DekuMod
Go Beyond! 4.0.0- THE DEKU REWORK! Added Plus Ultra Meter, extraskillslots, a bunch of new skills, and more! 4.0.4- smokescreen actually fixed
Date uploaded | 2 years ago |
Version | 4.0.4 |
Download link | TeaL-DekuMod-4.0.4.zip |
Downloads | 41073 |
Dependency string | TeaL-DekuMod-4.0.4 |
This mod requires the following mods to function
KingEnderBrine-ExtraSkillSlots
It's a library for other devs!!! It allows adding more skills for characters
Preferred version: 1.5.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
DekuRor2
Deku mod for Ror2 Go beyond!
Deku
Adds Deku from My Hero Academia, a multiple quirk using survivor which can access numerous skills at a cost.
Multiplayer works (hopefully). Standalone Ancient Scepter support.
CustomEmotesAPI support!
Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.
If you enjoy my work, support me on Ko-fi!
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Latest Changelog, Next update(s)
-
4.0.4 - Bug fixes/balance changes
- Fixed smokescreen being stuck properly. Added health cost to smokescreen.
- lowered height gain from float.
- made it so 1,000,000% detroit delaware smash and final smash shouldn't be as interruptable anymore, same with gobeyond.
- Buffed multiplier provided by duration for Detroit Smash 100%.
-
4.0.3 - Fixed version number internally.
-
4.0.2 - Bug fixes/balance changes
- Fixed smokescreen being stuck
- Buffed marks so all hits heal/gain barrier and the 3rd hit will remove it.
- Made float be able to gain height rather than a set height, fixes subsequent jumps not gaining as much height.
-
4.0.1 - Fixed on-hit effects not working.
-
4.0.0 - THE DEKU REWORK!
- NEW
- The Plus Ultra Meter- a meter has been added that increases based on movement and base skill usage.
- It's used for Mode switching, Float, Danger Sense, Supers and Going Beyond.
- Mark passive
- Heal and Barrier marks added based on damage type.
- Float passive
- Danger Sense passive
- Added 3 modes- each having their own set of skills and a Super. Costs 5 plus ultra.
- When including the one for all versions, each mode has 10 skills!
- Power mode
- Shoot Style mode
- Quirk mode
- Added 3 supers- costs 50 plus ultra.
- Power mode- 1,000,000% Detroit Delaware Smash
- Shoot Style mode- Final Smash
- Quirk mode- Fa Jin
- New Skills
- Added Gear Shift! The 2nd user's quirk, enabling the changing of velocity, bending the laws of physics.
- The Plus Ultra Meter- a meter has been added that increases based on movement and base skill usage.
- REMOVED
- Old skills- float, Oklahoma smash, extra skills, danger sense removed,
- Fa Jin buff mechanic and Fa Jin skill
- Health Regen that increases at lower health
- CHANGED
- Blackwhip base, 45% and 100% have been reworked.
- Manchester base, 45% and 100% have been reworked.
- One for all 45% and 100%no longer give increased damage and attack speed, just increased armor and movespeed.
- Removed OFA 100%s negative health regen, now it's self-damage instead, allowing more mitigation options.
- Changed health from 150 + 30 per level to 144 + 19 per level
- NEW
-
Next update(s)
- Balance changes
- Bug fixes
- More icons
Known Issues
Overview
- Deku's game plan is to use his base form with skills that have higher utility, good control and plus ultra gain.
- OFA 100% and 45% enable him to have higher damage, armor and mobility, limited by health costs.
- Changing modes also enable him to have more solutions to different situations in combat, limited by his plus ultra meter.
- Attackspeed and Movespeed scales fairly well with him as most skills scale with it.
- OFA 100%'s self-damage is based on your current health, so lower total health will lead to less self-damage. However, 100% skills are based on max health.
- Power Mode focuses on high damage, Shoot Style Mode focuses on higher mobility for less damage, Quirk mode focuses on buffs and utility at a plus ultra cost.
