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TeaL-ShigarakiMod-2.2.3 icon

ShigarakiMod

Go Beyond... 2.0.0 - THE SYNERGY UPDATE! 100+ SKILLS/PASSIVES! 2.2.3- Bug fixes, changes

Date uploaded 11 months ago
Version 2.2.3
Download link TeaL-ShigarakiMod-2.2.3.zip
Downloads 39927
Dependency string TeaL-ShigarakiMod-2.2.3

This mod requires the following mods to function

RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_DamageType-1.1.1 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.1
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
KingEnderBrine-ExtraSkillSlots-1.6.2 icon
KingEnderBrine-ExtraSkillSlots

It's a library for other devs!!! It allows adding more skills for characters

Preferred version: 1.6.2
RiskofThunder-R2API_Core-5.1.2 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.2

README

ShigarakiModRor2

Shigaraki Tomura mod for Ror2 Go Beyond, Plus Chaos!

Shigaraki

Adds Shigaraki from My Hero Academia, a multi-option survivor steal 'quirks' from enemies, gaining their abilites/skills.

Multiplayer works (hopefully). CustomEmotesAPI compatibility. Risk of Options support.

Message me on the Risk of Rain 2 Modding Discord if there are any issues- teal5571.

If you enjoy my work, support me on Ko-fi!

Popcorn Factory

Check out other mods from the Popcorn Factory team!

Latest Changelog, Next update(s)

  • 2.2.3- Bug Fixes/Changes

    • Bug Fixes
      • Noted that when Shigaraki gets on a jump pad he doesn't go up properly? unsure on issue. For now, added a lot of height gain for air walk if you hold no direction, just the jump button.
      • Changes
      • Changed Gacha so that it gives 1 of each item tier, previously would give 4 whites, 2 greens and 1 red and was too powerful.
  • 2.2.2- Bug Fixes/Changes

    • Bug Fixes
      • Fixed omnibuff giving double time stacks and not properly decreasing.
      • Improved buff checks for passsive skills (hopefully)
      • Fixed non-moving/moving passives. There were errors on checking if your character was not moving and now it checks if you aren't holding any direction down.
    • Changes
      • Changed Air Walk to now be able to fly forever as well as flying in where you're looking at if you're holding forward, allowing improved ascend/descend. This should help improve movement. Now also costs 10% of plus chaos every second instead and has no limit to flight.
      • There's now a disclaimer that when using AFO you need to be standing still. This has always been how it mechanically worked but it caused some confusion as you could not use it while moving.
  • 2.2.1- Bug Fixes/Changes

    • Bug Fixes
      • Fixed some grammar mistakes with shadow claw and death aura.
      • Fixed Gacha not incrementing to 30 stacks properly.
    • Changes
      • Changed Big Bang from every 5th hit dealing 20% of the enemy's max HP to 1000% of the hit's damage. 20% of the enemy's hp was pretty..busted. This keeps it still strong for slower attacks but for high attackspeed skills it still has power.
  • 2.2.0-

    • Overall this update aims to fix big bugs, changing a lot of skills, improve the descriptions of skills, and maybe the start of a better explanation for shigaraki. A Miro link has been attached (although not the best looking) to show a tree of Shigaraki's abilities and their combinations. Future guides and tutorials for the character to come along with more reworks and changes.
    • Bug Fixes
      • Fixed Left hand sword particle not disappearing when using mercenary's wind assault
        • Fixed The World not properly pausing animations of enemies- now it does!
        • Fixed Glacial Elite's freeze sphere infinitely exploding on players
        • Fixed Barbed Spikes not being created when Gup-Geep-Gip and Brass contraption paired together (was making Orbital Spikes).
        • Fixed all spherical range indicators for auras or specific skills not appearing on top of the player.
      • Fixed errors when giving quirks to allies. Quirks can also no longer be given to enemies.
        • Fixed Clay Templar's Minigun to now properly scale with player's damage (was doing 0.3 damage before..).
        • Similarly Fixed Lunar Chimera's Minigun to now properly scale with player's damage (was doing 3 damage before..).
        • Fixed Sweeping Beam scaling with attackspeed inappropriately, shortening the duration but therefore reducing the spray range. Now attackspeed increases the number of bullets shot and the angle and total duration remains the same.
        • Fixed Jellyfish's Regenerate to properly decrease per second.
    • Changes
      • ALL SKILLS- now have descriptions on what they pair with and what they upgrade to for better clarification to players.
      • Added Risk of Options functionality to the Give Quirk hotkey.
        • Lemurian's Fireball no longer is effected by gravity- the range was too limiting before.
        • Orbital Strike now appropriately works when letting go of the button as well as uses the left hand (now a secondary skill similar to Lunar Chimera's Minigun) so that the player is able to use it while using most skills.
        • Similarly, Elder Lemurian's Fire Blast is also a secondary skill, allowing the player to hold it to charge it while using most skills. It also charges at a faster rate (approx 2x?).
        • Blast Burn's AOE now appropriately scales to match the size of the explosions, and also scales in damage for each pulse.
        • Omniboost has been fixed but also instead the player loses half their current stacks on kill. Along with certain skills it enabled ludicrous amounts of attackspeed and damage to stack while only reducing it's rate at 1 per second was too slow. This change makes it still a strong skill against high health targets, but against squishier mobs it won't go out of control.
        • REWORKED- Expunge now does an AOE around the player, it now also scales with the NUMBER of debuff stacks an enemy has as well as the number of decay stacks. For each stack, it does an additional 150% damage additively instead. Before, it's limited range and requirement for aiming made it's use limited. Attackspeed still does increase it's range.
    • Known Issues
      • Noted some known multiplayer issues like doubling of effects or whatnot, aiming to fix that over time.
  • Next update(s)

