
Mods that depend on BepInExPack by BepInEx
Sections
Categories
Other filters
Filters
Sections
Categories
Other filters
1-20 of 44 results
Fullness mechanic: eating multiple complex foods extends the time till a worker's next break (but going hungry reduces it).
Warns on low stock, supports consumer-based auto-adjustment, and highlights useful recipe buildings. Builder icons, worker queues, seasonal alerts.
Configurable world-map generation tweaks: multiply world events and modifiers, allow modifiers next to events, allow world events near the capital, and keep world events until triggered.
Builders have icons over their head, making it easy to determine when you get a new builder and what they're doing. This synergizes well with the mark-for-leave, Stormwalker-style feature of my MoreHotkeys mod.
The Goods HUD is vertical rather than horizontal and shows all categories simultaneously.
A moveable HUD element in bottom right that shows the current trader or arriving trader and the time of depature or arrival respectively.
KeepWorking lets workers finish their current task even while their workplace (e.g, Woodcutter's camp, Crude Workstation) is being moved, preventing wasted progress.
Make your starting caravan population more evenly distributed among races. For example, instead of having 8 humans and 1 beaver you have 3 humans, 3 beavers and 2 harpies.
1-20 of 44 results