Valheim

Changelog / ๋ณ€๊ฒฝ ๋กœ๊ทธ

2026-10-24 (v0.2.30)

English

  • ๐Ÿ”งimprove36 : When you leave a Black Forest (Elder altar) Rift by clearing, abandoning, failing or being cancelled, you are now returned next to the altar instead of on top of it.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove36 : ๊ฒ€์€์ˆฒ(์—˜๋” ์ œ๋‹จ) ๊ท ์—ด์—์„œ ํด๋ฆฌ์–ดยทํฌ๊ธฐยท์‹คํŒจยท์ทจ์†Œ๋กœ ๋‚˜์˜ฌ ๋•Œ ์ œ๋‹จ ์œ„๊ฐ€ ์•„๋‹ˆ๋ผ ์ œ๋‹จ ์˜†์œผ๋กœ ๊ท€ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

2026-10-24 (v0.2.29)

English

  • โœ…fix25 : Fixed the record board text turning black and unreadable (a side effect of the previous fix). The text is bright white again; instead of changing the text shader, the text is now hidden only while rocks, trees or buildings block your view of the board.

ํ•œ๊ตญ์–ด

  • โœ…fix25 : ๊ธฐ๋ก ๊ฒŒ์‹œํŒ ๊ธ€์”จ๊ฐ€ ๊ฒ€๊ฒŒ ๋ณด์—ฌ ์ฝ์„ ์ˆ˜ ์—†๋˜ ๋ฌธ์ œ ์ˆ˜์ •(์ด์ „ ์ˆ˜์ •์˜ ๋ถ€์ž‘์šฉ). ๊ธ€์”จ๊ฐ€ ๋‹ค์‹œ ๋ฐ์€ ํฐ์ƒ‰์œผ๋กœ ๋ณด์ด๋ฉฐ, ์…ฐ์ด๋”๋ฅผ ๋ฐ”๊พธ๋Š” ๋Œ€์‹  ๋ฐ”์œ„ยท๋‚˜๋ฌดยท๊ฑด์ถ•๋ฌผ์ด ๊ฒŒ์‹œํŒ์„ ๊ฐ€๋ฆด ๋•Œ๋งŒ ๊ธ€์”จ๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค.

2026-10-24 (v0.2.28)

English

  • ๐Ÿ†•new14 : In a 2-person party Rift, if one player drops out (abandons, runs out of lives, leaves the arena, logs out or disconnects), the remaining player sees "The 2-person party Rift has failed" (9 languages) and is returned to where they entered while the Rift ends. Clearing the Rift first does not count as a failure.

ํ•œ๊ตญ์–ด

  • ๐Ÿ†•new14 : 2์ธ ํŒŒํ‹ฐ ๊ท ์—ด์—์„œ ํ•œ ๋ช…์ด ๋น ์ง€๋ฉด(ํฌ๊ธฐ, ๋ชฉ์ˆจ ์†Œ์ง„, ์•„๋ ˆ๋‚˜ ์ดํƒˆ, ๋กœ๊ทธ์•„์›ƒ/์ ‘์† ๋Š๊น€) ๋‚จ์€ ํŒŒํ‹ฐ์›์—๊ฒŒ "2์ธ ํŒŒํ‹ฐ ๊ท ์—ด์ด ์‹คํŒจํ•˜์˜€์Šต๋‹ˆ๋‹ค"(9๊ฐœ ์–ธ์–ด)๋ฅผ ํ‘œ์‹œํ•˜๊ณ  ์ง„์ž… ์ „ ์œ„์น˜๋กœ ๊ท€ํ™˜์‹œํ‚ค๋ฉฐ ๊ท ์—ด์„ ์ข…๋ฃŒํ•ฉ๋‹ˆ๋‹ค. ํด๋ฆฌ์–ดํ•œ ๋’ค์˜ ๊ท€ํ™˜์€ ์‹คํŒจ๋กœ ๋ณด์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

2026-10-23 (v0.2.27)

English

  • โœ…fix23 : Logging out inside a Rift and coming back no longer drops you from the sky. The logout point is moved to where you entered, and if you still spawn at Rift height you are sent back there (your original bed spawn is restored too).
  • โœ…fix24 : A 2-person party now plays in the same arena. The second player joins the arena the first one built (slot and position are shared through the gateway) instead of building a separate arena, and the arena recognizes both party members.

ํ•œ๊ตญ์–ด

  • โœ…fix23 : ๊ท ์—ด ์•ˆ์—์„œ ๋กœ๊ทธ์•„์›ƒํ–ˆ๋‹ค๊ฐ€ ์žฌ์ ‘์†ํ•˜๋ฉด ํ•˜๋Š˜์—์„œ ๋–จ์–ด์ง€๋˜ ๋ฌธ์ œ ์ˆ˜์ •. ๋กœ๊ทธ์•„์›ƒ ์ง€์ ์„ ์ง„์ž… ์ „ ์œ„์น˜๋กœ ๋ฐ”๊พธ๊ณ , ๊ทธ๋ž˜๋„ ๊ท ์—ด ๊ณ ๋„์— ์Šคํฐํ•˜๋ฉด ๊ทธ ์œ„์น˜๋กœ ๋˜๋Œ๋ฆฝ๋‹ˆ๋‹ค(์›๋ž˜ ์นจ๋Œ€ ์Šคํฐํฌ์ธํŠธ๋„ ๋ณต์›).
  • โœ…fix24 : 2์ธ ํŒŒํ‹ฐ๊ฐ€ ๊ฐ™์€ ์•„๋ ˆ๋‚˜์—์„œ ํ•จ๊ป˜ ํ”Œ๋ ˆ์ดํ•ฉ๋‹ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ์ž…์žฅ์ž๋Š” ๋”ฐ๋กœ ์•„๋ ˆ๋‚˜๋ฅผ ๋งŒ๋“ค์ง€ ์•Š๊ณ  ์ฒซ ์ž…์žฅ์ž๊ฐ€ ๋งŒ๋“  ์•„๋ ˆ๋‚˜๋กœ ํ•ฉ๋ฅ˜ํ•˜๋ฉฐ(์Šฌ๋กฏยท์ขŒํ‘œ๋ฅผ ๊ฒŒ์ดํŠธ์›จ์ด๋กœ ๊ณต์œ ), ์•„๋ ˆ๋‚˜๊ฐ€ ๋‘ ํŒŒํ‹ฐ์›์„ ๋ชจ๋‘ ๋ฉค๋ฒ„๋กœ ์ธ์‹ํ•ฉ๋‹ˆ๋‹ค.

2026-10-23 (v0.2.26)

English

  • ๐Ÿ†•new13 : Players with the Crown of Valheim "Royalty" buff can no longer open or enter a Rift, and if they gain it inside a Rift they are sent back to where they entered and the Rift is cancelled.
  • โœ…fix21 : Fixed Rifts stacking on top of each other (floor 1 and floor 2 running at once, rift stuck open and never noticing the player left). Destroying an arena, its monsters and its props now takes ownership first, so a non-owner client no longer leaves the old arena behind in the world.
  • โœ…fix22 : Before a new arena is built, leftovers of an old arena on the same slot (floor, items, bed, guide stone) are cleaned up by the server.

