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prodzpod-RecoveredAndReformed-1.1.2 icon

RecoveredAndReformed

Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.

Date uploaded a year ago
Version 1.1.2
Download link prodzpod-RecoveredAndReformed-1.1.2.zip
Downloads 85793
Dependency string prodzpod-RecoveredAndReformed-1.1.2

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Director-1.0.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 1.0.0

README

Recovered and Reformed

...also known as UncutRebalance

Adds enemies that were cut during development, and remixes it to be more fitting to the rest of the pack. Also adds a few more family events.

Cut Enemies

  • Adds Iota Construct, a boss construct monster. Image

    • Its main attack is a powerful laser that will melt any opponent that stands in its way.
    • It creates a shield around itself that protects itself from faraway harm.
    • When it reaches a health threshold, It will rise up from the ground for a moment, retreating itself from harm.
    • Spikestrip compat: Beware of the enemies it summons! Watch the ground...
  • Adds Assassin, a basic humanoid monster. Image

    • Its ability to sneak up on foe is unmatched, to a point where it is invisible and invulnerable during its charge.
    • The melee attack of the assassin temporarily makes you frail! make sure to retreat if you're hit.
    • AccurateEnemies compat: the enemy is extra accurate with its ranged, shuriken hit.
  • Ability to spawn Elite variants of Magma Worm, Overloading Worm, Alloy Worship Unit, Aurellionite, Artifact Reliquary and Direseeker. Image

Configurability

Every value is defaulted to what the original value was, unless stated otherwise.

  • Spawn Area
  • Base Health
  • Health Increase Per Level
  • Base Damage
  • Damage Increase Per Level
  • Movement Speed
  • Attack Speed
  • Base Armor
  • Director Cost
  • Minimum Stage Required before Spawn (for loops)

Family Event

Sneaky Rebalances

  • Larvas have double damage but will now explode on first leap attack, Configurable.
  • Artifact Reliquary deal double damage.
  • Alloy Worship Unit's Invulnerability time reduced. Default: 6 seconds.
  • Direseeker will now drop items on its death position.
  • Brass Monolith will spawn on Fogbound Lagoon.

Compatibility

  • Make sure to turn off 2b - Family Events > Add extra Family Events from LittleGameplayTweaks (or this mod's family event settings) as it does the same(ish) thing.

Credits

  • FORCED_REASSEMBLY for idea and name(kinda)
  • PlasmaCore3 for Forgotten Relics, where Bell Tower's sprite and functionality was used in this mod/icon of this mod.
  • Anreol for Released from the Void, where the name for Iota Construct came from. If you want a different flavor of Iota Construct / Assassin that is more closer to how it was intended, check it out.

Changelog

  • 1.1.2: Added Mushroom family (RisingTides support)
  • 1.1.1: Fixed Brass Monolith from Forgotten Relics, it spawns with RaR installed now
  • 1.1.0: Removed solus family, added one eye, balls, voidling family, added more monsters to blind family, bugfix with direseeker, LunarConstruct and GOTCE support
  • 1.0.6: PlasmaCore Stop Making Breaking Mod Changes Challenge
  • 1.0.5: Bugfix
  • 1.0.4: Bugfix
  • 1.0.3: Removed Bell Tower (now Brass Monolith) settings, as it was reworked back in
  • 1.0.2: Special boss elites, awu/direseeker tweaks
  • 1.0.1: Gup family, Lemurian family, Parent family tweaks, family event chance config
  • 1.0.0: Initial Release