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DarthVaderMod
Adds DarthVader, The Chosen One. 2.0.0 -> NEW ENERGY PASSIVE! 2.1.3 -> R2API submodule support
Date uploaded | 2 years ago |
Version | 2.1.3 |
Download link | PopcornFactory-DarthVaderMod-2.1.3.zip |
Downloads | 41918 |
Dependency string | PopcornFactory-DarthVaderMod-2.1.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
DarthVader
Adds Darth Vader, the chosen one.
Multiplayer works (hopefully).
CustomEmotesAPI support!
Message me/the team on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571. Ethanol 10#6656. BokChoyWithSoy#3842.
If you enjoy our work, support us on Ko-fi!
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Latest Changelog, Next update(s)
-
2.1.3
- Changed R2API support to rely on submodules.
-
2.1.2
- Fixed rage music playing after quitting the game.
-
2.1.1
- Forgot to change internal version of Darth Vader.
-
2.1.0
- Fixed the ability to use Rage whil still in rage mode, causing multiple instances of music.
- Added Config of disabling the movespeed limiter while outside of rage, but removing the armor bonus. Rage mode still provides the double movespeed and armor bonus in both cases regardless.
- Added Risk of Options Support for the config!
-
2.0.0
- NEW PASSIVE- ENERGY PASSIVE! (MOD COMMISSION/IDEA BY Delta the Wize#5938)
- Naturally regen 2.5% of energy per second, Melee attacks also regenerate energy (Flat 10, scaling with attackspeed even when not in rage mode, less energy gained while in rage mode).
- Rage mode now requires max energy, will drain constantly when activated until it reaches 0.
- Energy capacity increases per level, as well with stock based items (backup magazine, hardlight afterburner).
- Skills cost energy. Deflect is now active while holding down the button rather than a duration as each 'hit' costs 20 energy to deflect.
- Energy cost decreases with cooldown based items (purity, alien head).
- Holding down jump while on the ground does a super jump, costing energy. Holding down jump while falling slows down falling, costing energy.
- Cooldown based Darth Vader is still an option.
- Cooldown based also now has in-built slow-falling, holding jump will stop the slow-fall, falling normally.
- NEW PASSIVE- ENERGY PASSIVE! (MOD COMMISSION/IDEA BY Delta the Wize#5938)
-
Next update(s)
- Bug fixes.
Known Issues
- Stuttering when using Aetherium.
Overview
Darth Vader is a Juggernaut, with limited mobility but high damage and survivability in close range.
Darth Vader's Attackspeed and Movespeed don't increase.
Instead, Attackspeed bonuses increase Damage, Movespeed bonuses increase Armor.
His Secondary either pushes or pulls enemies depending if the button has been tapped or held.
His Special, Rage Unleashed uncaps these limits, retains the bonuses and
doubles his Attackspeed, Movespeed, Armor and removes Cooldowns from all his skills.
Aim to increase your Attackspeed and Movespeed as these stats are still valuable to him.
Skills
Skill | Description | Stats | |
---|---|---|---|
Passive The Chosen One |
Attackspeed bonuses are converted to Damage. Movespeed bonuses are converted to Armor. |
||
Passive Energy Based |
Skills now cost energy, no cooldowns. Naturally regenerate 2.5% energy per second. Hold jump to super jump. Hold jump to slow-fall. |
||
Passive Cooldown Based |
Skills have cooldowns. Naturally slow-fall, hold jump to stop slow-falling. |
||
Primary Lightsaber |
Swing forward for 200% damage. Hitting enemies reduces cooldowns by 1 second per hit. Hitting enemies regen 10 energy per hit, scaling with attack speed. |
Proc: 1 | |
Secondary Force Push/Pull |
Tap to push enemies for 350% damage. Hold to pull enemies for 400% damage. Costs 30 energy. |
Proc: 1 CD: 5s |
|
Utility Deflect |
Deflect all attacks for 6 seconds, for 2x the damage, multiplied by luck. Movespeed is halved, and you're unable to attack with your lightsaber. In energy mode, holding the button toggles deflect. Deflecting a hit costs 20 energy. |
Proc: 1 CD: 10s |
|
Special Rage Unleashed |
Unleashes your rage, fully healing yourself. Removes your Attackspeed and Movespeed limiters. Double your Attackspeed, Movespeed and Armor as well as remove all cooldowns for 15 seconds. In energy mode, requires max energy, drains over time and stops at 0 energy. |
CD: 125s |
Achievements
Blue Lightsaber
As Darth Vader, beat the game or obliterate at any difficulty.
Yellow Lightsaber
As Darth Vader, deal 100,000 damage in one hit.
Darksaber
As Darth Vader, complete 20 stages in a single run.
Numbers
Armor = 10 + 0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level
Health = 377 + 78 per level
Movespeed = 7
These stats are prone to change.
Changelog
Click to expand previous patch notes:
- 1.1.2
- Entrance theme no longer goes between left and right ears, also ends when character is changed.
- Death sound should now play.
- Added exhale for his breathing, adjusted time for breath sounds from 5s -> 3s as it now includes inhaling and exhaling.
- Networked Force push/pull so non-hosts can use it in multiplayer.
- Added clarity on how Force push/pull works- the strength depends on the distance between yourself and the enemy. It is also weaker when in Rage Unleashed.
- Force push/pull now properly pulls all enemies towards you and away from you with the correct height value, previously it was a limited height change.
- Force push/pull animation timing matches the effect.
- 1.1.1
- Updated description for primary to properly say reduces all cooldowns by 1 second.
- Updated readme.
- 1.1.0
- Changed grip to Darth Vader's grip.
- Melee attacks now reduce cooldown for all skills (this is to exemplify his juggernaut playstlye), in exchange his skills have longer cooldowns. If you're constantly attacking the skills have lower cooldowns than previous updates.
- Force push/pull: 3s -> 5s.
- Deflect: 6s -> 10s.
- Rage Unleashed: 90s -> 125s.
- Force push/pull damage coeffecient buffed from 200%/250% to 350%/400%, increased force strength.
- Updated impact effect when hitting enemies with the lightsaber.
- Fixed Darksaber being invisible from 1.0.1.
- 1.0.1
- Fixed the Shield Overlay from being extremely intrusive.
- 1.0.0
- Initial release.