ํ•œ๊ตญ์–ด

  • ๐Ÿ†•new13 : ๋ฐœํ—ค์ž„์˜ ์™•๊ด€ '์™•์กฑ(Royalty)' ๋ฒ„ํ”„๋ฅผ ๊ฐ€์ง„ ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ท ์—ด์„ ์—ด๊ฑฐ๋‚˜ ๋“ค์–ด๊ฐˆ ์ˆ˜ ์—†๊ณ , ๊ท ์—ด ์•ˆ์—์„œ ๋ฒ„ํ”„๋ฅผ ์–ป์œผ๋ฉด ์ง„์ž… ์ „ ์œ„์น˜๋กœ ๊ท€ํ™˜์‹œํ‚ค๋ฉฐ ๊ท ์—ด์„ ์ทจ์†Œํ•ฉ๋‹ˆ๋‹ค.
  • โœ…fix21 : ๊ท ์—ด์ด ์„œ๋กœ ๊ฒน์ณ ์Œ“์ด๋˜ ๋ฌธ์ œ ์ˆ˜์ •(1์ธตยท2์ธต์ด ๋™์‹œ์— ์ž‘๋™, ๊ท ์—ด์ด ์—ด๋ฆฐ ์ฑ„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋‚˜๊ฐ„ ๊ฒƒ์„ ๊ฐ์ง€ ๋ชปํ•จ). ์•„๋ ˆ๋‚˜ยท๋ชฌ์Šคํ„ฐยท๋ถ€์†๋ฌผ์„ ์ง€์šธ ๋•Œ ๋จผ์ € ์†Œ์œ ๊ถŒ์„ ๊ฐ€์ ธ์˜ค๋„๋ก ํ•ด, ์†Œ์œ ์ž๊ฐ€ ์•„๋‹Œ ํด๋ผ์ด์–ธํŠธ๊ฐ€ ์ด์ „ ์•„๋ ˆ๋‚˜๋ฅผ ์›”๋“œ์— ๋‚จ๊ธฐ์ง€ ์•Š๊ฒŒ ํ–ˆ์Šต๋‹ˆ๋‹ค.
  • โœ…fix22 : ์ƒˆ ์•„๋ ˆ๋‚˜๋ฅผ ์ง“๊ธฐ ์ „์— ๊ฐ™์€ ์Šฌ๋กฏ์— ๋‚จ์€ ์ด์ „ ์•„๋ ˆ๋‚˜ ์ž”์กด๋ฌผ(๋ฐ”๋‹ฅยท์•„์ดํ…œยท์นจ๋Œ€ยทํ‘œ์„)์„ ์„œ๋ฒ„๊ฐ€ ์ •๋ฆฌํ•ฉ๋‹ˆ๋‹ค.

2026-10-23 (v0.2.25)

English

  • ๐Ÿ†•new12 : Walking into the Rift gateway while your Rift is still active (for example after being pushed out of the arena by a movement skill) now takes you back up into the arena instead of showing "full".
  • ๐Ÿ”งimprove34 : When you leave a Rift, the return spot is moved at least 3 m away from a nearby campfire/fire pit instead of dropping you into the fire.
  • ๐Ÿ”งimprove35 : If the Admin option is on but you are not recognized as a server admin, the altar now tells you to add your ID to the server's adminlist.txt (previously only the daily-limit message appeared). The admin check is also written to the log.
  • โœ…fix20 : Added a Rift API that keeps movement skills inside the arena walls (used by CaptainSkillTree's Rush Slash).

ํ•œ๊ตญ์–ด

  • ๐Ÿ†•new12 : ๋‚ด ๊ท ์—ด์ด ์•„์ง ์ง„ํ–‰ ์ค‘์ผ ๋•Œ(์ด๋™ ์Šคํ‚ฌ๋กœ ์•„๋ ˆ๋‚˜ ๋ฐ–์œผ๋กœ ๋ฐ€๋ ค๋‚œ ๊ฒฝ์šฐ ๋“ฑ) ๊ท ์—ด ๊ฒŒ์ดํŠธ์›จ์ด์— ๋“ค์–ด๊ฐ€๋ฉด "๊ฐ€๋“ ์ฐธ" ๋Œ€์‹  ์•„๋ ˆ๋‚˜๋กœ ๋‹ค์‹œ ์˜ฌ๋ ค๋ณด๋ƒ…๋‹ˆ๋‹ค.
  • ๐Ÿ”งimprove34 : ๊ท ์—ด์„ ๋‚˜์˜ฌ ๋•Œ ๊ท€ํ™˜ ์œ„์น˜๊ฐ€ ๊ทผ์ฒ˜ ๋ชจ๋‹ฅ๋ถˆ/ํ™”๋•๊ณผ ๊ฒน์น˜๋ฉด ๋ถˆ์—์„œ ์ตœ์†Œ 3m ๋–จ์–ด์ง„ ๊ณณ์œผ๋กœ ์˜ฎ๊ฒจ ๋ถˆ ์†์œผ๋กœ ๋–จ์–ด์ง€์ง€ ์•Š๊ฒŒ ํ–ˆ์Šต๋‹ˆ๋‹ค.
  • ๐Ÿ”งimprove35 : Admin ์˜ต์…˜์„ ์ผฐ๋Š”๋ฐ ์„œ๋ฒ„ ์–ด๋“œ๋ฏผ์œผ๋กœ ์ธ์‹๋˜์ง€ ์•Š์œผ๋ฉด ์ œ๋‹จ์—์„œ ์„œ๋ฒ„ adminlist.txt์— ๋‚ด ID๋ฅผ ์ถ”๊ฐ€ํ•˜๋ผ๊ณ  ์•ˆ๋‚ดํ•ฉ๋‹ˆ๋‹ค(๊ธฐ์กด์—๋Š” ์ผ์ผ ์ œํ•œ ๋ฉ”์‹œ์ง€๋งŒ ๋ณด์˜€์Œ). ์–ด๋“œ๋ฏผ ํŒ์ • ๊ฒฐ๊ณผ๋„ ๋กœ๊ทธ์— ๋‚จ๊น๋‹ˆ๋‹ค.
  • โœ…fix20 : ์ด๋™ ์Šคํ‚ฌ์ด ์•„๋ ˆ๋‚˜ ๋ฒฝ ๋ฐ–์œผ๋กœ ๋‚˜๊ฐ€์ง€ ์•Š๋„๋ก ํ•˜๋Š” Rift API๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค(์บกํ‹ด์Šคํ‚ฌํŠธ๋ฆฌ ๋Œ์ง„์—ฐ์†๋ฒ ๊ธฐ์—์„œ ์‚ฌ์šฉ).

2026-10-23 (v0.2.24)

English

  • โœ…fix19 : The record board text is no longer visible through rocks and trees in front of it.

ํ•œ๊ตญ์–ด

  • โœ…fix19 : ๊ธฐ๋ก ๊ฒŒ์‹œํŒ ๊ธ€์”จ๊ฐ€ ์•ž์„ ๊ฐ€๋ฆฐ ๋ฐ”์œ„/๋‚˜๋ฌด๋ฅผ ๋šซ๊ณ  ๋ณด์ด๋˜ ๋ฌธ์ œ ์ˆ˜์ •.

2026-10-23 (v0.2.23)

English

  • ๐Ÿ†•new11 : The clear reward Skill Points can now be set per biome in the config (Meadows / Blackforest sections): ClearReward_SoloSkillPoints for a solo clear and ClearReward_DuoSkillPoints for each member of a 2-person clear (default 2 each, 0 = no reward). Only applies when CaptainSkillTree is installed; it needs a CaptainSkillTree build that includes the new coin API, older builds keep giving +2.

ํ•œ๊ตญ์–ด

  • ๐Ÿ†•new11 : ํด๋ฆฌ์–ด ๋ณด์ƒ ์Šคํ‚ฌํฌ์ธํŠธ๋ฅผ ๋ฐ”์ด์˜ด๋ณ„ ์ปจํ”ผ๊ทธ(Meadows / Blackforest ์„น์…˜)์—์„œ ์กฐ์ ˆ ๊ฐ€๋Šฅ: ClearReward_SoloSkillPoints=1์ธ ํด๋ฆฌ์–ด, ClearReward_DuoSkillPoints=2์ธ ํด๋ฆฌ์–ด ํŒŒํ‹ฐ์› ๊ฐ์ž(๊ธฐ๋ณธ ๊ฐ 2, 0์ด๋ฉด ์ง€๊ธ‰ ์•ˆ ํ•จ). ์บกํ‹ด์Šคํ‚ฌํŠธ๋ฆฌ ์„ค์น˜ ์‹œ์—๋งŒ ์ ์šฉ๋˜๋ฉฐ ์ƒˆ ์ฝ”์ธ API๊ฐ€ ๋“ค์–ด๊ฐ„ ์บกํ‹ด์Šคํ‚ฌํŠธ๋ฆฌ ๋นŒ๋“œ๊ฐ€ ํ•„์š”ํ•˜๊ณ , ๊ตฌ๋ฒ„์ „์€ ๊ธฐ์กด์ฒ˜๋Ÿผ +2.

