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Date uploaded | 3 years ago |
Version | 1.0.3 |
Download link | egpimp-EggsSkills-1.0.3.zip |
Downloads | 3810 |
Dependency string | egpimp-EggsSkills-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.0README
Eggs Skills adds a variety of new skills to survivors intended to give a natural, vanilla feel compared to other more extreme mods.
#Changelog
#1.0.0 - Created the mod and put it on thunderstore
- 3 Skills, Artificer utility,
Merc utility, and commando primary
- Fatal Teleport : Teleport to an
enemy and strike them for execute
based damage
- Surge Teleport : Charge up to
teleport a distance scaling with
charge time. Additionally deal
damage around your start and ending
locations, radius and damage also
scaling with charge time
- Combat Shotgun : Holds 8 charges,
rapid fire shotgun for commando.
Spread becomes tighter during crits
in addition to normal crit damage.
#1.0.1
- Changed mercs "Fatal Teleport"
into an execute ability instead
of anti-air and now utilizes the
new "exposed" keyword; in all, feels
more fun and less clunky to use.
Hopefully.
- Removed the spaghetti that was
overflowing inside of the Artificers
"Surge Teleport" skills code.
- New, but secret and ultimately
useless (For now) code for making
a new engineer mine skill. Does
nothing gameplay-wise yet.
- Known bugs : Spamming fatal teleport without
a target resets attack speed (Potentially
infinite attack speed), Both teleport abilities
can put you out of bounds in the right
situation, but are unlikely to come up in
normal play.
- Updated for 1.0 release of RoR2
#1.0.2 - Finally new skills!!!
- New Acrid special Expunge : "Purges" poison
from afflicted targets, causing them
to explode in a radius with damage
based on the type of poison afflicted
but removing the poisoned status effect
- New Loader special Shield Buster : Expend
all of your current barrier to deal massive
damage in a radius around you!
- New Rex special Directive PULL : Root
yourself in place, slowing your speed
and gaining armor for the duration.
Additionally deal damage and pull
nearby enemies closer, gaining
barrier for each affected enemy.
- Fixed even more spaghetti. Hopefully
no more nullrefs. Merc fatal teleport
now has permanent tracker, and
is a conditional skill (Can only be
used if there is a target)
#1.0.3 - Fixed for anniversary update!
- Damage & added move speed buffs for
Shield Buster, renamed to Barrier Buster
- More optimization, consistency, and
damage for Fatal Teleport, hopefully feels
even nicer to use than before. Short
hop added to provide airtime. Tracker
disabled when skill is on cooldown.
- New engineer secondary Tesla Mine : Deploy
up to 4 mines that upon triggering pulse 5 times
over 5 seconds where they are triggered. Each
pulse deals damage and stuns.
- Created a Github
- Known bugs : Directive PULL animation
only plays after you have landed from
a fall at least once in the run; Artificer
teleport can drop you out of bounds if
used into weird geometry; Merc teleport
may also be able to do this, but is
much rarer