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Soloredis-DoDExperience-1.1.9 icon

DoDExperience

A recreation of Horems DoDSoloexperience; a game expander with 17 biomes to explore featuring Epic Loot & Norse Demigods. - Large update see 1.1.9 patch notes before updating.

Date uploaded 4 months ago
Version 1.1.9
Download link Soloredis-DoDExperience-1.1.9.zip
Downloads 138
Dependency string Soloredis-DoDExperience-1.1.9

This mod requires the following mods to function

Horem-MushroomMonsters-1.0.2 icon
Horem-MushroomMonsters

Adds two Boss monster's and a variety of monster Mushroom's and Spore's

Preferred version: 1.0.2
MSchmoecker-LocalizationCache-0.2.0 icon
MSchmoecker-LocalizationCache

A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts

Preferred version: 0.2.0
Horem-Supply_Crates-0.2.7 icon
Horem-Supply_Crates

Adds three types of Provision Crate locations.

Preferred version: 0.2.7
RockerKitten-BoneAppetit-3.3.1 icon
RockerKitten-BoneAppetit

New food and cooking stations!

Preferred version: 3.3.1
JereKuusela-Expand_World_Rivers-1.9.0 icon
JereKuusela-Expand_World_Rivers

Allow configuring rivers, streams, water level and waves.

Preferred version: 1.9.0
denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Horem-Farmyard_Animals-0.4.7 icon
Horem-Farmyard_Animals

Adds Cows, Chickens, Sheep, Goats and Geese Animals/Enemies.

Preferred version: 0.4.7
Horem-Fruit_Trees-1.3.3 icon
Horem-Fruit_Trees

Adds Avocado, Coconut, Papaya, Peach, Lemon, Lime, Orange, Mango, Pear, Banana, Granny Smiths Apple, Pink Lady Apple, Cherry and Walnut Tree's.

Preferred version: 1.3.3
madkat-DragonRidersExtras-1.0.2 icon
madkat-DragonRidersExtras

Add elevation change to DragonRiders dragons

Preferred version: 1.0.2
RandyKnapp-EpicLoot-0.10.1 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.10.1
JereKuusela-Expand_World_Size-1.18.0 icon
JereKuusela-Expand_World_Size

Allows configuring the world size and altitude settings.

Preferred version: 1.18.0
Azumatt-AzuExtendedPlayerInventory-1.4.3 icon
Azumatt-AzuExtendedPlayerInventory

AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!

Preferred version: 1.4.3
Horem-Biome_Flora-1.0.13 icon
Horem-Biome_Flora

UPDATE 1.0. This mod is now a companion mod for Expand World. Note: DO NOT UPDATE if you are already using 0.3.* on a existing world. Spruces up Biomes with new Clutter, Trees, Rocks, Ores, Vegetables and Hostile Plants.

Preferred version: 1.0.13
Smoothbrain-CreatureLevelAndLootControl-4.6.1 icon
Smoothbrain-CreatureLevelAndLootControl

Puts YOU in control of creature level and loot!

Preferred version: 4.6.1
MSchmoecker-CustomShips-0.3.1 icon
MSchmoecker-CustomShips

Build and customize ships out of a variety of different ship pieces

Preferred version: 0.3.1
ValheimModding-Jotunn-2.20.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.1
Marlthon-OdinShip-0.4.5 icon
Marlthon-OdinShip

Add to your game the most beautiful and functional boats, in all there are 9 boats in the cargo, speed, fishing and war categories.

Preferred version: 0.4.5
Yggdrah-DragonRiders-1.3.0 icon
Yggdrah-DragonRiders

How to train your dragon.

Preferred version: 1.3.0
ASharpPen-Spawn_That-1.2.14 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.14
Smoothbrain-Backpacks-1.3.4 icon
Smoothbrain-Backpacks

Adds a very nice backpack and Build Your Own Backpack™!

