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Wolfo-LittleGameplayTweaks-2.0.4 icon

LittleGameplayTweaks

Adds many Simulacrum tweaks and augments and some gameplay tweaks to spice up the enemy variety and make rare interactables more common.

By Wolfo
Date uploaded 2 years ago
Version 2.0.4
Download link Wolfo-LittleGameplayTweaks-2.0.4.zip
Downloads 79832
Dependency string Wolfo-LittleGameplayTweaks-2.0.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

Just a simple mod to add some extra variety and utilize some under utilized enemies/interactables more.
Intended to not really focus on balance, mostly just small tweaks that wouldn't fit as Quality of Life.

Enemies

A couple enemies have been moved or replaced to encourage enemy diversity.
Grovetender will replace Stone Titan in Sundered Grove and Bighorn Bison spawn in Snowy Forest as examples.

Every stage will have at least 1 enemy addition on loops.

Adds Clay, Solus, Parent and Vermin Family Events and cleans up Family variety for to encourage diversity.
The Gup family event now spawns Geep and Gip too.

Scavengers can now be encountered as bosses under normal conditions, in which case they are given a Boss Item.
The teleporter will have a chance to drop the item and you can execute them for it.

Interactables

As of Survivors of the Void, every stage variant only contains one Large Category Chest, this mod changes it so it also only includes one small category chest.

Rare Printers and Cleansing Pools are made more common to give them more spotlight. (Sanctuary will still be the main place for Pools).

Purchasable Void Potentials now can present choices from any tier.

Made specific interactables cost less for the director as they're often wasted space (such as TC280)

*Added Lots of Config to change the prices of interactables and the payout rates of RW Cauldrons
For the most part nothing is changed but certain things like TC280 and Woods Shrines got a mild price reduction.

Simulacrum

Every stage now uses it's own interactable spawn pool to make each stage feel more unique.
This leads to interactables like Cleansing Pools or Shrine of Order actually being present.

Earlier stages will have more Interactables to get a run going but less later to make late full looting not better.
More interactables will now spawn in multiplayer

The Focus is slighty bigger when moving and expands upon sitting down. This is primarly to avoid softlocks and does not really help with looting.

It should no longer be possible to encounter your previous stage as your next stage (ie: Meadows -> Sanctuary -> Meadows, no longer happens)

Enemies are likelier to get items they can actually use.
Some items such as Tesla Coil, Nkuhanas and Spare Drone Parts are now blacklisted.

Basic Waves:

  • Added 12 Family Event Augments.
  • Added 3 Artifact Augments: Sacrifice, Evolution, Metamorphosis (Changes char just for the wave)
  • Added 2 Elite Type Augments where elites will spawn as Perfected/Voidtouched.

Boss Waves:

  • Special Boss Augments now have special scaling.
  • Added 5 Special Boss Augments like the one for Mithrix but for the other special bosses.
  • Added Boss Augment of Infestation, many Void Infestors will be released and much infighting will occur.
  • Added 2 Aritfact Boss Augments: Honor and Vengence

Starting at wave 60, every 30 waves a ending portal will spawn to end a run. (Can be configured to happen earlier/more frequently if so desired).
Similiarly, a special boss wave (such as Scav/Mith) will be forced every 60 waves starting at 60. (They still occur randomly).

Items

Squid Polyp Turrets now count as Mechanical.
Wake of Vultures now can steal part of the Voidtouched elite type.

Focused Convergence is uncapped but can't shrink the radius so far that it becomes unplayable.

Beads of Fealty now stacks by spawning one extra Twisted Scavenger for each Beads.
All of them will drop a Backpack.

Elite Equipment have a 1/1000 chance of dropping. Boss items are now a 25% chance to drop from a teleporter instead of 15%

The Void Elite Aspect is now able to drop.

Eulogy Zero adds a chance to replace a Tier 1 elite with a Perfected elite.

Misc

Captain keeps his abilities in Hidden Realms

Many things are configuerable

Report bugs and feedback to @Wolfo#6210 in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug please include the log file, I can't really do anything without it.

Also download:
WolfoQualityOfLife for many visual improvements and general Quality of Life.
FixedSpawnDissonance for Artifact improvements and fixes alongside some small gameplay improvements. ArtifactOfDissimilarity for some fun extra Artifacts.

Changelog:

v2.0.4 QuickUpdate for 1.2.3.0
v2.0.3

  • Config for Simu Ending, when it starts appearing, how many waves until the next
  • Same Configs for Simu Forced major Special Boss.
  • Ending is now every 30 waves starting at 60.
  • Forced Special boss is now every 60 waves starting at 60. (They still occur randomly anyways)
  • Equipment Drone Boss Wave nerf and can't happen until wave 15.
  • Simu Special Scaling less strong in Multiplayer

v2.0.2

  • Simus Ending now uses it's own ending
  • Bug fixes

v2.0.1

  • Config for Captain keeping his abilities in Hidden Realms
  • Config for Mechanical Squid Turret
  • Config for Stricter enemy blacklist in Simu
  • Enemy Documentation now viewable next to config file in r2modman
  • Bug fixes

v2.0.0

  • Updated to Survivors of the Void
  • Simulacrum : More Augments
  • Simulacrum : Every stage uses it's own interactable pool instead of all the same.
  • Simulacrum : Quality of Life, Balance and Bug Fixes
  • Finishes the Void Elite Aspect and allows it to be obtained.
  • Perfected Elites have a chance to spawn for Eulogy Zero
  • Adds 3 Skins, 2 self made and 1 that's unused in the files but finished.
  • Captain keeps his abilities in all stages

v1.0.1 - Fixed the Submodule

v1.0.0 - Release.