Aetherial Endeavors Fixes
Ongoing fixes for the Aetherial Endeavors modpack. Repairs supported mod errors, quests, trainer dialogue, effects, visuals and loot setup. Included with the pack. Experimental.Changelog
0.1.17
- Fixed a host-side error when a co-op player tries to gather without the required tool. Tool requirements and normal gathering are unchanged.
- Prevented errors when an interaction request arrives without an available action. Valid interactions still work normally.
Experimental: these fixes passed automated checks and still need an in-game co-op test. NPC T-posing and teleporting remain under investigation.
0.1.16
- Corrected Clarity's mana-cost reduction so it uses the game's supported stat. Also updates the earlier version of this fix automatically.
- Fixed the Jinx compatibility patch missing NPC Weapons and Classfixes, so all three mods receive the combined skill changes.
Experimental: these corrections passed automated checks and still need an in-game and co-op test.
0.1.15
- Added experimental Jinx compatibility for Mendicants, NPC Weapons and Classfixes Part 3. Keeps the Ki and Blood Spear effects alongside Classfixes' version of the skill.
This still needs an in-game test, including co-op. It does not yet confirm that every Mendicants interaction is fixed. Everyone in co-op should use the same patch version.
0.1.14
- Fixed Mendicants' Perfect Self hunger reduction so it works as described.
- Restored the missing mana-cost reduction from Mendicants' Clarity buff.
- Fixed a poison-arrow recipe that could not drop from DLC Arrows outside of Caldera.
Experimental: these fixes still need an in-game test. They do not yet confirm full compatibility for Mendicants. Everyone in co-op should use the same patch version.
0.1.13
- Fixed conflicting interactions between modded trainers. All trainers, dialogue and training options are kept.
- Added more detail to enemy-placement reports to help track down remaining loading issues. This does not change enemy spawns.
Experimental: automated checks passed. These changes still need an in-game test. Everyone in co-op should update to the same version.
0.1.12
- Fixed a lantern error that can occur when leaving an area or returning to the menu. Normal lantern lighting is unchanged.
Experimental: automated checks passed. This change still needs an in-game test.
0.1.11
- Fixed banker conversations starting before you interact and restarting on first use.
- Fixed repeated setup warnings when loading trainer dialogue, without changing training options.
Experimental: automated checks passed. These changes still need an in-game test.
0.1.10
- Fixed the lookup for a missing corruption visual used by Champions of Elatt.
Experimental: automated checks passed. This change still needs an in-game test.
0.1.9
- Fixed weapon damage and impact preview errors, including Fulmination and Molepig Sigh enchantment descriptions.
- Stopped unused Champions of Elatt images from being loaded as textures and causing shader warnings.
Experimental: automated checks passed. These changes still need an in-game test.
0.1.8
- Fixed the shadow and sound protections staying inactive with Champions of Elatt 1.1.0.
- Made the startup checks more reliable so a problem checking these protections does not stop the other runtime fixes.
Experimental: automated checks passed. The changes still need an in-game test.
0.1.7
- Fixed a conflict between Champions of Elatt and NPC Weapons that prevented the Runic Greatmace, Runic Shield and Thermal Spear appearances from loading.
- Addressed shadow and sound errors while Champions of Elatt loads areas.
- Corrected several Champions item appearance references and its missing Divine tag.
- Removed a broken Classfixes passive-cleanup entry and stopped normal loading checks from reporting false status-effect errors.
- Includes all earlier fixes, including collision for the banker.
Experimental: automated checks passed. These new fixes still need an in-game test.
0.1.6
- Added solid collision to the Bank of Aurai banker.
- Fixed Martial Artist errors when showing enchantments on shop and preview weapons.
- Corrected Chef Ilese's icon lookup after the previous fix still left warnings.
- Fixed Travel Speed's potion and effect loading and two missing weapon tags.
- Stopped unused backpack images from being treated as active textures.
- Changed Leo's idle animation to address his repeated casting warnings.
- Added error details for the remaining status-effect issues.
- Includes all earlier fixes. Bank balances and pack settings are unchanged.
Experimental: automated checks passed. The banker collision and other changes still need an in-game test.
0.1.5
- Fixed enchantment descriptions for effects that randomly choose a status.
- Fixed Chef Ilese's icon lookup, which was still causing warnings in 0.1.4.
