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FathomlessVoidling
A reworked voidling fight. Umbral Voidling.
| Last updated | 2 weeks ago |
| Total downloads | 187474 |
| Total rating | 21 |
| Categories | Mods Tweaks Enemies Survivors of the Void Seekers of the Storm Update Alloyed Collective |
| Dependency string | Nuxlar-FathomlessVoidling-1.0.4 |
| Dependants | 80 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
Fathomless Voidling
BASE STATS BALANCED AROUND A STAGE 6 BOSS, IF LOOPING INCREASE THE HP IN THE CONFIG.
Reworked Voidling fight that uses the unused large voidling model. Spawns a void locus portal on stage 5, locus acts as an alternative moon. No void fog during void pillars by default, configurable. Locus has moon cauldrons. Risk of Options support for in-game configs
Bug Reports
Report bugs using the GitHub link above. Please include a detailed description and a log file. For multiplayer bugs, provide logs from both the host and a client.
Credits
- DTEE for the icon art (I added effects to the base art)
- viliger for the void locus cauldron and stage 5 locus portal code
Attack Details and Phase Flow
Attack Details
Voidling Skills
- Eye Blast: fires a volley of mortars that rain down with slight tracking
- Portal Beams: spawns portals that fire predictive laser beams
- Maze: laser pizza
- Wandering Singularity: spawns a black hole that slowly follows enemies
Maze and Singularity can interrupt the Eye Blast and Portal Beams
Voidling Haunt Attacks
- Gravity Bombs: spawns bombs across the arena, if hit you get launched in a random direction
- Gravity Barnacles: combat director spawns special barnacles that shoot gravity bullets with the same effect as the bombs
Gravity attacks go through block but only deal 1 damage
Joints
- P1/P2 threshold (75%/50% HP): damage all joints to their threshold to trigger the ward wipe and advance the phase, joints become immune at the threshold
- 5% HP intervals: joints cleanse their debuffs each time they lose 5% HP
- Phase 3: joints become immune at 1 HP, bring all joints to 1 HP to end the fight
Phase Flow
Phase 1
Voidling spawns at the center with the main body shielded.
Voidling:
- Primary: Mortar Blast
- Secondary: Portal Beams
- Utility: none
- Special: Wandering Singularity (at first threshold)
Voidling Haunt:
- Intermittent Gravity Bombs
- Gravity Barnacle director active after first joint reaches 75% HP
Phase 2
All joints reach 75% HP, triggering a ward wipe. Ward wipe forces gravity bombs and barnacle spawns. Phase 2 music begins.
Voidling:
- Primary: Mortar Blast
- Secondary: Portal Beams
- Utility: Maze I (at first threshold)
- Special: Wandering Singularity
Voidling Haunt:
- Intermittent Gravity Bombs
- Gravity Barnacle director still active
Phase 3
All joints reach 50% HP, triggering a ward wipe. Ward wipe forces gravity bombs and barnacle spawns.
Voidling:
- Primary: Mortar Blast
- Secondary: Portal Beams
- Utility: Maze II (one laser targets a player)
- Special: Wandering Singularity
Voidling Haunt:
- Intermittent Gravity Bombs (forced active during Maze)
- Gravity Barnacle director still active