Outward
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0.1.17
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Changelog

0.1.17

  • Fixed a host-side error when a co-op player tries to gather without the required tool. Tool requirements and normal gathering are unchanged.
  • Prevented errors when an interaction request arrives without an available action. Valid interactions still work normally.

Experimental: these fixes passed automated checks and still need an in-game co-op test. NPC T-posing and teleporting remain under investigation.

0.1.16

  • Corrected Clarity's mana-cost reduction so it uses the game's supported stat. Also updates the earlier version of this fix automatically.
  • Fixed the Jinx compatibility patch missing NPC Weapons and Classfixes, so all three mods receive the combined skill changes.

Experimental: these corrections passed automated checks and still need an in-game and co-op test.

0.1.15

  • Added experimental Jinx compatibility for Mendicants, NPC Weapons and Classfixes Part 3. Keeps the Ki and Blood Spear effects alongside Classfixes' version of the skill.

This still needs an in-game test, including co-op. It does not yet confirm that every Mendicants interaction is fixed. Everyone in co-op should use the same patch version.

0.1.14

  • Fixed Mendicants' Perfect Self hunger reduction so it works as described.
  • Restored the missing mana-cost reduction from Mendicants' Clarity buff.
  • Fixed a poison-arrow recipe that could not drop from DLC Arrows outside of Caldera.

Experimental: these fixes still need an in-game test. They do not yet confirm full compatibility for Mendicants. Everyone in co-op should use the same patch version.

0.1.13

  • Fixed conflicting interactions between modded trainers. All trainers, dialogue and training options are kept.
  • Added more detail to enemy-placement reports to help track down remaining loading issues. This does not change enemy spawns.

Experimental: automated checks passed. These changes still need an in-game test. Everyone in co-op should update to the same version.

0.1.12

  • Fixed a lantern error that can occur when leaving an area or returning to the menu. Normal lantern lighting is unchanged.

Experimental: automated checks passed. This change still needs an in-game test.

0.1.11

  • Fixed banker conversations starting before you interact and restarting on first use.
  • Fixed repeated setup warnings when loading trainer dialogue, without changing training options.

Experimental: automated checks passed. These changes still need an in-game test.

0.1.10

  • Fixed the lookup for a missing corruption visual used by Champions of Elatt.

Experimental: automated checks passed. This change still needs an in-game test.

0.1.9

  • Fixed weapon damage and impact preview errors, including Fulmination and Molepig Sigh enchantment descriptions.
  • Stopped unused Champions of Elatt images from being loaded as textures and causing shader warnings.

Experimental: automated checks passed. These changes still need an in-game test.

0.1.8

  • Fixed the shadow and sound protections staying inactive with Champions of Elatt 1.1.0.
  • Made the startup checks more reliable so a problem checking these protections does not stop the other runtime fixes.

Experimental: automated checks passed. The changes still need an in-game test.

0.1.7

  • Fixed a conflict between Champions of Elatt and NPC Weapons that prevented the Runic Greatmace, Runic Shield and Thermal Spear appearances from loading.
  • Addressed shadow and sound errors while Champions of Elatt loads areas.
  • Corrected several Champions item appearance references and its missing Divine tag.
  • Removed a broken Classfixes passive-cleanup entry and stopped normal loading checks from reporting false status-effect errors.
  • Includes all earlier fixes, including collision for the banker.

Experimental: automated checks passed. These new fixes still need an in-game test.

0.1.6

  • Added solid collision to the Bank of Aurai banker.
  • Fixed Martial Artist errors when showing enchantments on shop and preview weapons.
  • Corrected Chef Ilese's icon lookup after the previous fix still left warnings.
  • Fixed Travel Speed's potion and effect loading and two missing weapon tags.
  • Stopped unused backpack images from being treated as active textures.
  • Changed Leo's idle animation to address his repeated casting warnings.
  • Added error details for the remaining status-effect issues.
  • Includes all earlier fixes. Bank balances and pack settings are unchanged.

Experimental: automated checks passed. The banker collision and other changes still need an in-game test.