Preferred version: 1.3.4
Advize-PlantEverything-1.18.1 icon
Advize-PlantEverything

Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.

Preferred version: 1.18.1
southsil-SouthsilArmor-3.1.3 icon
southsil-SouthsilArmor

Adds over 30 entirely new armor sets, spread across all biomes!

Preferred version: 3.1.3
WackyMole-WackyEpicMMOSystem-1.9.14 icon
WackyMole-WackyEpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Preferred version: 1.9.14
Soloredis-RtDGardening-0.0.4 icon
Soloredis-RtDGardening

Over 100 decorative plants to choose from, and adds custom saplings to plant if used with RtDBiomes.

Preferred version: 0.0.4
blacks7ar-VikingsDoSwim-1.3.4 icon
blacks7ar-VikingsDoSwim

A simple mod that lets you configure Max Swim Speed at max swim skill level. Scales your swim speed, stamina regen and stamina consumption to your swim skill level. Adds a new diving mechanic that lets you swim underwater.

Preferred version: 1.3.4
blacks7ar-WieldEquipmentWhileSwimming-1.1.0 icon
blacks7ar-WieldEquipmentWhileSwimming

A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).

Preferred version: 1.1.0
Horem-Templeton_Temples-0.2.2 icon
Horem-Templeton_Temples

Add's Temple build pieces.

Preferred version: 0.2.2
Smoothbrain-SmartSkills-1.0.2 icon
Smoothbrain-SmartSkills

Improves various aspects regarding the skills in the game.

Preferred version: 1.0.2
Horem-Do_Or_Die_NPC-1.0.3 icon
Horem-Do_Or_Die_NPC

Adds Skugga, Nomads and 16 Minibosses. Vidar, Njord, Einherjar tameable NPC's.

Preferred version: 1.0.3
Horem-Fancy_Foods-0.3.2 icon
Horem-Fancy_Foods

Adds cooking materials and Foods

Preferred version: 0.3.2
Soloredis-RtDSouls-0.2.1 icon
Soloredis-RtDSouls

Gives monsters a chance to release an Angry or Friendly Soul.

Preferred version: 0.2.1
Soloredis-RtDBiomes-2.3.0 icon
Soloredis-RtDBiomes

Overhauls all Biomes entirely, and is a great companion for ExpandWorld. Provides loot for RtDItems & RtDMagic at end game.

Preferred version: 2.3.0
Soloredis-RtDTraps-0.0.8 icon
Soloredis-RtDTraps

Buildable Magic Traps that target players & monsters. Provides Magic Healing runes that randomly generate into the world with 1 buildable healing Rune.

Preferred version: 0.0.8
Horem-Do_or_Die_Items-1.1.7 icon
Horem-Do_or_Die_Items

Adds Spellbooks, Scrolls, Weapons, Shields, Helms, Hoods and Custom Traders.

Preferred version: 1.1.7
JereKuusela-Expand_World_Data-1.44.0 icon
JereKuusela-Expand_World_Data

Allows adding new biomes and changing most of the world generation.

Preferred version: 1.44.0
RustyMods-Almanac-3.3.2 icon
RustyMods-Almanac

Achievements, Bounties, Treasure Hunt, Player Metrics, Leaderboard, Indexing

Preferred version: 3.3.2
Soloredis-RtDItems-0.3.1 icon
Soloredis-RtDItems

Hundreds of weapons, a multidude of armors, and adds set bonuses to all vanilla gear up to AshLands.

Preferred version: 0.3.1
Horem-Horemvores_Assembly_Mod-1.1.1 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.1.1
Horem-DoOrDieMonsters-1.2.2 icon
Horem-DoOrDieMonsters

Adds vanilla monster re-skins and abilities and crafting materials. Includes and update for Yeti, Wendigo and Were monsters from Monster Mash

Preferred version: 1.2.2
Soloredis-RtDMagic-0.0.9 icon
Soloredis-RtDMagic

A multitude of Magic staffs, wands, four tiers of healing staffs, early game Eitr food and mage armor. All wands and staffs have a secondary AOE attack.