- Fixed early texture lookups in Runic Arsenal, Runic Dagger and Craftable Runic Blades.
- Corrected several runic weapon labels and missing summon references.
- Fixed missing effect names in Crusader and Relic Keeper.
- Added better error details to help track down the remaining description and casting issues.
- Includes all earlier fixes. Pack settings are unchanged.
Experimental: automated checks passed. This update still needs an in-game test.
0.1.4
- Fixed missing setup for NPC Weapons' Generous Health Recovery effect.
- Repaired Golden Medicament's disease-cure references.
- Fixed a broken Permafrost effect setting in Frozen Vanguard.
- Fixed Chef Ilese's skill-tree icon and Cheese's visual reference.
- Corrected effect settings in NPC Weapons and Alchemical Expansion.
- Improved error details and fixed the patch's version reporting.
- Includes all earlier fixes.
Experimental: automated checks passed. This update still needs an in-game test.
0.1.3
- Fixed a Quests of Aurai error when loading areas without its Vendavel quest. Kept the original quest behavior when the quest is active.
- Fixed Avatar of Ice using the wrong status-family setting.
- Fixed Trail Blaze looking for the wrong Blaze effect.
- Fixed Crawlberry Cake's corruption recovery and Grinding Tools' cleanup.
- Fixed Heal Self's strong-poison cleanse and Decay Sigil's cleanup.
- Corrected item labels for the Shinobi Scroll and Runic Halberd.
- Stopped Mods Communicator reporting an error when its optional player override file is absent. Existing override files still work normally.
- Added a movement diagnostic to help identify the remaining NPC warnings. It does not move or change NPCs.
- Kept every previous fix and support for updating from earlier releases.
Experimental: automated checks passed; this update still needs an in-game test. Missing Shadow conversion items, some other missing references and movement warnings remain under investigation.
0.1.2
- Fixed the pickup setup for NPC Weapons' Blood Sword and Blood Spear.
- Added a check for missing characters during NPC Weapons loot setup.
- Fixed Freeze and Mild Migraine failing to load their effects.
- Fixed Ice Nova looking for the wrong Chill effect.
- Fixed Flash Freeze's frost-damage bonus and Lost Memories' mana-cost penalty.
- Fixed Song of Plagues looking for the wrong name when curing advanced Hive Infestation.
- Fixed Thief's stealth bonus so it works while wearing the enchanted backpack and stops when you drop it. Kept its existing values.
- Fixed random status effects looking for an empty single-effect name and missing their chance/target settings.
- Added fuller error details to help identify remaining problems.
- Kept all previous fixes and support for updating from 0.1.0 or 0.1.1.
Experimental: automated checks passed; this version still needs an in-game test. Missing Shadow conversion items, some other effects, and movement/menu warnings remain under investigation.
0.1.1
- Fixed hint-only NPCs such as Leo opening a broken training screen.
- Corrected Mark's invalid appearance setting in Mages of Aurai.
- Fixed NPC Weapons stopping partway through loot setup.
- Fixed the material-loading error affecting Cage Fists.
- Fixed FaceMakeover's textures being missed because of its folder layout.
- Fixed the shared scroll-quiver asset failing to load for TrainersOfAurai.
- Fixed Dragon Knight looking in the wrong place for Last Stand's icon.
- Stopped ExtendedEffects repeating "Event already registered" in the log.
- Kept all fixes from 0.1.0 and added support for upgrading existing repaired installs.
- Renamed the log messages to Aetherial Endeavors Fixes.
Automated checks passed. These new fixes still need an in-game test. Missing Shadow conversion recipes and some enchantment/status-effect errors remain under investigation.
0.1.0
First experimental release for Aetherial Endeavors, included with the updated modpack.
- Restore CustomAttributes' missing leech event integration used by TrainersOfAurai.
- Adapt DragonKnight's status-effect factory call for older and newer TinyHelper signatures.
- Correct the Priest's Prayers and Palladium Knuckles XML syntax errors.
- Repair Skip Logos' missing field assignment and guard the lookup.
- Match exact file fingerprints, preserve originals, recognize completed repairs and reapply after a supported reinstall.
- Include source code, tested fingerprints and a restore tool.
Experimental: automated checks passed; Outward gameplay and co-op tests remain pending.
