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Date uploaded | 3 years ago |
Version | 1.0.1 |
Download link | Skell-DeathMarkChange-1.0.1.zip |
Downloads | 3489 |
Dependency string | Skell-DeathMarkChange-1.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
DeathMarkChange
Reworks Death Mark to make it a more interesting and dynamic item.
Changes
- Death Mark now only requires two debuffs affecting the target to trigger its effect.
- Death Mark now increases damage based on the number of debuffs affecting the target. It increases damage by 5% per debuff affecting the target.
- Death Mark now increases damage based on the number of Death Marks a character has. For every Death Mark past the first, its debuff will increase in potency by 50%. This means that each additional stack of Death Mark will increase damage taken by the target per debuff affecting them by 2.5%.
- Numerical values can be changed in the config file.
- The default values are balanced around a player using content mods that add a lot of debuffs that the player can make use of. For mostly vanilla play, I recommend changing the damage increase per debuff to 10%.
Known Issues
- None at the moment, let me know in the modding discord if you have any.
Future Plans
- Add ItemStats support.
Changelog
1.0.1
- Updated config file and Thunderstore page descriptions to be clearer.
1.0.0
- Initial Release