Skills
Passives
Passive | Description | |
---|---|---|
Base Abilities |
He has a double jump. He can sprint in any direction. Deku has a Plus Ultra meter that builds up through movement and using base form skills. Changing modes, using quirk skills and using supers cost Plus Ultra. At Max Plus Ultra, once a stage, prevent death and Go Beyond, negating health costs as well as heal over time for 60 seconds. |
|
Marks | Shocking attacks apply a heal mark- after 3 hits heal based on damage dealt. Stunning attacks apply a barrier mark- after 3 hits gain barrier based on damage dealt. Freezing and Igniting attacks apply both marks. |
|
Float | Holding jump in the air after 0.5 seconds let's him Float, flying up or slowing his descent while using a skill. Drains Plus Ultra. |
|
Danger Sense |
Take reduced damage based on your armor every 10 seconds, freezing the attacker for 200% damage. If the damage is fully negated, heal for the damage dealt. If not using a skill, dodge out of the way and shock enemies around you for 200% more damage as well. Costs 5 Plus Ultra. |
Power Mode Skills
Skill | Description | Stats | |
---|---|---|---|
Airforce Primary |
Shoot a bullet dealing 2x100% damage. On crit, ricochet to 5 additional enemies. | Proc: 0.5. | |
Airforce 45% Primary |
Shoot 4 bullets with all your fingers, dealing 200% damage each. | Proc: 1. |
|
Airforce 100% Primary |
Shoot beams with your fists, stunning and dealing 400% damage. Initially having 20% attackspeed, ramping up to 200%. |
Proc: 1. Cost: 0.5% Max Health. |
|
Detroit Smash Secondary |
Teleport and punch the target and enemies around, dealing 400% damage. Uppercut them if they are grounded and smash them down if they are in the air. |
Proc: 1. CD: 4s. |
|
Detroit Smash 45% Secondary |
Hold to charge a Detroit Smash. When the skill key is released or after some time, teleport and smash nearby enemies, dealing 600% damage. |
Proc: 1. CD: 4s. |
|
Detroit Smash 100% Secondary |
Hold to jump forward while charging a Detroit Smash. When the skill key is released or you collide with an enemy, smash nearby enemies, dealing 1000% damage, multiplied by flight time and attackspeed. |
Proc: 1. Cost: 15% Max Health. |
|
Delaware Smash Utility |
Hold the button to aim, then release to shoot a Delaware smash, shocking and dealing 600% damage. | Proc: 1 CD: 4s. |
|
Delaware Smash 45% Utility |
Send a blast forward, stunning and dealing 900% damage to enemies in front. | Proc: 1. CD: 4s. |
|
Delaware Smash 100% Utility |
Flick your fingers, releasing an intense blast of wind in front, dealing 1200% damage to enemies in front, while sending you backwards as well. |
Proc: 1. Cost: 15% Max Health. |
|
Detroit Smash Utility |
Delaware Smash enemies, stunning and grouping them in front of you, dealing 10% damage multiple times, then Detroit Smash all of them, freezing and dealing 1500% damage. |
Proc: 1. Cost: 50 Plus Ultra. |
Shoot Style Skills
Skill | Description | Stats | |
---|---|---|---|
Shoot Style Primary |
Kick forward, dealing 150% damage, with every 3 hits reducing cooldowns by 1 second and shocking. Dash towards distant targets. |
Proc: 1 | |
Shoot Style 45% Primary |
Dash and kick, dealing 200% damage scaling based on movespeed. Resets CD on hit and resetting all cooldowns on kill. |
Proc: 1. CD: 6s. |
|
Shoot Style 100% Primary |
Instantly dash through enemies, after a delay, deal 5x100% damage. Number of hits scale based on attack speed. |
Proc: 0.1. Cost: 10% Max Health. |
|
StLouis Smash Secondary |
Teleport and kick the target and enemies around forward, dealing 300% damage. |
Proc: 1. CD: 4s. |
|
StLouis Smash 45% Secondary |
St Louis Smash, kicking multiple blasts of air pressure in front of you, stunning and dealing 200% damage. |
Proc: 0.2. CD: 4s. |
|
StLouis Smash 100% Secondary |
Hold to prep a physics breaking St Louis Smash. Release the skill key to deal a blast of wind pressure and instantaneously teleport up. The blast deals 600% damage. |
