EXO Company
[v50] A complete Vanilla+ gameplay overhaul focused on exploration, combat, and progression. Significantly extends the difficulty curve and replayability for more long-term, more varied runs for much, much higher quotas.
Last updated | 5 months ago |
Total downloads | 522 |
Total rating | 1 |
Categories | Mods Modpacks Tools Libraries Misc BepInEx Client-side Server-side Suits Equipment Items Monsters Moons Cosmetics Emotes Interiors Weather Bug Fixes Performance Tweaks & Quality Of Life |
Dependency string | tapehiss-EXO_Company-1.2.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Blorb-WeatherMultipliers
Moons with active weather will contain scrap with higher value
Preferred version: 1.1.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2aqua_dot-CompanyWardrobe
Provides exclusive access to the full Company-Approved Catalog!
Preferred version: 1.0.1notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.9.1fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.1.3Sligili-HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
Preferred version: 1.5.6AMRV-ConfigurableCompany
A robust and powerful API for configuration handling and synchronization in real time. Create file-dependant configurations that can be changed while in game by the players. (The developer MUST implement their own configurations)
Preferred version: 3.4.0AMRV-LethalCompanyVariables
(Vanilla-compatible) Create your own custom experience or challenge modifying everything from the game (such as moons settings, player stats, quota, gameplay, enemies, weather...). All with an in-game menu and for each save file.
Preferred version: 2.3.2BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.1.0malco-Lategame_Upgrades
V3.7.2! - Alternative upgrade/item modes, Contracts Interactive UI and more!
Preferred version: 3.7.2Chibranche-LethalProgression_PatchFix_keepProgress
Leveling and skillpoints through a managed GUI! Patched and bugfixed until official copy updated.
Preferred version: 1.7.4loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea... (v50)
Preferred version: 2.6.11EliteMasterEric-Coroner
Rework the Performance Report with new info, including cause of death.
Preferred version: 1.6.2Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.8.8TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 1.3.7Hypick-BetterShotgun
[v49] Improves the vanilla shotgun and its ammo, adding features such as infinite ammo, viewing the number of loaded ammo, selling in the store, spawning on moons and in gifts (Fully configurable)
Preferred version: 1.4.7stormytuna-RouteRandom
Route Random adds a couple commands for routing to a random moon, including modded moons. 'route random' will get a random moon. 'route randomfilterweather' will get a random moon, filtering out disallowed weathers
Preferred version: 1.3.2DOkge-InventoryFixPlugin
Solves the problem of interacting with objects. add a button to change the "ThrowingObjects" parameter, which tracks a random point in time and blocks interaction. The "ThrowingObjects" parameter is reversed when the button is pressed
Preferred version: 0.0.1atg-FreeJester
Makes the Jester's wind up song Free Bird guitar solo, read the read me to pick the correct version
Preferred version: 1.0.3MetalPipeSFX-HornMoan
Airhorn is replaced with the much better pornhub moan
Preferred version: 2.1.0Spantle-BidenSoda
[v45-v49] Makes Joe Biden yell SODA when you hold a red soda can scrap item. Supports v45, v47, v48, and v49!
Preferred version: 1.1.2Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.4WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.1.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.2.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9SylviBlossom-SmartItemSaving
Improves how items on the ship save, helping against ID changes and properly keeping positions/rotations
Preferred version: 1.2.2anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.13ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.2.8Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 2.1.2FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Preferred version: 2.0.29FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.5FlipMods-ReservedUtilitySlot
Gives a dedicated Utility slot on the right side of your screen that can optionally be purchased! Optional separate item slot for the key.
Preferred version: 1.0.3FlipMods-ReservedWeaponSlot
Gives a dedicated Weapon slot on the right side of your screen that can optionally be purchased! This slot accepts all weapons, and even weapons from popular mods! Includes a Reserved ammo slot on the left side of the screen. (optional)
Preferred version: 1.1.3FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.5TeamClark-TheMostLethalCUSTOMISATION
Adds various sensible wearable cosmetic items as an add-on intended for AdvancedCompany in TheMostLethalCompanyModpack.