Preferred version: 0.0.9
Soloredis-RtDAdditions-0.1.1 icon
Soloredis-RtDAdditions

Custom scripts for DoDExperience Tweaks. Separated from the bundle for Server Creators using DoDExperience.

Preferred version: 0.1.1
Soloredis-RtDHorrors-0.1.1 icon
Soloredis-RtDHorrors

Horror themed monsters that only spawn at night.

Preferred version: 0.1.1
Soloredis-RtDMonstrum-0.1.4 icon
Soloredis-RtDMonstrum

Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic & RtDItems

Preferred version: 0.1.4
Alpus-NorseDemigods-1.3.1 icon
Alpus-NorseDemigods

Play as a demigod, chosen from a daughter or son of Odin, blessed with the powers of the gods. This mod adds unique classes with magic, spells, abilities, items and more.

Preferred version: 1.3.1
Soloredis-RtDOcean-1.1.5 icon
Soloredis-RtDOcean

Overhauls the Ocean: Adds Sea monsters, 1 boss summon, vegatation, lost treasures, & locations.

Preferred version: 1.1.5
ASharpPen-Custom_Raids-1.7.12 icon
ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.7.12
ASharpPen-Drop_That-3.0.5 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 3.0.5
WackyMole-WackysDatabase-2.4.13 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.4.13
JereKuusela-Expand_World_Prefabs-1.17.0 icon
JereKuusela-Expand_World_Prefabs

Allows configuring build or spawned objects.

Preferred version: 1.17.0
Soloredis-RtDMonsters-1.5.3 icon
Soloredis-RtDMonsters

Fairies, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.

Preferred version: 1.5.3

README

Info

DoDExperience is a recreation of DoDSoloExperience extended with additional biomes to explore.
DoDExperience focuses on placing the modded stuff in the new biomes.
Since modded stuff is placed in only the new biomes the assets are spread out and performance is good.
This is a much better alternative to packs that cram a bunch of mods into 9 biomes. 
This playthrough by default is not extremely difficult, and can be adjusted.
For every Vanilla Biome there is to explore, there is an additional Biome that is a Cursed variant of the first Biome. 
Features RtDOcean to add content to explore in the Ocean.
Features Norse Demigods, & Epic Loot
DoDExperience primarly focuses on Enchanting so all Epic Loot is converted into Enchanting materials for balanced progression.
This playthrough is not balanced for WackyMMO since Norse Demigods offers a unique level system. 
WackyMMO is compatible with this pack however this will require a total rebalance at your own risk. 
This mod is compatible with most QOL & Building mods.
Minimal QOL & Building mods have been included with the intention to allow players to choose those options freely.
This bundle has respawning trees & regenerating locations so no additional mods those specifics are required.

Cursed Examples & Public Server.

  • Join the live adventure
  • We have Quests, Custom Merchants, Inns, Banks, & More.
  • Our vegetation regrows.
  • Dungeons & locations reset.
  • The server has very minimal lag & has excellent ping for people all over the world.
  • 50 player cap.

Cursed Example Cursed Example

Installation

R2Modman is required.
A new Character is required. 
A new World is required.
A new Mod Profile is required
This cannot be added to an existing world, a new world is required.
Additional mods can be added to this bundle at your own risk.
Additional gear, and monster mods are NOT reccomended for this specific playthrough. 
If you choose to add additional monster, and gear mods, you must rebalance the game at your own risk.

Updating to 1.1.9 instructions

Once you've removed the specified mods in 1.1.9 patch notes
Your first step will is to run the command world_clean
Second step is to run the command genloc. (sit back and wait this takes a while)
If you do not wish to create a new profile delete your wackydb folder and replace with new along with expand world folders. 
A new mod profile is reccomended, this update is safe to apply to existing worlds.
Remember to backup your world.
Majority of modpack is now finished so updates will start to slow down.
Focus is shifting to custom dungeons via EW data and this will take considerable time.