2026-10-23 (v0.2.21)

English

  • ๐Ÿ”งimprove33 : Clear rewards are now split into a solo reward and a 2-person reward (Meadows and Black Forest). Each gives Skill Points +2 (each party member gets their own in a 2-person clear) and can be received once per character per biome; a character can get both.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove33 : ํด๋ฆฌ์–ด ๋ณด์ƒ์„ 1์ธ ๋ณด์ƒ๊ณผ 2์ธ ๋ณด์ƒ์œผ๋กœ ๋ถ„๋ฆฌ(๋ชฉ์ดˆ์ง€/๊ฒ€์€์ˆฒ). ๊ฐ๊ฐ ์Šคํ‚ฌํฌ์ธํŠธ +2(2์ธ ํด๋ฆฌ์–ด๋Š” ํŒŒํ‹ฐ์› ๊ฐ์ž ์ง€๊ธ‰)์ด๋ฉฐ ์บ๋ฆญํ„ฐ๋‹น ๋ฐ”์ด์˜ด๋ณ„ 1ํšŒ์”ฉ, ํ•œ ์บ๋ฆญํ„ฐ๊ฐ€ ๋‘˜ ๋‹ค ๋ฐ›์„ ์ˆ˜ ์žˆ์Œ.

2026-10-23 (v0.2.20)

English

  • ๐Ÿ”งimprove32 : "Distant Friendship" grace time default changed from 12 s to 10 s (Meadows and Black Forest). A countdown beep now plays every second from 5 s before the stun.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove32 : "๋ฉ€๋ฆฌํ•œ ์šฐ์ •" ์Šคํ„ด๊นŒ์ง€ ๊ธฐ๋ณธ ์‹œ๊ฐ„์„ 12์ดˆ์—์„œ 10์ดˆ๋กœ ๋ณ€๊ฒฝ(๋ชฉ์ดˆ์ง€/๊ฒ€์€์ˆฒ). ์Šคํ„ด 5์ดˆ ์ „๋ถ€ํ„ฐ ๋งค์ดˆ ์นด์šดํŠธ ํšจ๊ณผ์Œ ์žฌ์ƒ.

2026-10-23 (v0.2.19)

English

  • ๐Ÿ”งimprove31 : Clarified the bossLevel description (config, tier JSON, README): it is the final boss level (absolute value), not a bonus added to the base level.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove31 : bossLevel ์„ค๋ช…(์ปจํ”ผ๊ทธ/ํ‹ฐ์–ด JSON/README)์„ ์ •์ •: ๊ธฐ๋ณธ ๋ ˆ๋ฒจ์— ๋”ํ•ด์ง€๋Š” ์ถ”๊ฐ€๋ถ„์ด ์•„๋‹ˆ๋ผ ๋ณด์Šค ์ตœ์ข… ๋ ˆ๋ฒจ(์ ˆ๋Œ€๊ฐ’)์ž„์„ ๋ช…์‹œ.

2026-10-23 (v0.2.18)

English

  • ๐Ÿ”งimprove30 : "Distant Friendship" options are now configured per biome (Meadows and Black Forest each have their own section) and every Rift uses the values of its own biome.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove30 : "๋ฉ€๋ฆฌํ•œ ์šฐ์ •" ์˜ต์…˜์„ ๋ฐ”์ด์˜ด๋ณ„(๋ชฉ์ดˆ์ง€/๊ฒ€์€์ˆฒ ๊ฐ๊ฐ์˜ ์„น์…˜)๋กœ ๋ถ„๋ฆฌ, ๊ฐ ๊ท ์—ด์ด ์ž๊ธฐ ๋ฐ”์ด์˜ด์˜ ๊ฐ’์œผ๋กœ ๋”ฐ๋กœ ๋™์ž‘.

2026-10-23 (v0.2.17)

English

  • ๐Ÿ†•new10 : New 2-person party gimmick "Distant Friendship" (all Rifts). Both players get chain-lightning VFX on all four sides, linked by a line with the distance shown above each end. If the two stay closer than 10 m for 12 s in a row, both are stunned for 2 s and take 15% of their own max HP (boss-distance damage reduction applies). A countdown above both heads shows the seconds left. Distance, grace time, stun time, damage % and on/off are configurable (Meadows section).

ํ•œ๊ตญ์–ด

  • ๐Ÿ†•new10 : 2์ธ ํŒŒํ‹ฐ ์‹ ๊ทœ ๊ธฐ๋ฏน "๋ฉ€๋ฆฌํ•œ ์šฐ์ •"(๋ชจ๋“  ๊ท ์—ด). ๋‘ ์‚ฌ๋žŒ ์บ๋ฆญํ„ฐ ์•ž/๋’ค/์ขŒ/์šฐ์— ์ฒด์ธ๋ผ์ดํŠธ๋‹ VFX๊ฐ€ ๋ถ™๊ณ , ๋‘˜ ์‚ฌ์ด๋ฅผ ์„ ์œผ๋กœ ์—ฐ๊ฒฐํ•ด ๊ฐ์ž ์ชฝ ์œ„์— ๊ฑฐ๋ฆฌ๋ฅผ ํ‘œ์‹œ. 10m ๋ฏธ๋งŒ์œผ๋กœ 12์ดˆ ์—ฐ์† ๋ถ™์–ด ์žˆ์œผ๋ฉด ๋‘˜ ๋‹ค 2์ดˆ ์Šคํ„ด + ์ž์‹ ์˜ ์ตœ๋Œ€ ์ฒด๋ ฅ 15% ํ”ผํ•ด(๋ณด์Šค ๊ฑฐ๋ฆฌ๋ณ„ ๊ฐ์†Œ ์ ์šฉ). ๋‘ ์บ๋ฆญํ„ฐ ๋จธ๋ฆฌ ์œ„์— ์Šคํ„ด๊นŒ์ง€ ๋‚จ์€ ์ดˆ ์นด์šดํŠธ ํ‘œ์‹œ. ๊ฑฐ๋ฆฌ/์œ ์˜ˆ ์‹œ๊ฐ„/์Šคํ„ด ์‹œ๊ฐ„/ํ”ผํ•ด%/์ผœ๊ธฐยท๋„๊ธฐ๋Š” ์ปจํ”ผ๊ทธ(๋ชฉ์ดˆ์ง€ ์„น์…˜)์—์„œ ์กฐ์ ˆ.

2026-10-22 (v0.2.16)

English

  • โœ…fix18 : The "already used this Rift today" message no longer shows the raw translation key (e.g. [rift_tier_meadows]); the Rift name part was removed from the message in all 9 languages.

ํ•œ๊ตญ์–ด

  • โœ…fix18 : "์˜ค๋Š˜์€ ์ด๋ฏธ ์ด ๊ท ์—ด์„ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค" ๋ฉ”์‹œ์ง€์— ๋ฒˆ์—ญ ํ‚ค([rift_tier_meadows])๊ฐ€ ๊ทธ๋Œ€๋กœ ๋ณด์ด๋˜ ๋ฌธ์ œ ์ˆ˜์ •, 9๊ฐœ ์–ธ์–ด ๋ชจ๋‘ ๊ท ์—ด ์ด๋ฆ„ ๋ถ€๋ถ„์„ ์ œ๊ฑฐ.

2026-10-22 (v0.2.15)

English

  • ๐Ÿ”งimprove29 : Black Forest wave timings changed: floor 2 now spawns at 0/100/120s, floor 3 at 0/120/160s.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove29 : ๊ฒ€์€์ˆฒ ์›จ์ด๋ธŒ ์‹œ๊ฐ„ ๋ณ€๊ฒฝ: 2์ธต 0/100/120์ดˆ, 3์ธต 0/120/160์ดˆ.

2026-10-22 (v0.2.14)

English

  • โœจnew8 : The challenger record board now has a Duo side on its back (names of both players + clear time, no job). The front stays Solo, and each side is only shown when viewed from that side, so the mirrored text is gone.
  • ๐Ÿ”งimprove28 : 2-player party clears are now recorded on the Duo board (fastest time per pair).
  • โœ…fix17 : README now states that the Black Forest Rift is also playable.