Preferred version: 1.3.0x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.3crump_laude-VisorColorsCosmetics
Visors...The windows to the soul. See anything?
Preferred version: 1.0.0BigPelo-NASA_Spacesuits
Embark on your missions geared up as a real space ranger!.
Preferred version: 1.1.5TeamClark-ODST_Suit
Adds an ODST suit from Halo to the game. Requires the More Suits mod to appear.
Preferred version: 1.0.0Spright-HEV_White
White edit of the HEV Suit by Dunn, all credit goes to them. Requires MoreSuits.
Preferred version: 1.0.1Spright-HEV_Blue
Blue edit of the HEV Suit by Dunn, all credit goes to them. Requires MoreSuits.
Preferred version: 1.0.1Spright-HEV_Green
Green edit of the HEV Suit by Dunn, all credit goes to them. Requires MoreSuits.
Preferred version: 1.0.0TeamClark-SCP_Foundation_Suit
Adds an SCP Facility Guard suit to the game. Requires the More Suits mod to appear.
Preferred version: 1.1.0jaspercreations-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.1.2x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.6.0XuXiaolan-ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Preferred version: 1.1.0Major_And_Skiz-MoreInteriors
Adds some more interior tilesets for your crew to scavenge in. Currently the Bunker tileset is out and More interiors to come. Have Fun.
Preferred version: 2.5.0Dantor-Dantors_Mental_Hospital
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Preferred version: 1.2.2Badham_Mods-SCPFoundationDungeon
Adds the SCP foundation as a potential dungeon to explore.
Preferred version: 4.3.0RosiePies-Sector0_Interior
[1.1.4] Sector-0's Interior as a standalone mod!
Preferred version: 1.1.4AudioKnight-StarlancerWarehouse
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Preferred version: 1.6.5AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0AudioKnight-StarlancerMoons
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Preferred version: 2.2.1Magic_Wesley-Acidir
Acidir is a mysterious new moon set in a dark and deadly swamp.
Preferred version: 5.0.6README
E.X.O. COMPANY
A Complete Gameplay Overhaul and Conversion Modpack
E.X.O. Company is focused on exploration, combat, and progression. I was getting tired of the short and linearly difficult progression of the base game and constantly playing Facility. E.X.O. Company significantly extends the difficulty curve and replayability of random interiors for more long-term, more varied runs for much, much higher quotas.
The base game is focused on survival horror and intentionally handicaps you to comedic and horror effect, but this wears off. This modpack aims to focus on exploration of the custom moons and interiors by making routing free and forcing you to experience different weather conditions using the modes described below. And by giving you access to a full arsenal of tools and equipment as well as increasing the amount of enemies, spawn pools, and loot pools, E.X.O. company 'makes the game both EASIER and HARDER at the same time', significantly shifting the balance and gameplay focus of Lethal Company.
Modes:
I Suggest Playing E.X.O. In One of Three Ways:
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Random Assignment Mode: Each quota, you type 'random' into the terminal to randomly route to a planet. You must accept whatever planet and weather conditions you get and make the most of it. After each landing on a moon, you may re-route to a new planet or choose to stay on the current one for another day.
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Optional Rules: You cannot route to a previously visited planet until you have visited all of them in the Moon list (hidden moons excluded). If you route to a previously visited planet on that save, continue typing 'random' until you get a new planet. Once all Moons are explored or the quotas become so high you are forced to select harder planets in order for it to be possible (whichever comes first), you can now freely manually route to any planet for free using Efficient Engines.
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You can redo your random route once per quota. When doing a re-roll, if you get a planet that you have already visited, you must land there anyway for that day (instead of continuing to route random until you get an unexplored moon like normal).
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Planetary Tour Mode: You start with the first moon, and then at the start of each quota, you manually route to the next moon on the moon list (sorted by difficulty), and you must stay at that moon for the entire quota no matter the conditions. Routing to each moon is free using Efficient Engines (free in the LGU at the start of a save).