Playthrough Tips

Meadows is your first Biome, then Cursed Meadows is your second Biome. (Example)
Your third Biome is the BlackForest, and your Fourth is the Cursed BlackForest. (Example)
Each Cursed Biome has new Minerals to mine, and locations to explore that will unlock new gear.
Each Cursed Biome has new Bosses to slay.
Its not reccomended to skip too fast ahead as you may find your self in a deathloop attempting to run to your body.
After defeating the DragonQueen use Smelted Iron on the Blast furnace to obtain Steel 
Steel can be used to craft a SteelPickaxe to progress to Cursed Mountains.

Difficulty Modes

Default NorseDemigods difficulty is set to Valhalla via norse demigods. 
Default CLLC difficulty is set to Hard.
Difficulty has been raised via CLLC and this can be modified by editing the CLLC cfg.
You can change also change the difficulty by editing the Norse Demigods cfg file, within the Difficulty section.
Difficulty Options: Vanilla, Valhalla, Challenging, Hardcore, Insane
Default Progression is balanced for Default world modifiers.
For an extreme experience turn up your world modifiers settings, along with Norse Demigods modifiers.
For a very easy experience turn down your world modifier settings, along with Norse Demigods modifiers.

Demigods

Demigod Brief Description Favorite Element(s) Favorite Weapon(s) Favorite Armor(s)
Eir Heals, conjures an elemental shield and even organic matter, bringing light to even the depths of the underworld. Spirit & fire Spears, swords & shields Heavy
Fenrir Lands destructive punches with the companion of a wolf, so strong that they will take down even trees. Frost Fists Light
Freyja A member of the family of Valkyries. Charms enemies and calls the nature for help. Poison Spears, swords & shields Heavy
Hel The gate keeper of the underworld. Brings darkness to the surroundings while followed by many minions. Spirit & poison Two-handed axes, two-handed swords, polearms & knives Heavy & light
Surtr Burns everything around by using weapons, spells, and even minions. Fire Axes, swords & polearms Heavy
Thor Dashes at the speed of light and strikes enemies with lightning. Lightning Hammers, axes & Himminafl Heavy
Ullr A true hunter accompanied by a wolf. Master of bows, knives and stealth. Frost & poison Bows, knives, spears & axes Light

Development Roadmap

EPIC LOOT: All monsters & bosses will drop materials, however Additional Bounties are unfinished. 
The Unfinished sections below are playable, and do have locations, loot, monsters, bosses and gear. 
Unfinished sections will receive additional locations.
Updates for the unfinished sections will only require a Genloc command in existing worlds created with DoDExperience so you can play now.
Meadows (Finished)
Cursed Meadows (Finished)
BlackForest (Finished)
Cursed BlackForest (Finished)
Swamp (Finished)
Cursed Swamp (Finished)
Mountain (Finished)
Cursed Mountain (Finished)
Plains (Finished)
Cursed Plains (Finished)
Mistlands (Finished)
Cursed Mistlands (Finished)
AshLands (Finished)
South Alfheimr (Finished)
Deep North (Finished)
North Alfheimr (Finished)
Custom Dungeons (Unfinished)

Disclaimers

This modpack is mostly finished with the exception of new custom dungeons.
Various tweaks will continue to happen as needed.
The pack is stable and balanced.
Updates will now slow down as I am working on learning dungeons now via EW data.

