Nuxlar-FathomlessVoidling icon

FathomlessVoidling

A reworked voidling fight. Umbral Voidling.

Last updated 2 weeks ago
Total downloads 187474
Total rating 21 
Categories Mods Tweaks Enemies Survivors of the Void Seekers of the Storm Update Alloyed Collective
Dependency string Nuxlar-FathomlessVoidling-1.0.4
Dependants 80 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
Rune580-Risk_Of_Options-2.8.5 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.5

README

Fathomless Voidling

BASE STATS BALANCED AROUND A STAGE 6 BOSS, IF LOOPING INCREASE THE HP IN THE CONFIG.

Reworked Voidling fight that uses the unused large voidling model. Spawns a void locus portal on stage 5, locus acts as an alternative moon. No void fog during void pillars by default, configurable. Locus has moon cauldrons. Risk of Options support for in-game configs

Bug Reports

Report bugs using the GitHub link above. Please include a detailed description and a log file. For multiplayer bugs, provide logs from both the host and a client.

Credits

  • DTEE for the icon art (I added effects to the base art)
  • viliger for the void locus cauldron and stage 5 locus portal code

Attack Details and Phase Flow

Attack Details

Voidling Skills

  • Eye Blast: fires a volley of mortars that rain down with slight tracking
  • Portal Beams: spawns portals that fire predictive laser beams
  • Maze: laser pizza
  • Wandering Singularity: spawns a black hole that slowly follows enemies

Maze and Singularity can interrupt the Eye Blast and Portal Beams

Voidling Haunt Attacks

  • Gravity Bombs: spawns bombs across the arena, if hit you get launched in a random direction
  • Gravity Barnacles: combat director spawns special barnacles that shoot gravity bullets with the same effect as the bombs

Gravity attacks go through block but only deal 1 damage

Joints

  • P1/P2 threshold (75%/50% HP): damage all joints to their threshold to trigger the ward wipe and advance the phase, joints become immune at the threshold
  • 5% HP intervals: joints cleanse their debuffs each time they lose 5% HP
  • Phase 3: joints become immune at 1 HP, bring all joints to 1 HP to end the fight
Phase Flow

Phase 1

Voidling spawns at the center with the main body shielded.

Voidling:

  • Primary: Mortar Blast
  • Secondary: Portal Beams
  • Utility: none
  • Special: Wandering Singularity (at first threshold)

Voidling Haunt:

  • Intermittent Gravity Bombs
  • Gravity Barnacle director active after first joint reaches 75% HP

Phase 2

All joints reach 75% HP, triggering a ward wipe. Ward wipe forces gravity bombs and barnacle spawns. Phase 2 music begins.

Voidling:

  • Primary: Mortar Blast
  • Secondary: Portal Beams
  • Utility: Maze I (at first threshold)
  • Special: Wandering Singularity

Voidling Haunt:

  • Intermittent Gravity Bombs
  • Gravity Barnacle director still active

Phase 3

All joints reach 50% HP, triggering a ward wipe. Ward wipe forces gravity bombs and barnacle spawns.

Voidling:

  • Primary: Mortar Blast
  • Secondary: Portal Beams
  • Utility: Maze II (one laser targets a player)
  • Special: Wandering Singularity

Voidling Haunt:

  • Intermittent Gravity Bombs (forced active during Maze)
  • Gravity Barnacle director still active