ํ•œ๊ตญ์–ด

  • โœจnew8 : ๋„์ „์ž ๊ธฐ๋ก ๊ฒŒ์‹œํŒ ๋’ท๋ฉด์— 2์ธ ๊ธฐ๋กํŒ ์ถ”๊ฐ€(๋‘ ์‚ฌ๋žŒ ์ด๋ฆ„ + ๊ณต๋žต ์‹œ๊ฐ„, ์ง์—… ์—†์Œ). ์•ž๋ฉด์€ 1์ธ ๊ธฐ๋ก์ด๋ฉฐ, ๋ณด๋Š” ๋ฐฉํ–ฅ์˜ ๋ฉด๋งŒ ๋ณด์—ฌ ๋’ค์ง‘ํ˜€ ๋ณด์ด๋˜ ๊ธ€์”จ๊ฐ€ ์‚ฌ๋ผ์ง.
  • ๐Ÿ”งimprove28 : 2์ธ ํŒŒํ‹ฐ ํด๋ฆฌ์–ด ๊ธฐ๋ก์ด 2์ธ ๊ธฐ๋กํŒ์— ๋“ฑ๋ก๋จ(๊ฐ™์€ ๋‘ ์‚ฌ๋žŒ์€ ๊ฐ€์žฅ ๋น ๋ฅธ ๊ธฐ๋ก๋งŒ).
  • โœ…fix17 : README์— ๊ฒ€์€์ˆฒ ๊ท ์—ด๋„ ํ”Œ๋ ˆ์ด ๊ฐ€๋Šฅํ•˜๋‹ค๊ณ  ๋ฐ˜์˜.

2026-10-22 (v0.2.13)

English

  • ๐Ÿ”งimprove27 : Added a diagnostic log (every 5s) of the Rift boss AI state (target/alerted/sleeping/movement) to find out why the Elder boss appears to stand still.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove27 : ์—˜๋” ๋ณด์Šค๊ฐ€ ์ œ์ž๋ฆฌ์— ์„œ ์žˆ๋Š” ์›์ธ์„ ์ฐพ๊ธฐ ์œ„ํ•ด ๋ณด์Šค AI ์ƒํƒœ(ํƒ€๊ฒŸ/๊ฒฝ๊ณ„/์ˆ˜๋ฉด/์ด๋™๋Ÿ‰)๋ฅผ 5์ดˆ๋งˆ๋‹ค ๋‚จ๊ธฐ๋Š” ์ง„๋‹จ ๋กœ๊ทธ ์ถ”๊ฐ€.

2026-10-22 (v0.2.12)

English

  • ๐Ÿ”งimprove26 : Running and jumping no longer consume stamina inside a Rift (other stamina costs and everything outside the Rift are unchanged).

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove26 : ๊ท ์—ด ์•ˆ์—์„œ ๋‹ฌ๋ฆฌ๊ธฐ์™€ ์ ํ”„๊ฐ€ ์Šคํƒœ๋ฏธ๋‚˜๋ฅผ ์†Œ๋ชจํ•˜์ง€ ์•Š๋„๋ก ๊ฐœ์„ (๋‹ค๋ฅธ ์Šคํƒœ๋ฏธ๋‚˜ ์†Œ๋ชจ์™€ ๊ท ์—ด ๋ฐ–์€ ๊ทธ๋Œ€๋กœ).

2026-10-22 (v0.2.11)

English

  • ๐Ÿ”งimprove25 : Challenger record boards (Meadows, Black Forest) now keep only the fastest clear time per character; slower runs are not recorded and old duplicate rows are collapsed on load.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove25 : ๋„์ „์ž ๊ธฐ๋ก ๊ฒŒ์‹œํŒ(๋ชฉ์ดˆ์ง€, ๊ฒ€์€์ˆฒ)์— ๊ฐ™์€ ์บ๋ฆญํ„ฐ๋Š” ๊ฐ€์žฅ ๋น ๋ฅธ ๊ณต๋žต ์‹œ๊ฐ„ ํ•˜๋‚˜๋งŒ ๊ธฐ๋ก๋˜๋„๋ก ๊ฐœ์„ (๋А๋ฆฐ ๊ธฐ๋ก์€ ๋“ฑ๋ก ์•ˆ ๋จ, ๊ธฐ์กด ์ค‘๋ณต ๊ธฐ๋ก์€ ๋กœ๋“œ ์‹œ ์ •๋ฆฌ).

2026-10-22 (v0.2.10)

English

  • ๐Ÿ”งimprove24 : Respawning inside a Rift now restores health, stamina and eitr to 100%.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove24 : ๊ท ์—ด ์•ˆ์—์„œ ์ฃฝ๊ณ  ๋ถ€ํ™œํ•  ๋•Œ ์ฒด๋ ฅ, ์Šคํƒœ๋ฏธ๋‚˜, ์—์ดํŠธ๋ฅด๊ฐ€ 100% ํšŒ๋ณต๋˜๋„๋ก ๊ฐœ์„ .

2026-10-22 (v0.2.9)

English

  • โœ…fix16 : The Meadows Rift now requires 2 Eikthyr Trophies to open (it opened with 1 before), matching the altar hover text.

ํ•œ๊ตญ์–ด

  • โœ…fix16 : ๋ชฉ์ดˆ์ง€ ๊ท ์—ด์ด ์—์ดํฌ์‰ฌ๋ฅด ํŠธ๋กœํ”ผ 1๊ฐœ๋กœ ์—ด๋ฆฌ๋˜ ๋ฌธ์ œ๋ฅผ ์ˆ˜์ •, ์ œ๋‹จ ์•ˆ๋‚ด๋ฌธ๊ตฌ๋Œ€๋กœ 2๊ฐœ๊ฐ€ ํ•„์š”ํ•˜๋„๋ก ๋ณ€๊ฒฝ.

2026-10-22 (v0.2.8)

English

  • ๐Ÿ”งimprove23 : Wave-clear heal now also restores stamina and eitr to 100% (same healOnWaveClear option).

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove23 : ์›จ์ด๋ธŒ ์ข…๋ฃŒ ํšŒ๋ณต ์‹œ ์Šคํƒœ๋ฏธ๋‚˜์™€ ์—์ดํŠธ๋ฅด๋„ 100% ํšŒ๋ณต(๊ธฐ์กด healOnWaveClear ์˜ต์…˜์œผ๋กœ ํ•จ๊ป˜ ์ œ์–ด).

2026-10-22 (v0.2.7)

English

  • โœ…fix14 : The Rift gateway now spawns 2m lower than before, relative to the altar top.
  • โœ…fix15 : The Rift gateway no longer drops portal materials when it disappears.

ํ•œ๊ตญ์–ด

  • โœ…fix14 : ๊ท ์—ด ๊ฒŒ์ดํŠธ์›จ์ด๊ฐ€ ์ œ๋‹จ ์œ—๋ฉด ๊ธฐ์ค€ ์ด์ „๋ณด๋‹ค 2m ๋‚ฎ๊ฒŒ ์ƒ์„ฑ๋˜๋„๋ก ์ˆ˜์ •.
  • โœ…fix15 : ๊ท ์—ด ๊ฒŒ์ดํŠธ์›จ์ด๊ฐ€ ์‚ฌ๋ผ์งˆ ๋•Œ ํฌํƒˆ ์žฌ๋ฃŒ๊ฐ€ ๋“œ๋ž๋˜์ง€ ์•Š๋„๋ก ์ˆ˜์ •.

2026-10-21 (v0.2.6)