Contact & Info:

CHANGELOG

0.0.1
  • Initial Release.
0.0.2
  • Adjusted new mineral bars craft output.
  • Added a blackforest crypt to cursedmeadows for the SurtlingCore required to start smelting.
0.0.3
  • Removed: Dungeon Splitter.
  • To fix broken dungeons enter the command below, copy and paste.
  • locations_reset Hildir_cave, Hildir_crypt, Crypt2, TrollCave02, Crypt3, Crypt4, Mistlands_DvergrTownEntrance1, Mistlands_DvergrTownEntrance2, Mistlands_DvergrBossEntrance1, MorgenHole1, MorgenHole2, MorgenHole3, MountainCave02, SunkenCrypt4 start force
0.0.4
  • Removed: Balrond-balrond_humanoidRandomizer
  • This change is only temporary as there are errors related to Status Effects.
0.0.5
  • Removed: Monsterlabz :(
  • This change was due to location issues and spiders. I do not plan on attempting to rebalance the game again to re-add again in the future :( as I have a lot of files to fiddle with (233) & JVL is safe like MAAGIC
  • Added: Fe_Fi_Fo_Fum, Chests_and_Things, MushroomMonsters, and Skittering_Madness.
  • This change has been made to rebalance the vanilla biomes due to the removal of Monsterlabz :(
  • Enabled New Souls options.
  • Make sure to run the command: world_clean
  • Make sure to run the command: genloc
0.0.6
  • Fixed bug where CottonWood Tree would error with Expand world Prefabs.
  • CottonWood trees will now regrow properly.
0.0.7
  • Removed Cotton Wood from EW prefabs for now
  • Its erroring both ways.
0.0.8
  • Fixed bug where players could not mine Iron or Silver despite defeating req boss
  • Make sure to upload the changed expand world data files to server if dedicated.
0.0.9
  • Fixed local spawner bug with some of warps locations.
  • Added 8 new raids.
  • Adjusted many world values for better biome balance & bug fixes.
  • Added PlantEverything.
  • Commands to enter if using existing world created with DoDExperience: zones_reset
  • These changes require you to upload the DoDExperience configs bundle to the server if you're a server operator.
  • Removed: Startup Accelerator. Only made a 4 second difference.
0.1.0
  • Cleared all existing spawners.
  • Replaced all spawners with custom template for total control of spawns.
  • Enabled Mushroom based locations.
  • Changes require an entire upload of all DoDExperience config files to server if operator as many new ones have been made.
  • Balanced CLLC with Ventures progression.
  • Re-added startup accelerator.
  • Genloc required.
  • If your dungeons broke due to one of the EWData patches reset them.
  • Prepare to die.
0.1.1
  • Switched UseEquipmentInWater out.
0.1.2
  • Another version of Use equip in water
0.1.3
  • Switched use equip in water to HS version since that worked on server.
0.1.4
  • Reduced all cursed biome spawners by 35% of existing values.
  • Reduced creature base speed from 114% to 100%
  • Reduced creature base attack speed from 120% to 100%
  • Reduced damage gained per star from 18% to 16% for bosses
  • 8 & 9 star bosses reduced from 5% chance to spawn to 2% chance to spawn
  • Reduced base health of all creatures from 115% to 105%
  • Reduced base damage of all creatures from 125% to 107%
  • Adjusted cursedplains vegetation
  • Adjusted cursedblackforest vegetation
  • Adjusted cursedmountain vegetation
  • Adjusted cursedswamp vegation
  • Adjusted north alfhiemr vegetation
  • Added music to all cursed biomes
  • Adjusted weather in all cursed biomes
  • Removed red shrooms from North Alfheimr
  • Added custom loot to DoD Bosses with drop that.
  • Enabled Boiling in AshLands & South Alfheimr
  • Scaled down drop rates for extra stars, each star will now increase drop chance by 10% for extra loot instead of 50%.
  • Removed extra printed locations from warps mods so that those only appear in cursed biomes.
  • Removed balrond fur-randomizer.
  • All seed values have been fixed.
