Aetherial Endeavors
Expand Outward Definitive Edition with new classes, quests, weapons, magic, crafting and quality-of-life mods. Revised selection with Aetherial Endeavors Fixes included. Experimental update; read the README for known issues.Required mods (86)
This package requires the following packages to work.Changes the chest stash behavior to only open the world host stash.
Version:1.0.0
First of the Primordials that focuses on the Ice element. The purpose of this skill tree is to be able to withstand most attacks building up permafrost and then use them to strike back.
Version:1.3.1
WIP - Attempts to unlock a recipe for all players when a player learns a recipe, or shares recipes when a player joins
Version:1.0.1
Provide interesting gear options for people who with to play with knight-ish builds
Version:3.2.1
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
Version:4.1.7
Provide some simple mechanics, locked behind basic skills, to add some depth to combat
Version:3.1.2
Gives the player an opportunity to collect relics of all rarities, and channel their unique powers.
Version:1.1.2
Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
Version:4.0.2
Allows modders to provide localization for their mods using the game's localization system, and also to localize other mods without changing them.
Version:1.1.3
Adds a potion that significantly increases movement speed when not in combat. The increase gradually happens over time and resets upon entering combat. The potion and recipe has a chance to appear at the Soroborean Caravanner.
Version:1.2.3
An adjustment that allows runes to be used supportively, making cooperative gameplay more interesting.
Version:1.0.2
Adds the consumable effects as part of item description
Version:2.0.1
