You are viewing a potentially older version of this package. View all versions.
Wolfo-SimulacrumAdditions-1.5.0 icon

SimulacrumAdditions

Adds many Augments, more interactables, updated balance and some quality of life to the Simulacrum.

Date uploaded 5 months ago
Version 1.5.0
Download link Wolfo-SimulacrumAdditions-1.5.0.zip
Downloads 4382
Dependency string Wolfo-SimulacrumAdditions-1.5.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
Wolfo-VanillaArtifactsPlus-2.5.2 icon
Wolfo-VanillaArtifactsPlus

Updates a lot of vanilla Artifacts to make them more interesting.

Preferred version: 2.5.2
Wolfo-WolfoAlternateSkins-1.2.0 icon
Wolfo-WolfoAlternateSkins

Adds 25+ skin recolors, a lot of them based on RoR:Returns palettes. Unlocked by beating alt endings or Simulacrum wave 50.

Preferred version: 1.2.0

README

Simulacrum

Every stage now uses it's own interactable spawn pool to make each stage feel more unique.
This leads to interactables like Shrine of Chance, Shrine of Woods, Shrine of Order and Cleansing Pools and spawning in the game mode.

More enemies are added to the spawn pool starting wave 31, similiar to loop enemies.
Void enemies can appear on every stage starting wave 71.

Basic Waves:
-Added 11 Family Event Augments.
-Added 5 Artifact Augments.
-Added 3 Elite Augments.
-Added 4 Unique Augments.

Boss Waves:
-Added 7 Special Boss Augments.
-Added 4 Aritfact Boss Augments.
-Added 3 Unique Boss Augments.

Starting on wave 50, every stage a ending portal will spawn to end a run peacefully.
A super boss wave (such as Mithrix) will be forced on wave 50, reoccuring every 30 waves. (they can still occur randomly).
This makes getting to wave 50 a set goal.

Balance

Special Boss Augments now have special scaling like they have in the regular game.
Special Boss Augments now spawn some enemies too.
Mithrix will be in phase 3 during his augment.

Earlier stages will have more Interactables to get a run going but less later to make late full looting not as extreme.
More interactables will spawn in multiplayer

The focus moves faster the more waves are completed.
For each stage completed, -1 second between regular waves.

Late waves spawn more enemies at the start, leading to bigger enemies but also less time in the wave overall.
Elites spawn more often the more waves are completed.

Enemies are likelier to get items they can actually use.
Some items such as Tesla Coil, Nkuhanas and Spare Drone Parts are now blacklisted.

Items are now granted every 8 waves until the first red.
Afterwards every 4/2/1 waves, shortening every time a red is added.
Whites will be a stack of 3 and Greens a stack of 2 starting on wave 62.

Only 20 enemies can be alive at a time instead of 30.

Other

Scavengers are given a random Void item in Simulacrum.

There's a void themed teleporte effect for the gamemode.

Void Potential Chests now can present choices from any tier.
Void Potentials use their respective tiers particle effects.

The Focus is slighty bigger when moving and expands upon sitting down. This is helps with awkward focus positions in Meadows/Depths.

You wont encounter your previous stage as your next stage (ie: Meadows -> Sanctuary -> Meadows, no longer happens)

Simu Titanic Plains now plays Void Fields music
Simu Abyssal Depths now plays Void Locusts music
Simu Rallypoint Delta now plays Snowy Forests music

Fireworks is now an available item in Simulacrum.
Warbanners pop on Boss Waves similiar to teleporters.

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.

This mod was originally part of LittleGameplayTweaks

The balance of this mod is questionable as Simulacrum sucks to balance.

Also download my other mods:
VanillaArtifactsPlus for updated vanilla artifacts, noticible in the Augments.
WolfoArtifacts for some fun extra Artifacts and 3 more Artifact augments.
LittleGameplayTweaks more enemy variety and some small changes and 4 more family augments.
WolfoQualityOfLife for many visual improvements.

Changelog:

v1.5.0 - Cleanup && Mod Split

-Augments
--Augment of Honor for basic waves
--Augment of Swarms for basic waves
--Augment of Heresy
--Augment of Flight
--Augment of Moon/Void Family for basic waves as late waves
--Augment of Poison --Augment of the Equipment Drone --Augment of Haunting --Boss Augment of Haunting --Boss Augment of the Mountain
--Boss Augment of Kin
--Boss Augment of Dissonance
--Boss Augment of the Giant (Gup)
--Boss Augment of the Devastator
--Boss Augment of Wurms Family (if LittleGameplayTweaks) --Augment of Cognation (if StarStorm2) --Boss Augment of the Direseeker (if Miner or Direseeker mod)

-Simulacrum Balance
--Ending Portal starts at wave 50 and happens every stage now.
--Super Boss is on wave 50 now.
--After Wave 50 more special waves.
--Only 20 Enemies can be alive at a time instead of 30. (Helps with lag and small enemy spam)
--Later waves spend more credits at the start. Spawning more dangerous enemies and making them quicker.
--Elites cost less on later waves
--Crab travels faster on later stages
--Less time between waves per stages completed
--Enemies gain items every 8 waves.
--Enemies gain more items and more frequently on later waves
--Boss Augment of the Moon now drops a Green too.

-General
--Allow Fireworks in Simu (Mostly for VanillaVoids)
--Warbanner on boss wave
--Void Potentials have their tiers particles now.
--Void Potential Chests can now drop items from any tier.