  • WARNING the seed changes will corrupt existing worlds. (If using existing world do not update the expand_world.yaml however a new world is reccomended)
  • Credits to Ashenius in helping me fix many issues with the extra biomes & world generation.
0.1.5
  • Fixed typo on description page
0.1.6
  • Added EpicLoot Runestone drops to all RtD/DoD Bosses as drops.
  • Added Troll world spawner.
  • Set raids to individual player
0.1.7
  • Removed: Venture_Location_Reset
  • Enabled Dungeon & Village respawns via CLLC
  • Added 3 new bags via Blaxxuns custom bag mod.
  • Increased chance for extra loot on higher stars.
  • Added Valharvest for new ingredients in some cursed biomes.
  • zones_reset start via upgrade world is required to see new veggies in existing world
0.1.8
  • Enabled custom backpack recipes.
0.1.9
  • Added new RtDMod: RtDAdditions
  • Removed Startup Accelerator due to possible patching issues.
  • Added missing recipes for custom Flametal tools.
  • Adjusted all custom mine rocks tool tier to scale with tools T1-T6 so on so forth.
  • Adjusted Troll spawn rate
  • Reduced spawn rate of Crabs
  • Reduced spawn rate of Spiders
  • Reduced Monster damage by 3%
  • Added custom damaging SE to all RtDSoul monsters
  • Regenerated RtDSouls config for fixed compatibility with RtDAdditions.
0.2.0
  • Fixed QuickSilver bar recipe. Orichalcum now unlocks quicksilver.
0.2.1
  • Added locations to Cursed Plains
  • Added locations to Cursed Mistlands
  • Added missing Ocean related recipes
  • Fixed multiple localization issues
  • Printed all recipes to wackydb file to enforce recipe server side for anticheat purposes.
  • Added all new rtd mods which are used to balance entire pack
  • Added Horems new building mod since its a gem.
  • Added FancyFoods since some food did not buff enough.
  • Placed the supply crates required to unlock fancy food recipes in cursed biomes.
  • Placed Lakes in cursed biomes.
0.2.2
  • Turned off individual raids in VentureWorldProgression due to it conflicting with spawn_that individual raids setting.
  • (custom raids should now trigger)
  • Be sure to copy provided configs over to server if using for server.
1.0.1
  • Fixed bugged version number forcing an old version downloads behind.
1.0.2
  • Changed raid check from individual timer to world timer via custom_raids
  • Raid values are set to 30 minute timers with a 50% chance to trigger
  • Nerfed ALL of the bandit raids as they were stupid OP.
1.0.3
  • Removed expand world world advancement settings that were being used to test.
1.0.4
  • REMOVED: World_Advancement_Progression
  • BE SURE TO REMOVE THIS MOD OR YOU WILL NOT BE ABLE TO FARM SILVER, IRON, ECT.
  • Advanced progression has been switched to EW prefabs.
  • Progression locks will require defeat of boss again and possible world keys reset.
  • Progression locks were written by Raaka & Architect.
  • All vanilla raids have been turned off, all custom raids are enabled in their place, these raids are designed for individual progression.
1.0.5
  • REMOVED: Venture_World_Scaling
  • This is intended to be temporary until individual keys can be added back as difficulty snowballed and got extreme if other players were ahead.
  • Players should now die in 2 - 3 hits instead of getting squashed like a bug.
  • Reduced boss damage per star from 16%% > 10% per star
  • Reduced boss health per star from 30% > 20% per star
  • Enabled distance progression in world.
  • You will now see markers on map where creatures advance in difficulty stage.
  • For those who want it harder increase difficulty from medium to something higher in CLLC.
1.0.6
  • Reduced spider webs in all cursed biomes since they are frame heavy. (To notice this run zones_reset start via upgrade world)
  • Reduced raid chance back up to 46 min checks.
  • Reduced raid back down to 35% from 50% since raids are now working.