English

  • ๐Ÿ”งimprove22 : The "boss already defeated" requirement to open a Rift is now per character instead of per world. Boss kills are recorded on the server (config/Rift/bosskills.txt) for every character that sees the vanilla boss die; characters who defeated the boss before this version must defeat it once more.
  • ๐Ÿ”งimprove21 : Gateway/altar denial messages, return countdown, abandon-stone guide, boss taunts and "Next wave" texts are now localized in all 9 languages (ko, en, ru, de, pt_BR, zh-cn, ja, vi, cz).
  • โœจnew7 : Challenger record board (solo TOP10: rank / name / job / clear time) now stands next to every boss altar. Job is shown only when CaptainSkillTree is installed.
  • โœ…fix13 : The Elder (Black Forest) altar now shows "The Elder Trophy x2 - Open Rift" on hover, same as the Meadows altar.
  • ๐Ÿ”งimprove20 : Black Forest floors 1-3 now spawn in 3 timed waves (floor 1 at 0/40/80s, floor 2 at 0/80/100s, floor 3 at 0/100/120s; Greydwarf added) like Meadows, so the "Next wave" countdown shows.
  • ๐Ÿ”งimprove19 : Black Forest: wave 1 Greydwarf_Elite 3, wave 2 Bjorn 2, wave 3 Troll 2.
  • ๐Ÿ”งimprove18 : Wave monsters now spawn clustered together (new spawn.clusterRadius, default 6m) instead of scattered across the arena.
  • ๐Ÿ”งimprove17 : Split-spawned children (MonsterModifiers) are now tracked; the next floor/boss appears only after all of them are dead.
  • ๐Ÿ”งimprove16 : Rift monster size is now locked to the cap every frame from spawn (no more oversized-then-shrinking from Elite size / CLLC recalculation).
  • ๐Ÿ”งimprove15 : Black Forest waves changed: wave 1 = Greydwarf_Elite x2, wave 2 = Elite + Bjorn + Shaman, wave 3 = Troll + Bjorn + Shaman; boss level 3.
  • ๐Ÿ”งimprove14 : Config is now server-authoritative. Local F1 edits on clients are reverted to the server value; only admin edits (sent to and verified by the server) or host edits are applied and synced. Config sync RPCs from non-server senders are ignored.
  • ๐Ÿ”งimprove13 : Wave-clear heal aura now copies the Paladin skill method exactly (one aura created, then cloned to head/right shoulder).
  • โœจnew6 : Players are fully healed (100%) at the end of every wave in all biome Rifts. General F1 option healOnWaveClear (default ON). With CaptainSkillTree installed, the Paladin heal VFX/SFX plays on each healed character.
  • ๐Ÿ”งimprove12 : Black Forest wave levels set to 1/2/3 (added on top of the monster base level) and boss level to 6.
  • ๐Ÿ”งimprove11 : Black Forest wave monster levels are now fixed values (wave 1: 13, wave 2: 15, wave 3: 19); F1 level entries are exposed for fixed levels too.
  • โœ…fix12 : Fixed NullReferenceException spam from CLLC on Rift monster spawn; CLLC extra effects/infusion are now reset after being applied instead of skipping the call.
  • ๐Ÿ”งimprove10 : Black Forest wave monster levels restored (+5): floor 1: 11-15, floor 2: 13-18, floor 3: 15-20.
  • โœ…improve9 : Inside a Rift, CLLC no longer applies size growth, extra effects (Aggressive/Splitting etc.) or infusion flames to monsters; levels come only from the Rift config.
  • โœ…new5 : Black Forest F1 config: per-wave monster level/levelMax and Ground Eruption boss-foot radius, player-foot radius and damage per phase. Skeleton removed from floor 2.
  • ๐Ÿ”งimprove8 : Black Forest wave monster levels lowered by 5 (floor 1: 6-10, floor 2: 8-13, floor 3: 10-15).
  • โœ…fix11 : Fixed Rift monsters spawning bigger than the 2x cap (MonsterModifiers Elite size stacked on top) and shrinking after being hit; total size is now clamped to the cap shortly after spawn.
  • ๐Ÿ”งimprove7 : Ground Eruption circles under players are now smaller (playerRadius 5m); the circle under the boss keeps radius 8m.
  • โœ…new4 : Added general config for distance-based damage reduction on boss skills (wave/ground), default <8m 50%, 8-13m 35%, 13-20m 20% (editable in General config).
  • โœ…improve6 : Ground Eruption now fills the circle from the center to the rim from light to dark green, with a more impactful burst sound.
  • โœ…fix10 : Elder stomp cast now fires the real animator trigger (stomp0/stomp1) instead of the non-existent 'stomp'.
  • โœ…fix9 : Ground Eruption now auto-detects the Elder's own stomp animation (no longer uses Eikthyr's trigger), fills from the center outward, and plays a charge-up sound followed by a burst sound.
  • โœ…new3 : Added the Rift Elder boss skill 'Ground Eruption' (green expanding ground circles under the boss and players, explode after a delay; phase 1 at 75% HP, phase 2 at 50% HP with extra circles and 20% faster burst; all values in 02_blackforest.json).
  • โœ…new2 : Level-based monster size inside a Rift is now capped at 2x the original size (Spawn.maxSizeMultiplier, 0 = no cap).
  • โœ…new1 : Added the Black Forest rift (offer 2 Elder trophies at the Elder altar): 3 wave floors + Rift Elder boss floor, stone arena, per-wave monster level ranges (levelMax).
  • โœ…fix8 : CLLC's level-based size increase is now blocked for the Rift Eikthyr boss.
  • โœ…fix7 : Rift boss HP now = vanilla base HP x boss level x bossHealthPercent; default boss level is 6 (7500 HP).
  • โœ…improve1 : Default Rift boss (Eikthyr) level is now 1 (Meadows bossLevel).
  • โœ…improve1 : Default Eikthyr boss level is now 1 (Meadows bossLevel).
  • โœ…fix6 : Fixed the first respawn in a Rift sometimes staying on the floor; the 10 m position is re-applied only during the first 0.5 seconds (so falling is not interrupted).
  • โœ…fix5 : Respawn invulnerability is no longer cancelled when monsters push you; only your own movement input or attacking cancels it.
  • โœ…fix4 : Respawn position is now set instantly instead of via the delayed teleport, so you no longer appear on the floor first.
  • โœ…fix3 : Added a safety re-teleport 10 m above the floor if the respawn position is overridden, plus a diagnostic log.
  • โœ…fix2 : Respawn inside a Rift now places you 10 m above the arena floor, and invulnerability stays active while falling.
  • โœ…new2 : Rift arenas (floor, walls, stone, bed) and items dropped inside are now removed once they are 2 in-game days old and nobody is inside.
  • โœ…fix1 : Fixed players sometimes respawning below the arena floor and falling; respawn now snaps to the floor and corrects a fall during the invulnerability window.
  • โœ…new1 : Dying inside a Rift no longer resets your food or buffs/potions (incl. resistance potions) (Lives.keepBuffsOnDeath, default on); skills are kept via Lives.blockSkillLoss (default on); they carry over after respawn.
  • โœ…improve6 : General config order fixed so Rift is listed above Admin; Meadows waveDamage1~6 renamed to RingWaveDamage1~6 (values saved under the old names revert to defaults).
  • โœ…improve1 : General config entries renamed: "enabled" -> "Rift" (still first), "adminBypassEnabled" -> "Admin", "cooldownDays" -> "Rift_CooldownDays" (values previously set under the old names revert to defaults).
  • โœ…improve2 : Wired the previously unused Spawn/Lives settings (globalMaxAlive, waveClearDelaySeconds, spawnInvulnSeconds, useVanillaLevelScaling, perPlayer, keepItemsOnDeath, createTombstone, blockSkillLoss, pauseWaveOnAllDead, respawnDelaySeconds, respawnInvulnSeconds, respawnPushRadius).
  • โœ…improve3 : Meadows boss bossHealth (absolute) replaced by bossHealthPercent 250 / bossDamagePercent 170 / bossDamageReducePercent 15, relative to vanilla base stats (level not applied).
  • โœ…improve4 : Config sync from the host is now sent once after the F1 window is closed (no dropped changes).
  • โœ…improve5 : Gateway color cycle only updates when a player is near; arena item cleanup uses OverlapSphere within the arena radius; wave skill hit code merged into one helper.