Proc: 1. Cost: 15% Max Health. |
|
Manchester Smash Utility |
Manchester Smash, damaging nearby enemies for 300% damage, each enemy hit gives an extra second of a 200 armor buff. |
Proc: 1 CD: 4s. |
|
Manchester Smash 45% Utility |
Manchester Smash, jumping and damaging nearby enemies for 400% damage, Gain 200 armor 4 seconds. |
Proc: 1. CD: 4s. |
|
Manchester Smash 100% Utility |
Manchester Smash, rapidly drop down from the sky. Have 200 armor while falling. Upon landing on the ground, stun enemies and deal 600% damage, multiplied by falling time. |
Proc: 1. Cost: 15% Max Health. |
|
Detroit Smash Utility |
Dash forward, stunning and grouping enemies to your front, dealing 20% damage multiple times. Then Final smash all of them, igniting and dealing 1500% damage. |
Proc: 1. Cost: 50 Plus Ultra. |
Quirk Skills
Skill | Description | Stats | |
---|---|---|---|
Blackwhip Primary |
Activate blackwhip for 10 seconds, initially restricting nearby enemies' movement for 6 seconds, dealing 10% damage per tick, healing based on your damage dealt. |
Proc: 0. Cost: 10 Plus Ultra. |
|
Blackwhip 45% Primary |
Blackwhip towards the target, dashing towards them, stunning and dealing 600% damage. Enemies hit have their movement restricted for 6 seconds. |
Proc: 1. Cost: 10 Plus Ultra. |
|
Blackwhip 100% Primary |
Blackwhip enemies towards you for, restricting their movement for 6 seconds, stunning and dealing 600% damage. |
Proc: 1. Cost: 10% Max Health and 5 Plus Ultra. |
|
Gear Shift Secondary |
Activate gear shift for 10 seconds. Gain 1.2x movespeed. Attacks apply additional knockback based on your aim. |
Cost: 10 Plus Ultra. | |
Gear Shift 45% Secondary |
Activate gear shift transmission for 10 seconds. Attacks slow enemies and pierce through them for 50% of the damage. |
Proc: 0. Cost: 10 Plus Ultra. |
|
Gear Shift 100% Secondary |
Overdrive gear shift for the next 5 attacks. Attacks bend the laws of physics, dealing multiple times their damage based on your movespeed. The thresholds are in increments of 15 movespeed. |
Proc: 0. Cost: 15% Max Health and 5 Plus Ultra. |
|
Smokescreen Utility |
Release a smokescreen, making teammates and yourself go invisible for 6 seconds. |
Cost: 10 Plus Ultra. |
|
Smokescreen 45% Utility |
Release a smokescreen, make yourself go invisible for 10 seconds. | Cost: 10 Plus Ultra. | |
Smokescreen 100% Utility |
Release a blinding smokescreen, making yourself invisible for 6 seconds. The smokescreen also deals 600% damage to enemies as well. |
Proc: 1. Cost: 15% Max Health and 5 Plus Ultra. |
|
Fa Jin Utility |
Use your stored plus ultra with Fa Jin, grant 1.5x damage and disabling all health cost for 10 seconds. |
Proc: 1. Cost: 50 Plus Ultra |
Special Skills
Skill | Description | |
---|---|---|
Power Mode | Change your skills to Power based. Costs 5 Plus Ultra. | |
Shoot Style Mode | Change your skills to Shoot Style based. Costs 5 Plus Ultra. | |
Quirk Mode | Change your skills to Quirk based. Costs 5 Plus Ultra. | |
One For All | Cycle between One For All 45% and 100%, upgrading your selected skills. Boosts stats corresponding to the % of One For All. This skill activates 45%. |
|
Mastered One For All |
Ancient scepter grants the same effects but also 5% lifesteal at 45% and 10% lifesteal at 100%. | |
OFA 45% | Push your body to its limits, gaining unique 45% moves. Boosts Movespeed(1.25x), and Armor(2.5x) but disabling all Health Regen. |
|
Infinite 45% | Ancient scepter version grants the same effects but also 5% lifesteal. | |
OFA 100% | Go Beyond your limits, gaining unique 100% moves. Movespeed(1.5x), and Armor(5x) but lose 10% current health per second and skills cost health too. |
|
Infinite 100% |
Ancient scepter version grants the same effects but also 10% lifesteal. |
Numbers
Armor = 15 + 0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level
Health = 144 + 19 per level
Movespeed = 7
These stats are prone to change.