MiscMods
Enemy Skills, Aim Prediction, Combat Director Tweaks, Elite Stacking, and More!
| Last updated | 2 years ago |
| Total downloads | 215 |
| Total rating | 0 |
| Categories | Mods Tweaks Enemies Server-side Skills |
| Dependency string | score-MiscMods-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2114Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.0README
Misc Mods
A group of various, unorganized mods that are written by me.
Anything that was originally authored by someone else has been rewritten from the ground up, since I likely wasn't happy with how it was done on a fundamental level.
Everything has been written with performance and stability (nullchecking is hard) as top priorities.
Fully configurable, and turning off stuff will actually prevent it from loading entirely. Multiple config files to support the various aspects.
IMPORTANT
If you enable the shmoovement option, it REQUIRES you to add KinematicCharacterController.dll to your HookGenPatcher.cfg config file! You WILL crash without it!
Credits / Contents
I stole many ideas, so here's the original versions. Intellectual thievery is my specialty.
^[almost]^ All code is written by me, and no assets taken.
I know this doc has horrendous formatting, im cookin, lemme do my thing.
==EnemiesPlus:==
Imp Spikes, Beetle Spit, Beetle Guard Rally Cry, BeetleJuice Debuff, Brass Construct Buff Beam, Worm Jump and more...
There's a good chance this gets removed if I start maintaining this plugin, TBD
==Artifact of Cruelty:==
Elite affix stacking, rewritten from the ground up.
==AccurateEnemies:==
Giving an enemy prediction is as easy as a single line of code due to generic type implementation.
==DirectorRework:==
Concise rewrite. No more edge cases, no more bugs.
==RiskyMod:==
SneedUtils has some nifty utils huh. This is the only unmodified code in the whole project, so even though its just some utility methods, it deserves mention.