ํ•œ๊ตญ์–ด

  • ๐Ÿ”งimprove22 : ๊ท ์—ด์„ ์—ด๊ธฐ ์œ„ํ•œ "๋ณด์Šค ์ฒ˜์น˜" ์กฐ๊ฑด์„ ์›”๋“œ ๊ธฐ์ค€์—์„œ ์บ๋ฆญํ„ฐ(๊ฐœ์ธ) ๊ธฐ์ค€์œผ๋กœ ๋ณ€๊ฒฝ. ์ฒ˜์น˜ ๊ธฐ๋ก์€ ์„œ๋ฒ„(config/Rift/bosskills.txt)์— ์ €์žฅ๋˜๋ฉฐ, ๋ฐ”๋‹๋ผ ๋ณด์Šค ์‚ฌ๋ง์„ ์ง€์ผœ๋ณธ ์บ๋ฆญํ„ฐ๋ณ„๋กœ ๊ธฐ๋ก๋จ. ์ด ๋ฒ„์ „ ์ด์ „์— ์ฒ˜์น˜ํ•œ ์บ๋ฆญํ„ฐ๋Š” ๋ณด์Šค๋ฅผ ํ•œ ๋ฒˆ ๋” ์žก์•„์•ผ ํ•จ.
  • ๐Ÿ”งimprove21 : ๊ฒŒ์ดํŠธ์›จ์ด/์ œ๋‹จ ์ž…์žฅ ๊ฑฐ๋ถ€ ๋ฉ”์‹œ์ง€, ๊ท€ํ™˜ ์นด์šดํŠธ๋‹ค์šด, ํฌ๊ธฐ์„ ์•ˆ๋‚ด, ๋ณด์Šค ๋Œ€์‚ฌ, "๋‹ค์Œ ์›จ์ด๋ธŒ" ๋ฌธ๊ตฌ๋ฅผ 9๊ฐœ ์–ธ์–ด(ko, en, ru, de, pt_BR, zh-cn, ja, vi, cz)๋กœ ์ง€์›.
  • โœจnew7 : ๋ชจ๋“  ๋ณด์Šค ์ œ๋‹จ ์˜†์— ๋„์ „์ž ๊ธฐ๋ก ๊ฒŒ์‹œํŒ ์ถ”๊ฐ€(1์ธ TOP10: ์ˆœ์œ„/์ด๋ฆ„/์ง์—…/๊ณต๋žต์‹œ๊ฐ„). ์ง์—…์€ ์บกํ‹ด์Šคํ‚ฌํŠธ๋ฆฌ ์„ค์น˜ ์‹œ์—๋งŒ ํ‘œ์‹œ.
  • โœ…fix13 : ์—˜๋”(๊ฒ€์€์ˆฒ) ์ œ๋‹จ์—๋„ ๋ชฉ์ดˆ์ง€ ์ œ๋‹จ์ฒ˜๋Ÿผ "์—˜๋” ํŠธ๋กœํ”ผx2 ๊ท ์—ด์˜คํ”ˆ" ํ˜ธ๋ฒ„ ๋ฌธ๊ตฌ๊ฐ€ ํ‘œ์‹œ๋˜๋„๋ก ์ˆ˜์ •.
  • ๐Ÿ”งimprove20 : ๊ฒ€์€์ˆฒ 1~3์ธต์„ ๋ชฉ์ดˆ์ง€์ฒ˜๋Ÿผ 3์›จ์ด๋ธŒ(1์ธต 0/40/80์ดˆ, 2์ธต 0/80/100์ดˆ, 3์ธต 0/100/120์ดˆ, ๊ทธ๋ ˆ์ด๋“œ์›Œํ”„ ์ถ”๊ฐ€)๋กœ ๋‚˜๋ˆ  ์Šคํฐํ•ด์„œ "๋‹ค์Œ ์›จ์ด๋ธŒ" ์นด์šดํŠธ๊ฐ€ ํ‘œ์‹œ๋˜๋„๋ก ๋ณ€๊ฒฝ.
  • ๐Ÿ”งimprove19 : ๊ฒ€์€์ˆฒ: 1์›จ์ด๋ธŒ ์—˜๋ฆฌํŠธ 3๋งˆ๋ฆฌ, 2์›จ์ด๋ธŒ ๋น„์š˜ 2๋งˆ๋ฆฌ, 3์›จ์ด๋ธŒ ํŠธ๋กค 2๋งˆ๋ฆฌ.
  • ๐Ÿ”งimprove18 : ์›จ์ด๋ธŒ ๋ชฌ์Šคํ„ฐ๋ฅผ ์•„๋ ˆ๋‚˜ ์ „์ฒด์— ํฉ๋ฟŒ๋ฆฌ์ง€ ์•Š๊ณ  ํ•œ ๊ตฐ์ง‘์œผ๋กœ ๊ฐ€๊น๊ฒŒ ์†Œํ™˜(spawn.clusterRadius, ๊ธฐ๋ณธ 6m).
  • ๐Ÿ”งimprove17 : ๋ชฌ์Šคํ„ฐ์†์„ฑ ๋ถ„์—ด๋กœ ์ƒ๊ธด ์ƒˆ๋ผ๋„ ์ถ”์ ํ•ด, ์ „๋ถ€ ์ฃฝ์–ด์•ผ ๋‹ค์Œ ์ธต/๋ณด์Šค๊ฐ€ ๋“ฑ์žฅ.
  • ๐Ÿ”งimprove16 : ๊ท ์—ด ๋ชฌ์Šคํ„ฐ ํฌ๊ธฐ๋ฅผ ์†Œํ™˜ ์‹œ์ ๋ถ€ํ„ฐ ๋งค ํ”„๋ ˆ์ž„ ์ƒํ•œ์œผ๋กœ ๊ณ ์ •(์ •์˜ˆ ํฌ๊ธฐ/CLLC ์žฌ๊ณ„์‚ฐ์œผ๋กœ ์ปค์กŒ๋‹ค ์ค„์–ด๋“œ๋Š” ํ˜„์ƒ ์ œ๊ฑฐ).
  • ๐Ÿ”งimprove15 : ๊ฒ€์€์ˆฒ ์›จ์ด๋ธŒ ๋ณ€๊ฒฝ: 1์›จ์ด๋ธŒ ๊ทธ๋ ˆ์ด๋“œ์›Œํ”„ ์—˜๋ฆฌํŠธ 2๋งˆ๋ฆฌ, 2์›จ์ด๋ธŒ ์—˜๋ฆฌํŠธ+๋น„์š˜+์ƒค๋จผ, 3์›จ์ด๋ธŒ ํŠธ๋กค+๋น„์š˜+์ƒค๋จผ, ๋ณด์Šค ๋ ˆ๋ฒจ 3.
  • ๐Ÿ”งimprove14 : Config๋ฅผ ์„œ๋ฒ„ ๊ถŒ์œ„๋กœ ๋ณ€๊ฒฝ. ํด๋ผ์ด์–ธํŠธ F1 ๋กœ์ปฌ ์ˆ˜์ •์€ ์„œ๋ฒ„ ๊ฐ’์œผ๋กœ ๋˜๋Œ๋ฆฌ๊ณ , ๊ด€๋ฆฌ์ž ์ˆ˜์ •(์„œ๋ฒ„๊ฐ€ ๊ฒ€์ฆ) ๋˜๋Š” ํ˜ธ์ŠคํŠธ ์ˆ˜์ •๋งŒ ์ ์šฉยท๋™๊ธฐํ™”. ์„œ๋ฒ„๊ฐ€ ์•„๋‹Œ ๋ฐœ์‹ ์ž์˜ Config ๋™๊ธฐํ™” RPC๋Š” ๋ฌด์‹œ.
  • ๐Ÿ”งimprove13 : ์›จ์ด๋ธŒ ์ข…๋ฃŒ ํž ์˜ค๋ผ๋ฅผ ์„ฑ๊ธฐ์‚ฌ ์Šคํ‚ฌ ๋ฐฉ์‹๊ณผ ๋™์ผํ•˜๊ฒŒ ๋ณ€๊ฒฝ(์˜ค๋ผ 1๊ฐœ ์ƒ์„ฑ ํ›„ ๋จธ๋ฆฌ/์˜ค๋ฅธ์ชฝ ์–ด๊นจ๋กœ ๋ณต์ œ).
  • โœจnew6 : ๋ชจ๋“  ๋ฐ”์ด์˜ด ๊ท ์—ด์—์„œ ์›จ์ด๋ธŒ๊ฐ€ ๋๋‚  ๋•Œ๋งˆ๋‹ค ํ”Œ๋ ˆ์ด์–ด ์ฒด๋ ฅ์„ 100% ํšŒ๋ณต. General F1 ์˜ต์…˜ healOnWaveClear(๊ธฐ๋ณธ ON). ์บกํ‹ด์Šคํ‚ฌํŠธ๋ฆฌ ์„ค์น˜ ์‹œ ํšŒ๋ณต๋œ ์บ๋ฆญํ„ฐ๋งˆ๋‹ค ์„ฑ๊ธฐ์‚ฌ ํž VFX/์‚ฌ์šด๋“œ ์žฌ์ƒ.
  • ๐Ÿ”งimprove12 : ๊ฒ€์€์ˆฒ ์›จ์ด๋ธŒ ๋ ˆ๋ฒจ์„ 1/2/3(๋ชฌ์Šคํ„ฐ ๊ธฐ๋ณธ ๋ ˆ๋ฒจ์— ๋”ํ•ด์ง), ๋ณด์Šค ๋ ˆ๋ฒจ์„ 6์œผ๋กœ ๋ณ€๊ฒฝ.