    • Bug fixes.
    • More/Improved animations.
    • Icons for base skills?
    • Reworking some base skills to be more in line with the Synergy update's ideas.
    • Aim to do more tutorials/guides on explaining Shigaraki?
    • Attempt to add alternate skins like Awakened Shigaraki.

Known Issues

Sometimes quirks don't combine.
Multiplayer has some issues with buff checks, sometimes occurring twice (taking damage twice, healing twice etc)
Jump pad doesn't send him up properly, for now made air walk give a lot of height while holding jump and no other movement button.

Overview

He is initially weak with low base damage, aim to get passive quirks to increase his power.
All For One can grab elite equipment from elites. 
Different quirks builds his playstyle, such as focusing on procs, high damage, buffs, debuffs, defensive, mobility, utility, it's up to you.
It's good to have some base skills too as synergy and ultimate skills aren't usually direct upgrades.
Beetle Queen's Summon Ally quirk allows you to get the base survivor's summoned and therefore be able to steal their quirks too. 
https://miro.com/app/board/uXjVPKipCPA=/?share_link_id=782257375770 This is a Miro link to a visual of all the skills

Base Skills

Click to expand base skills
Quirk Icon Description
Passives
All For One Image
Decay
Bullet Laser
Air Cannon
Multiplier

Quirk Actives

Click to expand base actives
Quirk Icon Description
Wind Blast
Fast Drop Image
Charging
Spiked Ball Control
Clay AirStrike
Clay Minigun
Fire Blast
Spirit Boost
Blink
Regenerate
Fireball
Slide Reset
Lunar Minigun
Teleport
Laser
Nullifier Artillery
Summon Ally
Solar Flare
Chain
Tar Boost
Anti Gravity
Beam
Void Missiles
Throw Thqwibs
Elementality: Fire
Elementality: Ice
Elementality: Lightning
Lights Out
Turret
Flurry
Wind Assault
Power Stance
Cryocharged Railgun
Seed Barrage
Cleanse
One For All

Quirk Passives

Click to expand base passives
Quirk Icon Description
Barrier
Strength Boost
Jump Boost
Super Speed
Spiky Body
Mortar
Acid Jump
Haste
Lunar Barrier
Healing Aura
Solus Boost
Void Mortar
Gravity
Bleed
Stone Skin
Blazing Aura
Lightning Aura
Vagrant's Orb
Poison
Double Tap
Defensive Microbots
Scrap Barrier

Synergy Actives

Click to expand synergy actives
Quirk Icon Description
Sweeping Beam
Blackhole Glaive
Gravitational Downforce
Wind Shield
Genesis
Refresh
Expunge
Shadow Claw
Orbital Strike
Thunderclap
Blast Burn
Barrier Jelly
Mech Stance
Wind Slash
Limit Break
Void Form
Elemental Fusion
Decay Plus Ultra
Mach Punch
Rapid Pierce

Synergy Passives

Click to expand synergy passives
Quirk Icon Description
Big Bang
Wisper
Omniboost
Gacha
Stone Form
Aura Of Blight
Barbed Spikes
Ingrain
Double Time
Blind Senses

Ultimate Actives

Click to expand ultimate actives
Quirk Icon Description
The World
Extreme Speed
Death Aura
One For All For One
X Beamer
Final Release
Blasting Zone
Wild Card
Light And Darkness

Ultimate Passives

Click to expand ultimate passives
Quirk Icon Description
Supernova
Reversal
Machine Form
Gargoyle Protection
Weather Report
Decay Awakened

Numbers

Armor = 10 + 0.5 per level
Damage = 5 + 1 per level
Regen = 1 + 0.2 per level
Health = 141 + 41 per level
Movespeed = 7

These stats are prone to change.

rest of changelog on github.