1.0.7
  • Disabled Spider Webs entirely, they have no LOD and use a lot of power.
  • Disabled Visual Distance markers on map.
1.0.8
  • In order to balance out the cursed biomes the mods below have been removed.
  • REMOVED: SKitteringMadness
  • REMOVED: FI-FI-FO-FUM
  • REMOVED: Fantasy_Creatures
  • REMOVED: GOOGLYEYES
  • REMOVED: CRAWLERS
  • REMOVED: CHESTS N THINGS
  • Adjusted vegetation in cursedblackforest reducing default instances (zones_reset start to see changes via upgrade world)
  • Adjusted majority of spawners in Cursed Biomes as they were unbalanced.
  • Reduced amount of creatures at cursed locations (zones_reset start required to see changes)
  • Reduced volume on all spirits SFX
  • New SFX for all Spirits thats more pleasant
  • No more loud bangs from Skull Traps
1.0.9
  • Updated RtDTraps dependency that removes the loud BANG!
1.1.0
  • Fixed coin bag warnings with removed Mimics. (be sure to upload all configs to server on updates if dedicated.)
1.1.1
  • Reduced health gained per star on bosses from 30% > 15%
  • Reduced damage gained per star on bosses from 16% > 5%
  • Reduced base creature health from 107% > 100%
  • Reduced damage per star on creatures from 22% > 15%
  • Increased creature health per star from 31% to 40%
  • Enabled mutliple boss trophies for better epic loot rewards.
1.1.2
  • Updated Assembly Mod Dependancy
  • This Assembly update reduces the chance to get a disease from 50% > 15%
  • This combined with update 1.0.8, & 1.1.1 will be no more DIE DIE DIE DIE DIE!
1.1.3
  • Removed Chest n Things for real this time. Whoops :/
1.1.4
  • Increased base damage of creatures by 5%
  • Increased damage per star on bosses by 3%
  • Enabled Sector levels to allow ramp ups that now work well with the overall nerfs DoD has recieved.
1.1.5
  • Removed trap values from world.
1.1.6
  • Reduced spawn rates and max spawn amount on multiple world spawners.
  • Reduced spawner amounts at cursed locations
  • Increased difficulty to Challenging to balance with reduced spawn rates.
  • Decreased boss damage per star by 2%
  • Reduced magic tree amount in cursed blackforest
  • Reduced red pines in cursedblackforest
1.1.7
  • Reduced boss health increase per star from 15%>5%
  • Reduced boss damage per star from 3%>2%
  • Disabled creature special effects.
  • Disabled creature infusion effects.
  • Increased base difficulty in CLLC from medium to hard to counter disabled effects for better balance.
  • Changed mushroom spawners to only spawn in cursed places.
  • Fixed multiple whack spawners in South Alfheimr
  • Slight world spawner adjustments to most cursed biomes
  • Vanilla spawner adjustments, less vanilla spawns at night to balance with Horrors, werefolfs ect.
  • Increased spawn chance of Ocean monsters.
1.1.8
  • Updated Info page (See 1.1.7 patch notes).
1.1.9
  • (The following mods have been removed due to complications I could not create work arounds for.)
  • (Location blueprints with expand world are now being used for precision control of locations.)
  • (Locations will now have have intended loot & spawners for the correct biomes)
  • (Switched to Blacks7ars use equipment in water since hes a very reliable & responsive author.)
  • (Updating Instructions for this patch are on the mod Readme.)
  • Added custom static spawners to RtD mods for blueprinted locations
  • Fixed localization bug
  • Reduced armor weights on light armors for better NorseDemigods compatibility
  • Reduced Warrior Eitr Debuff from -40% > -30%
  • Allowed placement of rtdtraps to build anywhere
  • removed warpalicious-Mistlands_Pack_1-1.0.1
  • removed warpalicious-Meadows_Pack_1-1.0.3
  • removed warpalicious-Plains_Pack_1-1.0.1
  • removed warpalicious-Swamp_Pack_1-1.0.1
  • removed warpalicious-Blackforest_Pack_1-1.0.2
  • removed warpalicious-Mountains_Pack_1-1.0.0
