily combo, while the second hit has been increased from 200 -> 500 force, allowing you to slightly push lighter enemies
  • Config available to enable these separately and customize Blast damage per shot

TACTICAL DIVE

  • Initial and final speed have been increased to make this more generally useful as a dash
  • Now benefits from sprint modifier instead of just base movement speed
  • Also grants 100 armor for the duration, which can be swapped for invincibility if preferred

TACTICAL SLIDE

  • Very little is changed by default
  • The jump height was buffed slightly to compensate for Dive being more useful for trimping
  • Can also gain the armor/invincibility buff Dive has

SUPPRESSIVE FIRE

  • Decided to take a different approach this time compared to Mando Gaming
  • Previous versions kept the original shot damage or lowered it, but dramatically increased the number of shots - this instead increases shot damage while only increasing shots slightly (8x125%)
  • Combined with a small cut to shot duration, this allows Suppressive Fire to actually fulfill its purpose as a burst skill in addition to stunning; if canceled into either secondary, it should now have more comparable damage output to Frag Grenades single-target
  • This means Suppressive now scales even more from attack speed - every 12.5% adds one additional 125% shot, which can take off with certain item combinations
  • It's probably still worse than Grenade at base performance, which is kind of unavoidable without ridiculously buffing/reworking it due to what Suppressive Fire is
  • Config available to edit shot/damage values

FRAG GRENADE

  • The only change by default is a larger explosion radius - upped from 11m to 14m (this also increases the sweetspot size from 5.5m -> 7m)
  • However, a lot of config options are provided for the skill - old physics, timer/damage/size customization, Shattered debuff (which is now disabled by default), etc.
  • A modified version of the unused sticky grenade can be enabled as an alt skill (Magnet Grenade) with its own config options, and can be modified further in custom config
  • A modified version of the aforementioned Frag Grenade Cooking mod as a config option, which affects impact timer instead of lifetime

Other notes

  • I took down my old discord server due to not having any reason to maintain it, but I can still be contacted at FMRadio11#8912 on discord if needed
  • Scepter support will probably never happen, sorry. The mod is too inflexible for vanilla survivor changes, and the skill should still function fine without it
  • I'm not sure what my plans are for the additional content in Mando Gaming yet. If I ever get around to fixing stuff I may release it as a separate mod, but honestly just making my current project public might be the better move with how little I work on RoR2 mods nowadays

Version history

1.0.2 update

  • Fixed Shatter keyword displaying incorrect value
  • Shatter keyword now updates based on custom config
  • Numerous typos fixed in custom config, should update automatically but may need to recreate the file

1.0.1 update

  • Fixed Blast bullet count not being updated by custom config
  • Removed some unneeded stuff from description

1.0.0 release

  • Imported Mando Gaming 1.1.12 changes
  • Extra skills, passives, audio, graphics, and achievements removed
  • Body prefab is now called during BodyCatalog.Init instead of Awake() to avoid possible interference with mods that use Commando as a base, although this shouldn't be a problem with the passives gone
  • Rewrote most of the code
  • Removed distance/minSpread changes from Double Tap and Suppressive Fire to compress code more, they're not really huge changes
  • Phase Round size increase 2.3x(?) -> 2x, duration 0.5s -> 0.3s
  • Config Phase Round damage increase 400% -> 360%, now enabled by default
  • Phase Blast damage 1400% -> 1480%, first hit force 0 -> 200
  • Tactical Dive now has separate config for AoE stun/buff optimization and speed changes
  • Tactical Dive duration 0.45s -> 0.4s to match vanilla, speed 9 -> 10
  • Tactical Dive now has config for applying 2/3rds of sprint modifier to the dash; this will reduce the internal speed coefficient by the amount needed to match the provided value at base sprint speed
  • Tactical Slide description edited to acknowledge aerial slide
  • Suppressive Fire damage 12x100% -> 8x125% (overall 1200% -> 1080%), duration 7.5s -> 8s
  • Frag Grenade radius 12m -> 14m, now has config option to increase damage 700% -> 800%
  • Frag Grenade debuff now disabled by default, reduced to -20
  • Imported code from Frag Grenade Cooking as a config option, see above
  • Sticky grenade config separated into its own skill, using the ingame version of sticky frag grenades as a base
  • Config has been overhauled; more options available at base, and a custom config can be enabled that allows you to modify (almost) everything relevant to this mod

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-10-15 1.0.2 973 Version 1.0.2 Install
2021-10-15 1.0.1 42 Version 1.0.1 Install
2021-10-15 1.0.0 15 Version 1.0.0 Install