  • ๐Ÿ”งimprove11 : ๊ฒ€์€์ˆฒ ์›จ์ด๋ธŒ ๋ชฌ์Šคํ„ฐ ๋ ˆ๋ฒจ์„ ์ง€์ •๊ฐ’์œผ๋กœ ๋ณ€๊ฒฝ(์›จ์ด๋ธŒ1 13, ์›จ์ด๋ธŒ2 15, ์›จ์ด๋ธŒ3 19). F1์—์„œ ๊ณ ์ • ๋ ˆ๋ฒจ๋„ ์กฐ์ • ๊ฐ€๋Šฅ.
  • โœ…fix12 : ๊ท ์—ด ๋ชฌ์Šคํ„ฐ ์Šคํฐ ์‹œ CLLC์—์„œ NullReferenceException์ด ๋ฐ˜๋ณต๋˜๋˜ ๋ฌธ์ œ ์ˆ˜์ •. CLLC ๋ถ€๊ฐ€ํšจ๊ณผ/์†์„ฑ์€ ํ˜ธ์ถœ์„ ๊ฑด๋„ˆ๋›ฐ์ง€ ์•Š๊ณ  ์ ์šฉ ์งํ›„ ์ดˆ๊ธฐํ™”.
  • ๐Ÿ”งimprove10 : ๊ฒ€์€์ˆฒ ์›จ์ด๋ธŒ ๋ชฌ์Šคํ„ฐ ๋ ˆ๋ฒจ์„ +5 ์›๋ณต(1์ธต 11~15, 2์ธต 13~18, 3์ธต 15~20).
  • โœ…improve9 : ๊ท ์—ด ์•ˆ์—์„œ๋Š” CLLC์˜ ํฌ๊ธฐ ์ฆ๊ฐ€, ๋ถ€๊ฐ€ํšจ๊ณผ(Aggressive/Splitting ๋“ฑ), ์†์„ฑ ๋ถˆ๊ฝƒ์„ ๋ชฌ์Šคํ„ฐ์— ์ ์šฉํ•˜์ง€ ์•Š์Œ. ๋ ˆ๋ฒจ์€ ๊ท ์—ด ์„ค์ • ๊ฐ’๋งŒ ์‚ฌ์šฉ.
  • โœ…new5 : ๊ฒ€์€์ˆฒ F1 ์„ค์ • ์ถ”๊ฐ€: ์›จ์ด๋ธŒ๋ณ„ ๋ชฌ์Šคํ„ฐ ๋ ˆ๋ฒจ/์ตœ๋Œ€ ๋ ˆ๋ฒจ, ๋•… ํญ๋ฐœ ๋ณด์Šค ๋ฐœ๋ฐ‘ยท์œ ์ € ๋ฐœ๋ฐ‘ ๋ฒ”์œ„์™€ ํŽ˜์ด์ฆˆ๋ณ„ ๋ฐ๋ฏธ์ง€. 2์ธต์—์„œ ์Šค์ผˆ๋ ˆํ†ค ์ œ๊ฑฐ.
  • ๐Ÿ”งimprove8 : ๊ฒ€์€์ˆฒ ์›จ์ด๋ธŒ ๋ชฌ์Šคํ„ฐ ๋ ˆ๋ฒจ์„ 5์”ฉ ๋‚ฎ์ถค(1์ธต 6~10, 2์ธต 8~13, 3์ธต 10~15).
  • โœ…fix11 : ๊ท ์—ด ๋ชฌ์Šคํ„ฐ๊ฐ€ MonsterModifiers ์ •์˜ˆ ํฌ๊ธฐ๊ฐ€ ๊ฒน์ณ 2๋ฐฐ ์ƒํ•œ๋ณด๋‹ค ํฌ๊ฒŒ ๋‚˜์™”๋‹ค๊ฐ€ ํ”ผ๊ฒฉ ํ›„ ์ค„์–ด๋“ค๋˜ ๋ฌธ์ œ๋ฅผ ์ˆ˜์ •(์Šคํฐ ์งํ›„ ์ด ํฌ๊ธฐ๋ฅผ ์ƒํ•œ์œผ๋กœ ๋งž์ถค).
  • ๐Ÿ”งimprove7 : ๊ทธ๋ผ์šด๋“œ ์ด๋Ÿฝ์…˜์˜ ํ”Œ๋ ˆ์ด์–ด ๋ฐœ๋ฐ‘ ์› ํฌ๊ธฐ๋ฅผ 5m๋กœ ์ค„์˜€์Šต๋‹ˆ๋‹ค(playerRadius). ๋ณด์Šค ๋ฐœ๋ฐ‘ ์›์€ 8m ์œ ์ง€.
  • โœ…new4 : ๋ณด์Šค ์Šคํ‚ฌ(์›จ์ด๋ธŒ/๊ทธ๋ผ์šด๋“œ)์— ๋ณด์Šค์™€์˜ ๊ฑฐ๋ฆฌ๋ณ„ ๋ฐ๋ฏธ์ง€ ๊ฐ์†Œ General ์ปจํ”ผ๊ทธ ์ถ”๊ฐ€(๊ธฐ๋ณธ 8m ๋ฏธ๋งŒ 50%, 8~13m 35%, 13~20m 20%, ์ˆ˜์น˜ ์กฐ์ ˆ ๊ฐ€๋Šฅ).
  • โœ…improve6 : ๊ทธ๋ผ์šด๋“œ ์ด๋Ÿฝ์…˜ ์›์ด ์ค‘์•™์—์„œ ๋ฐ”๊นฅ ๋๊นŒ์ง€ ์—ฐํ•œ ์ดˆ๋ก์—์„œ ์ง„ํ•œ ์ดˆ๋ก์œผ๋กœ ์ฑ„์›Œ์ง€๊ณ , ํญ๋ฐœ์Œ์„ ๋” ์ž„ํŒฉํŠธ ์žˆ๊ฒŒ ๋ณ€๊ฒฝ.
  • โœ…fix10 : ์—˜๋” ์Šคํ†ฐํ”„ ์‹œ์ „์ด ์กด์žฌํ•˜์ง€ ์•Š๋Š” 'stomp' ๋Œ€์‹  ์‹ค์ œ Animator ํŠธ๋ฆฌ๊ฑฐ(stomp0/stomp1)๋ฅผ ๋ฐœ๋™ํ•ฉ๋‹ˆ๋‹ค.
  • โœ…fix9 : ๊ทธ๋ผ์šด๋“œ ์ด๋Ÿฝ์…˜์ด ์—์ดํฌ์‰ฌ๋ฅด ํŠธ๋ฆฌ๊ฑฐ ๋Œ€์‹  ์—˜๋” ๊ณ ์œ ์˜ ์Šคํ†ฐํ”„ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ž๋™ ํƒ์ง€ํ•˜๊ณ , ์›์ด ์ค‘์•™์—์„œ ๋ฐ”๊นฅ์œผ๋กœ ์ฐจ์˜ค๋ฅด๋ฉฐ, ์ถฉ์ „์Œ๊ณผ ํญ๋ฐœ์Œ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค.
  • โœ…new3 : ๊ท ์—ด ์—˜๋” ๋ณด์Šค ์Šคํ‚ฌ '๊ทธ๋ผ์šด๋“œ ์ด๋Ÿฝ์…˜' ์ถ”๊ฐ€(๋ณด์Šค/ํ”Œ๋ ˆ์ด์–ด ๋ฐœ๋ฐ‘์— ์ดˆ๋ก ์›์ด ์ƒ๊ธฐ๊ณ  ์‹œ๊ฐ„์ด ์ง€๋‚˜๋ฉด ํญ๋ฐœ. 1ํŽ˜์ด์ฆˆ ์ฒด๋ ฅ 75%, 2ํŽ˜์ด์ฆˆ 50%์—์„œ ์› ์ถ”๊ฐ€ ๋ฐ ํญ๋ฐœ 20% ๋นจ๋ผ์ง, ์ˆ˜์น˜๋Š” 02_blackforest.json).
  • โœ…new2 : ๊ท ์—ด ์•ˆ ๋ชฌ์Šคํ„ฐ์˜ ๋ ˆ๋ฒจ ๋น„๋ก€ ํฌ๊ธฐ ์ฆ๊ฐ€๋ฅผ ์›๋ž˜ ํฌ๊ธฐ์˜ ์ตœ๋Œ€ 2๋ฐฐ๋กœ ์ œํ•œ(Spawn.maxSizeMultiplier, 0์ด๋ฉด ์ œํ•œ ์—†์Œ).
  • โœ…new1 : ๊ฒ€์€์ˆฒ ๊ท ์—ด ์ถ”๊ฐ€(์—˜๋” ์ œ๋‹จ์— ์—˜๋” ํŠธ๋กœํ”ผ 2๊ฐœ): ์›จ์ด๋ธŒ 3๊ฐœ ์ธต + ๊ท ์—ด ์—˜๋” ๋ณด์Šค ์ธต, ๋Œ ์•„๋ ˆ๋‚˜, ์›จ์ด๋ธŒ๋ณ„ ๋ชฌ์Šคํ„ฐ ๋ ˆ๋ฒจ ๋ฒ”์œ„(levelMax).