- Once you have been to every moon, you can freely route to any moon manually.
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Tier One Mode: You are a company supersoldier with a blank check. Use DanceTools 'setcredits' command or set the starting credits in LethalCompanyVariables to give yourselves infinite money. Apply all upgrades using this cash and use any equipment at your disposal without worrying about cash. Now see how far you can get from the start of the game under ideal conditions.
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Optional Rules: I'd reccomend using one of the routing rules from the first two modes, or just route to any planet you want. It's also fun to put some limitations on by giving yourselves a set amount of equipment that refills every quota. Say, only as many pro flashlights and walkies as you have players, plus one or two. This reintroduces some penalty for deaths within a quota other than losing scrap.
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I'd also strongly reccomend you disable Weather Probing and Scrap Insurance commands as well as the portable teleporter in the Moreshipupgrades config if you are playing this way because they make the game too easy and potentially impossible to fail when you can just buy and use them with infinite money.
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This Modpack Adds:
Progression: By purchasing upgrades through the LGU store and increasing your stats using levelling progression, you go from a weak, disposable company intern to a Tier One Exploration and Extraction Operator with movement thrusters, night vision, shotguns at your disposal, increased damage, improved endurance, and more. All operators have a utility belt equipped with a dedicated Flashlight slot, Walkie slot, Weapon slot, and Utility slot (Geiger,CharingBooster,Peeper,Keys,etc.)
Exploration: Over 32 planets and 8 new interiors that perfectly suit them, as well as new scrap on each one. Free routing to planets allows you to focus on exploration and extraction. Harder planets net bigger rewards. See below for a full list of planets and what interiors can generate on each one by default.
Gameplay: 3 New Monsters, Facility meltdowns, hunting mobs, contracts, new ways to play, and total gameplay rebalancing featuring an increased loot pool, increased mob spawns, adjusted store prices, more random weathers that progressively get difficult, and a lot of fine tuning to the risk/reward of every moon. Weather Multipliers mean taking on a harder challenge is highly rewarding.
Optimization: Crucial bugfixes and quality of life updates to the game. Optimized dungeon generation and game resolution. Expanded lobbies to include all your friends, improved resolution with little performance hit, late joining, improved inventory system, Immersive Visor, automatic charging upon takeoff, faster bootup, bigger store and sell quantities, easier ship redesign, new terminal commands, and much more. Disable Bodycams and adjust or disable HDLethalCompany to increase performance even more. I personally have noticed little impact from these mods. If you have a better computer and a higher resolution monitor, adjust HDLethalCompany to increase resolution further.
Adjustable Difficulty: Using the LethalCompanyVariables menu when loading a save, you can further modify quota steepness, loot spawn rate and value, mob spawn rate, weather chances, and more. Make sure to save over the profile or save a new profile in the top right to load these settings on any save in the future. Enemy Spawns and the random weather systems will not work properly otherwise. This preset is crucial to adjusting the balance of the new upgrades and higher cashflow.
Cosmetics: New emotes, suits, tons of MoreCompany cosmetics, and more, all suiting the vibe of E.X.O. Company with a few silly things if you so desire.
TO INSTALL
Create a new profile in Thunderstore/r2modman and then install using the buttons above.
Alternatively, just use this code in your Thunderstore/r2modman for the current version: 01906c2d-d224-1b63-e178-791a297179ae
Rating the modpack if you use the code is much appreciated.
Possible Interiors List
Below is a list of every planet and their possible interiors by default when installing the pack. Adjust the LethalLevelLoader config to your liking to modify these if you so wish, just make sure you save any modified configs and give them to your friends to manually install in their profiles config folder or you may cause a lot of desync issues.
