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Skell-DeathMarkChange-1.0.1 icon

DeathMarkChange

Reworks Death Mark to make it a more interesting and dynamic item.

By Skell
Date uploaded 3 years ago
Version 1.0.1
Download link Skell-DeathMarkChange-1.0.1.zip
Downloads 3489
Dependency string Skell-DeathMarkChange-1.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.30 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.30

README

DeathMarkChange

Reworks Death Mark to make it a more interesting and dynamic item.

Changes

  • Death Mark now only requires two debuffs affecting the target to trigger its effect.
  • Death Mark now increases damage based on the number of debuffs affecting the target. It increases damage by 5% per debuff affecting the target.
  • Death Mark now increases damage based on the number of Death Marks a character has. For every Death Mark past the first, its debuff will increase in potency by 50%. This means that each additional stack of Death Mark will increase damage taken by the target per debuff affecting them by 2.5%.
  • Numerical values can be changed in the config file.
  • The default values are balanced around a player using content mods that add a lot of debuffs that the player can make use of. For mostly vanilla play, I recommend changing the damage increase per debuff to 10%.

Known Issues

  • None at the moment, let me know in the modding discord if you have any.

Future Plans

  • Add ItemStats support.

Changelog

1.0.1

  • Updated config file and Thunderstore page descriptions to be clearer. 1.0.0
  • Initial Release