0.1.5

  • Fixed enchantment descriptions for effects that randomly choose a status.
  • Fixed Chef Ilese's icon lookup, which was still causing warnings in 0.1.4.
  • Fixed early texture lookups in Runic Arsenal, Runic Dagger and Craftable Runic Blades.
  • Corrected several runic weapon labels and missing summon references.
  • Fixed missing effect names in Crusader and Relic Keeper.
  • Added better error details to help track down the remaining description and casting issues.
  • Includes all earlier fixes. Pack settings are unchanged.

Experimental: automated checks passed. This update still needs an in-game test.

0.1.4

  • Fixed missing setup for NPC Weapons' Generous Health Recovery effect.
  • Repaired Golden Medicament's disease-cure references.
  • Fixed a broken Permafrost effect setting in Frozen Vanguard.
  • Fixed Chef Ilese's skill-tree icon and Cheese's visual reference.
  • Corrected effect settings in NPC Weapons and Alchemical Expansion.
  • Improved error details and fixed the patch's version reporting.
  • Includes all earlier fixes.

Experimental: automated checks passed. This update still needs an in-game test.

0.1.3

  • Fixed a Quests of Aurai error when loading areas without its Vendavel quest. Kept the original quest behavior when the quest is active.
  • Fixed Avatar of Ice using the wrong status-family setting.
  • Fixed Trail Blaze looking for the wrong Blaze effect.
  • Fixed Crawlberry Cake's corruption recovery and Grinding Tools' cleanup.
  • Fixed Heal Self's strong-poison cleanse and Decay Sigil's cleanup.
  • Corrected item labels for the Shinobi Scroll and Runic Halberd.
  • Stopped Mods Communicator reporting an error when its optional player override file is absent. Existing override files still work normally.
  • Added a movement diagnostic to help identify the remaining NPC warnings. It does not move or change NPCs.
  • Kept every previous fix and support for updating from earlier releases.

Experimental: automated checks passed; this update still needs an in-game test. Missing Shadow conversion items, some other missing references and movement warnings remain under investigation.

0.1.2

  • Fixed the pickup setup for NPC Weapons' Blood Sword and Blood Spear.
  • Added a check for missing characters during NPC Weapons loot setup.
  • Fixed Freeze and Mild Migraine failing to load their effects.
  • Fixed Ice Nova looking for the wrong Chill effect.
  • Fixed Flash Freeze's frost-damage bonus and Lost Memories' mana-cost penalty.
  • Fixed Song of Plagues looking for the wrong name when curing advanced Hive Infestation.
  • Fixed Thief's stealth bonus so it works while wearing the enchanted backpack and stops when you drop it. Kept its existing values.
  • Fixed random status effects looking for an empty single-effect name and missing their chance/target settings.
  • Added fuller error details to help identify remaining problems.
  • Kept all previous fixes and support for updating from 0.1.0 or 0.1.1.

Experimental: automated checks passed; this version still needs an in-game test. Missing Shadow conversion items, some other effects, and movement/menu warnings remain under investigation.

0.1.1

  • Fixed hint-only NPCs such as Leo opening a broken training screen.
  • Corrected Mark's invalid appearance setting in Mages of Aurai.
  • Fixed NPC Weapons stopping partway through loot setup.
  • Fixed the material-loading error affecting Cage Fists.
  • Fixed FaceMakeover's textures being missed because of its folder layout.
  • Fixed the shared scroll-quiver asset failing to load for TrainersOfAurai.
  • Fixed Dragon Knight looking in the wrong place for Last Stand's icon.
  • Stopped ExtendedEffects repeating "Event already registered" in the log.
  • Kept all fixes from 0.1.0 and added support for upgrading existing repaired installs.
  • Renamed the log messages to Aetherial Endeavors Fixes.

Automated checks passed. These new fixes still need an in-game test. Missing Shadow conversion recipes and some enchantment/status-effect errors remain under investigation.

0.1.0

First experimental release for Aetherial Endeavors, included with the updated modpack.

  • Restore CustomAttributes' missing leech event integration used by TrainersOfAurai.
  • Adapt DragonKnight's status-effect factory call for older and newer TinyHelper signatures.
  • Correct the Priest's Prayers and Palladium Knuckles XML syntax errors.
  • Repair Skip Logos' missing field assignment and guard the lookup.
  • Match exact file fingerprints, preserve originals, recognize completed repairs and reapply after a supported reinstall.
  • Include source code, tested fingerprints and a restore tool.

Experimental: automated checks passed; Outward gameplay and co-op tests remain pending.

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