
Mods that depend on StolenRealmModAPI by StolenRealmModding
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1-13 of 13 results
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
1-13 of 13 results