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TeaL-DekuMod-5.0.5 icon

DekuMod

Go Beyond! 5.0.0- Final Form REWORK! SOTS update

Date uploaded 3 weeks ago
Version 5.0.5
Download link TeaL-DekuMod-5.0.5.zip
Downloads 9084
Dependency string TeaL-DekuMod-5.0.5

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.1.2 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.2
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_DamageType-1.1.1 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.1
KingEnderBrine-ExtraSkillSlots-1.5.1 icon
KingEnderBrine-ExtraSkillSlots

It's a library for other devs!!! It allows adding more skills for characters

Preferred version: 1.5.1

README

DekuRor2

Deku mod for Ror2 Go beyond! Get it Here -> https://thunderstore.io/package/TeaL/DekuMod/

Deku

Adds Deku from My Hero Academia, a multi option survivor with differing playstyles depending on which mode he's in.

Multiplayer works (hopefully). Risk of Options Support!

CustomEmotesAPI support!

Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.

If you enjoy my work, support me on Ko-fi!

Popcorn Factory

Check out other mods from the Popcorn Factory team!

Latest Changelog, Next update(s)

  • 5.0.5- Fixes/Changes

    • Enable holding of the skill buttons so that skills will be used at earliest available. Previously it was not enabled due to the Shoot Style Smash cancels but now to balance that everything can just be held down beside the special buttons to chain.
  • 5.0.4- Fixes/Changes

    • Fixed Float Sense grounded version not working.
    • Made it so Shoot Style Smash can't animation cancel itself, either the animation has to finish or Deku can use Float Sense to cancel.
  • 5.0.3- Fixes

    • Made sure Delaware only did 1 instance of damage
    • Fixed Detroit Smash Special Forward from making Deku invincible after using it.
    • Fixed calculations for health costs for Deku's supers. Previously was only doing the 10% health cost (aka as if only 1 bar was missing).
  • 5.0.2- Fixes

    • Made sure to check if risk of options is installed as it isn't a hard dependency
  • 5.0.1- Fixes

    • Delaware smash release animation now plays
  • 5.0.0- Deku Final Form Rework! SOTS Patch!

  • Changes/Rework

    • Most if not all skills have been reworked and changed
    • Plus Ultra meter has been reworked:
      • Deku now gains it at a set rate and when attacking enemies, the rate is doubled
      • It is now split into 3 bars, and Deku's specials cost 1, 2 or 3 bars based on a neutral, backward or forward directional input.
      • If Deku does not have enough bars, he can still use the special at an exponentially increasing cost of health for each missing bar. (10%, 30%, 60%)
      • When Deku switches modes, if he has atleast 1 bar, he will spend it for a Mode Switch attack with additional bonuses.
      • Deku still can Go Beyond! when at max meter and takes a fatal hit.
    • Deku no longer has his old One For All special. Instead, at levels 10 and 20 he gains enhanced and mastered versions of his skills indicating his mastery over OFA.
    • The overall aim of this rework is to streamline some of his clunkyness with the OFA special switching. It also aims to give deku a more coherent moveset, previously it was all about just cramming as many skills as I could but it was not clear what Deku should do and it was a bit messy trying to incorporate everything. Now he still has that feel of a lot of skills but he has a clearer gameplan in both his Modes and they should interact with each other in a cool way. Furthermore, I was able to still incorporate all his quirks in here, you'll see Fa Jin, even Danger Sense and Float like before but in more balanced forms. There's also gearshift but it's more flavour with the pretense of how skills get enhanced.
  • Next update(s)

    • New Skills - New Mode (?Quirk Combo Mode?)
    • Balance changes
    • Bug fixes
    • Improved Animations and Effects
    • Better Sound Effects

Known Issues

Overview

image

  • Deku's game plan depends on which Mode he is in:
  • Might mode focuses on getting into an enemy's face and dealing high damage. FaJin provides both offense and defense through it's damage boost and barrier gain, and working towards a high-uptime allows Deku to stay in the fight for a longer.
  • Shoot Style mode focuses on mobility, evasion and range. With the combo debuff from Shoot Style Smash, it enables deku to lower his cooldowns, allowing for a fast-paced style of play.
  • Deku gains Enhanced and Mastered versions of all his skills at levels 10 and 20 respectively, these offer numerical changes but also functional changes as well depending on the skill.
  • In any mode, Deku has access to Blackwhip, enabling him to grapple onto walls or enemies and swing. Deku can move based on his directional inputs and his aim direction.

Skills

Passive/Extra Skills

Passive Icon Description
Base
Abilities
Blackwhip Pull

Might Mode Skills

Click to expand base skills
Skill Icon Description
Smash Rush
Delaware Smash
Fa Jin
Detroit Smash Super
Might Mode Switch

Shoot Style Mode Skills

Click to expand base skills
Skill Icon Description
Airforce
Shoot Style Smash
Float Sense
Shoot Style Smash Super
Shoot Style Mode Switch

Numbers

Armor = 15 + 0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level
Health = 144 + 19 per level
Movespeed = 7

These stats are prone to change.

Future plans

Better animations.
Code clean-up (lots of leftover code that I commented out).
Alt skins

Credits

Big thanks to Mr.Bones for icons and old unique skin- unable to get it out for now.
Big thanks to TCoolDzn for the old 3D Model and animations.
Smash sounds, JoJo sounds.
HenryMod for the template.
Ganondorf for some networking.
Finally, Thank you Horikoshi Sensei for creating this legendary series.

Rest of Changelog on Github