CombatRework
(Extremely experimental) Tries to make circle strafing 24/7 less effective, and require more strategy.
By HIFU
Last updated | 2 weeks ago |
Total downloads | 194 |
Total rating | 2 |
Categories | Mods Tweaks |
Dependency string | HIFU-CombatRework-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.7.1README
Modding Server:
The Changes
- Attacking slows you down a bit for a short while, and disables jumping for a short while.
- Agile skills are entirely unaffected by this - you don't get slowed down.
- Slowdown percent also scales with your hitbox size to be more fair.
- Movement speed items reduce this effect, I'm still working on balancing it.
- Sprinting speed multiplier starts out at a lower value and instead builds up speed over time.
- Starts out at 1.16x, builds up over ~3 seconds to increase your speed by up to 2x in total.
- Acrid's, MUL-T's and REX' hitboxes are smaller.
- All enemies have much longer range and better aim, bosses teleport back when out of bounds.
- Certain skills that make sense to be agile are now agile, and one more skill now counts as a combat skill.
- Mercenary's Secondaries are agile
- Mercenary's Alt Special is agile
- Huntress' Secondary is agile
- Engineer's Alt Utility is a combat skill
- There is a hyperbolic speed cap to prevent losing control of your movement later on.
- It's 35m/s, which is pretty hard to achieve until you've hit a couple of loops.
- Everything in Risk of Options is configurable in realtime. Things could desync if your config doesn't match the other players.
Any constructive feedback is welcome, this is a very experimental mod :P