  • removed Frenvius-Valharvest-3.1.2
  • removed HS-HS_EquipInWater-1.0.0
  • Added blacks7ar-WieldEquipmentWhileSwimming-1.1.0
  • Added multiple locatin blueprints to replace.
  • Added new locations to cursedashlands.
  • Added new locations to DeepNorth.
  • Added new locations to curseddeepnorth.
  • Added custom loot to all custom locations.
  • Increased soul token collection rate
  • Increased soul essence collection rate
  • Added more bars to chests to loot from
  • Changed defualt ashlands vegetation to match vanilla as close as possible
  • Burned magic trees will still remain as they are required resource for progression
  • Removed valharves recipes from wackydb
  • Changed location placement requirements and distances.
  • Fixed the death sentance from Mirfolk harpoon from infinity to 10 seconds.
  • Attempts to reduce and limit max spirit flight height to stop dragons chasing them like flies.
  • Balanced ocean biome to match difficulty of rest of biomes, surface dwellers are much weaker.
  • Ocean gear collected at bottom requires gear as strong or stronger than T4
1.2.0
  • Fixed 1 blueprinted location (it had a ward.)
1.2.1
  • Added AfterDeath, a WoW like death which is perfect for the DoD MMO style world. (Its AMAZING!) (genloc required)
  • Added SmartSkills because its okay for the brain to have a few wrinkles occasionally.
1.2.2
  • Updated NorseDemigods cfg
1.2.3
  • Updated NorseDemigods cfg.
1.2.5
  • Disabled all the after boss defeated spawners for the MMO experience.
1.2.6
  • Removed ward from 1 location blueprint
  • Balanced game for wackyMMO, epicmmosystem level [value] [name] to raise level if adding mid playthrough.
1.2.7
  • Fixed location spawn bug.
1.2.8
  • Balanced epic loot.
  • Balanced NorseDemi gods in regards to wackyMMO to scale nicely.
  • Fixed 11 location blueprints not having spawners.
2.0.0
  • Horem made pickables for the Fancy Food Cucumbers, Corn, Potatoes, Tomatoes, and Beats.
  • Added levels to all AshLands monsters
  • Added lvels to all FarmYard Animals
  • Customized Dragons to be tamed after defeating Fader
  • Added LeatherScraps to Rambore as drop. Drops 30-50 scraps.
  • Removed Warp's last mod AltarsOfCreation.
  • We had to remove this due to a game breaking bug with it giving sacrifice coins options on all players chests, not just the altars of creation.
  • It got to the point where some of us had to sacrifice coins to access chest materials then error spams with game crashes.
  • SERVER OWNERS, MAKE SURE TO UPDATE YOUR CONFIGS.
2.0.1
  • Released and updated to newest RtDAdditions which gives pickables stated in previous notes (whoops :/)
2.0.2
  • Had to remove AfterDeath due to part of it being quarantined by some peoples AV and then breaking Anticheat and some startups.
2.0.3
  • Reduced NorseDemigods difficulty from insane to hardcore it was overtuned (sorry!)
  • Fixed Byhgshans drop
2.0.4
  • Added MiningCaves (genloc required on existing worlds).
  • Added Almanac achievements
  • Adjusted attack timings on many monsters.
  • Added level to Voltures
  • Adjusted werewolf levels.
  • Adjusted armor and weapon kit costs
  • Set bonuses for southsil armors that do not have bonuses.
2.0.5
  • Added missing drop that config that helps performance.
2.0.7
  • Removed OreMines, it was causing log spams that would freeze zones then crash game in the Iron mines.
2.0.8
  • Removed remaining balrond mods
  • Mount jump was causing problems with dragons flight.
  • Shipyard was buggy and caused ships to take constant damage.
2.0.91
  • Instructions update
2.0.92
  • Fixed Odins Shrines (Regeneration required).
  • Balatuc created epic loot drops <3
  • Removed missing shipard wackydb recipes from mod no longer used (new profile required).
  • Added OdinsShips to replace the bugged ShipYard mod.
2.0.93
  • Epic Loot was adjusted to convert 50% material.