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A sweeping overhaul for Captain. This mod is split into several mostly-independent modules, including:
Removes damage falloff from Vulcan Shotgun, making the charged fire mode more useful; but also reduces its pellet count from 8 to 6, improving balance when compared with Admiral's buffs to the rest of Captain's kit.
Causes Vulcan Shotgun to autofire under client authority (doesn't need multiplayer sync).
Makes Orbital Probe and Beacons (whether new or original) usable in every Hidden Realm, except for Bazaar.
Greatly increases the damage threshold for breaking the Shocked status, to the point where it's effectively removed. Also causes Shocked to deal ~20% of the victim's maximum health per second as damage to its allies within 15 meters, targeting and firing randomly.
A new Primary skill variant (same slot as Vulcan Shotgun). Rapidly fires a combo of up to 3 slow-moving explosive orbs for 1x500%, 1x500%, and 1x800% damage. Fully-charged shots move faster, have much larger blast radius, and deal 1x2400% damage. Firing a 3rd or charged shot will push you backwards, then force a stand-still reload. Waiting for the combo to timeout performs a faster, mobile reload.
Unlock by getting 600 TOTAL hits with Vulcan Shotgun.
A new Secondary skill variant (same slot as Power Tazer). Fires a dart which removes all debuffs from an enemy and deals 300% of the remaining DoT damage, plus 1x500% base damage for each non-DoT debuff.
Unlock by getting 6 Shocked kills originating from the same enemy. Cannot be unlocked while Shock Status Tweaks is disabled.
A new Utility skill variant (same slot as Orbital Probe). Summons a jump pad and its target within a limited range, displaying a preview of the jump's trajectory. Anyone, friend or foe, can trigger the jump pad within its lifetime. Stepping onto an Orbital Jump Pad provides fall damage protection until landing or hitting something.
Unlock by near-directly hitting a fast-moving target with an Orbital Probe.
Makes beacons no longer limited to one use per stage. Instead, they have individual cooldowns and lifetimes (latter indicated using the energy meter). Also adds a 50% resistance to cooldown reduction (incl. Bandolier, Brainstalks...), and complete resistance to max stock increases.
Now fires once every 0.95 seconds (up from Lots Slower) to compensate for the lower uptime. Will also benefit from Shock Status Tweaks if enabled.
REPLACED with Beacon: Rejuvenator. Beacon: Rejuvenator gives all allies standing nearby the new Stimmed buff, which provides +50% skill recharge rate. Will also recharge beacons, so Rejuvenator's own cooldown is higher to compensate.
REPLACED with Beacon: Special Order. Beacon: Special Order gives all allies standing nearby a set of temporary items rolled on the basic chest table, starting with 5 and increasing by 1 for every stage cleared. These items cannot be used in 3D Printers nor in Scrappers, and they're removed when the beacon breaks down or when you leave its range.
The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-Admiral/blob/master/changelog.md
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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