Planets/Interiors:
Approximate interior rarity'Custom Moons'
Solarius
- Warehouse (50%)
- Hyperion (50%)
Asteroid-13
- SCP (99%)
- Facility (1%)
Junic
- Bunker (99%)
- Facility (1%)
Affliction
- Facility (92%)
- Mansion (8%)
EchoReach
- Warehouse (28%)
- Bunker(28%)
- Sector (23%)
- Hyperion (20%)
Maritopia
- Office (60%)
- Hospital (26%)
- ApertureLabs (14%)
Eve-M
- Facility (71%)
- Haunted Mansion (28%)
Infernis
- Warehouse (52%)
- SCP (26%)
- Hyperion (11%)
- Sector (11%)
Acidir
- Hospital (98%)
- Mansion (2%)
Atlantica
- Mansion (70%)
- Facility (30%)
Echelon
- Hospital (99%)
- Mansion (1%)
Nyx
- SCP (99%)
- Mansion (1%)
Aquatis
- Bunker (50%)
- Warehouse (50%)
Zenit
- Warehouse (34%)
- Hyperion (34%)
- Bunker (32%)
Desolation
- SCP (49%)
- Warehouse (49%)
- Hyperion (2%)
Triskelion
- SCP (100%)
Gloom
- SCP (52%)
- Sector-0 (48%)
Gratar
- Sector-0 (99%)
- Facility (1%)
Sanguine
- Hospital (70%)
- Mansion (30%)
Crest
- SCP (99%)
- Facility (1%)
Solace
- Hospital (99%)
- Mansion (1%)
Summit
- Facility (50%)
- Sector-0 (34%)
- Mansion (16%)
Nimbus
- Warehouse (52%)
- Hyperion (48%)
Spectralis
- SCP (100%)
Celest
- Bunker (29%)
- Warehouse (28%)
- Sector (23%)
- Hyperion (20%)
Argent
- Office (61%)
- Hospital (39%)
Oldred
- Office (45%)
- SCP (41%)
- ApertureLabs (14%)
Budapest
- Hospital (39%)
- Office (61%)
CaltPrime
- Warehouse (50%)
- Hyperion (50%)
Celestria
- Bunker (29%)
- Warehouse (28%)
- Sector-0 (23%)
- Hyperion (30%)
Harloth
- ApertureLabs (51%)
- Office (49%)
Auralis
- Warehouse (45%)
- Hospital (41%)
- Hyperion (14%)
'Vanilla Moons'
Experimentation
- Facility (40%)
- ApertureLabs (30%)
- Sector-0 (30%)
Assurance
- SCP (98%)
- Rare chance of Facility or ApertureLabs
Vow
- Warehouse (99%)
- Rare chance of Facility
Offense
- Office (43%)
- ApertureLabs (43%)
- Sector-0 (14%)
March
- Bunker (99%)
- Facility (1%)
Adamance
- Office (50%)
- Sector-0 (50%)
Rend
- Hospital (90%)
- Bunker (9%)
- Mansion (1%)
Dine
- SCP (99%)
- Mansion (1%)
Titan
- Office (62%)
- ApertureLabs (37%)
Artifice
- Warehouse (16%)
- Hyperion (16%)
- Office (16%)
- Bunker (16%)
- ApertureLabs (16%)
- Sector-0 (16%)
- Mansion (1%)
Known Issues
Known bugs/issues in the current build. Any suggestion on resolving these or any new bugs you find, please report on the discord.
Version 1.2.0
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Stimpack Upgrade Resets: The Stimpack LGU upgrade will reset health to 100 after each moon run or upon death. Because of this, the health station is enabled from General Improvements by default and each player will need to use it at the beginning of each round if they want the health benefit.
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Buyable Shotgun Invisible: The buyable shotgun in the store does not seem to appear for clients currently, only the server host. It is reccomended that players buy the shotgun/shells at the current store price so those credits are deducted, and then just have the serverhost use DanceTools (~ key) to spawn the purchased items in. (It should be "item 58" for the shotgun and "item 59" for shells, currently. Type just "item" to get the item list if you want to make sure.)
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No Lethal Resonance: I decided to remove LR while building the pack because it had a significant impact on performance. Add this to the pack at your own risk.