  • โœ…fix8 : CLLC์˜ ๋ ˆ๋ฒจ ๋น„๋ก€ ํฌ๊ธฐ ์ฆ๊ฐ€๋ฅผ ๊ท ์—ด ์—์ดํฌ์Œ€๋ฅด์—์„œ ์ฐจ๋‹จํ–ˆ์Šต๋‹ˆ๋‹ค.
  • โœ…fix7 : ๊ท ์—ด ๋ณด์Šค ์ฒด๋ ฅ์„ ๋ฐ”๋‹๋ผ ๊ธฐ๋ณธ ์ฒด๋ ฅ x ๋ณด์Šค ๋ ˆ๋ฒจ x bossHealthPercent๋กœ ๊ณ„์‚ฐํ•˜๊ณ  ๊ธฐ๋ณธ ๋ณด์Šค ๋ ˆ๋ฒจ์„ 6์œผ๋กœ ๋ณ€๊ฒฝ(์ฒด๋ ฅ 7500).
  • โœ…improve1 : ๊ท ์—ด ๋ณด์Šค(์—์ดํฌ์Œ€๋ฅด) ๊ธฐ๋ณธ ๋ ˆ๋ฒจ์„ 1๋กœ ๋ณ€๊ฒฝ(Meadows bossLevel).
  • โœ…improve1 : ์—์ดํฌ์Œ€๋ฅด ๋ณด์Šค ๊ธฐ๋ณธ ๋ ˆ๋ฒจ์„ 1๋กœ ๋ณ€๊ฒฝ(Meadows bossLevel).
  • โœ…fix6 : ๊ท ์—ด์—์„œ ์ฒซ ๋ถ€ํ™œ๋งŒ ๋ฐ”๋‹ฅ์— ๋‚จ๋Š” ๋ฌธ์ œ๋ฅผ ์ˆ˜์ •(๋ถ€ํ™œ ํ›„ 0.5์ดˆ ๋™์•ˆ๋งŒ 10m ์œ„ ์œ„์น˜๋ฅผ ์žฌ์ ์šฉ, ๋‚™ํ•˜ ์ค‘์—๋Š” ๊ฐ„์„ญํ•˜์ง€ ์•Š์Œ).
  • โœ…fix5 : ๋ชฌ์Šคํ„ฐ์—๊ฒŒ ๋ฐ€๋ ค ์ด๋™ํ•ด๋„ ๋ถ€ํ™œ ๋ฌด์ ์ด ํ’€๋ฆฌ์ง€ ์•Š๊ณ , ๋ณธ์ธ ์ด๋™ ์ž…๋ ฅ์ด๋‚˜ ๊ณต๊ฒฉ ์‹œ์—๋งŒ ํ•ด์ œ๋ฉ๋‹ˆ๋‹ค.
  • โœ…fix4 : ๋ถ€ํ™œ ์œ„์น˜๋ฅผ ์ง€์—ฐ ํ…”๋ ˆํฌํŠธ ๋Œ€์‹  ์ฆ‰์‹œ ์ง€์ •ํ•ด ๋ฐ”๋‹ฅ์— ๋จผ์ € ๋‚˜ํƒ€๋‚˜์ง€ ์•Š๊ฒŒ ํ–ˆ์Šต๋‹ˆ๋‹ค.
  • โœ…fix3 : ๋ถ€ํ™œ ์œ„์น˜๊ฐ€ ๋ฎ์–ด์“ฐ์ด๋ฉด ๋ฐ”๋‹ฅ ์œ„ 10m๋กœ ํ•œ ๋ฒˆ ๋” ์ด๋™์‹œํ‚ค๋Š” ์•ˆ์ „๋ง๊ณผ ์ง„๋‹จ ๋กœ๊ทธ๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค.
  • โœ…fix2 : ๊ท ์—ด ์•ˆ ๋ถ€ํ™œ ์œ„์น˜๋ฅผ ๋ฐ”๋‹ฅ ์œ„ 10m๋กœ ์˜ฎ๊ธฐ๊ณ , ๋‚™ํ•˜ ์ค‘์—๋„ ๋ฌด์ ์ด ์œ ์ง€๋˜๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค.
  • โœ…new2 : ๊ท ์—ด ์ง€์—ญ(๋ฐ”๋‹ฅ/์™ธ๊ณฝ/ํ‘œ์„/์นจ๋Œ€)๊ณผ ์•ˆ์— ๋–จ์–ด์ง„ ์•„์ดํ…œ์€ ๋งŒ๋“ค์–ด์ง„ ์ง€ ๊ฒŒ์ž„ ๋‚ด 2์ผ์ด ์ง€๋‚˜๊ณ  ์•„๋ฌด๋„ ์—†์œผ๋ฉด ์‚ฌ๋ผ์ง‘๋‹ˆ๋‹ค.
  • โœ…fix1 : ๋ถ€ํ™œ ์‹œ ๊ฐ€๋” ์•„๋ ˆ๋‚˜ ๋ฐ”๋‹ฅ ์•„๋ž˜๋กœ ์†Œํ™˜๋˜์–ด ์ถ”๋ฝํ•˜๋˜ ๋ฌธ์ œ๋ฅผ ์ˆ˜์ •(๋ฐ”๋‹ฅ ์œ„๋กœ ๋ฐฐ์น˜, ๋ฌด์  ์‹œ๊ฐ„ ์ค‘ ์ถ”๋ฝ ์‹œ ์œ„์น˜ ๋ณด์ •).
  • โœ…new1 : ๊ท ์—ด ์•ˆ์—์„œ ์‚ฌ๋งํ•ด๋„ ์Œ์‹, ๋ฒ„ํ”„/๋ฌผ์•ฝ(์ €ํ•ญ ๋ฌผ์•ฝ ํฌํ•จ)์ด ์ดˆ๊ธฐํ™”๋˜์ง€ ์•Š๊ณ (Lives.keepBuffsOnDeath, ๊ธฐ๋ณธ ์ผœ์ง. ์Šคํ‚ฌ ๋ณด์กด์€ Lives.blockSkillLoss, ๊ธฐ๋ณธ ์ผœ์ง) ๋ถ€ํ™œ ํ›„์—๋„ ์œ ์ง€๋ฉ๋‹ˆ๋‹ค.
  • โœ…improve6 : General ์ปจํ”ผ๊ทธ์—์„œ Rift๊ฐ€ Admin ์œ„์— ํ‘œ์‹œ๋˜๋„๋ก ์ˆœ์„œ ๊ณ ์ •, ๋ชฉ์ดˆ์ง€ waveDamage1~6์„ RingWaveDamage1~6์œผ๋กœ ์ด๋ฆ„ ๋ณ€๊ฒฝ(์ด์ „ ์ด๋ฆ„์œผ๋กœ ์ €์žฅ๋œ ๊ฐ’์€ ๊ธฐ๋ณธ๊ฐ’์œผ๋กœ ๋Œ์•„๊ฐ).
  • โœ…improve1 : General ์ปจํ”ผ๊ทธ ํ•ญ๋ชฉ ์ด๋ฆ„ ๋ณ€๊ฒฝ: "enabled" -> "Rift"(๋งจ ์œ„ ์œ ์ง€), "adminBypassEnabled" -> "Admin", "cooldownDays" -> "Rift_CooldownDays"(์ด์ „ ์ด๋ฆ„์œผ๋กœ ์ €์žฅ๋œ ๊ฐ’์€ ๊ธฐ๋ณธ๊ฐ’์œผ๋กœ ๋ณต๊ท€).
  • โœ…improve2 : ์—ฐ๊ฒฐ๋˜์ง€ ์•Š์•˜๋˜ Spawn/Lives ์„ค์ •(globalMaxAlive, waveClearDelaySeconds, spawnInvulnSeconds, useVanillaLevelScaling, perPlayer, keepItemsOnDeath, createTombstone, blockSkillLoss, pauseWaveOnAllDead, respawnDelaySeconds, respawnInvulnSeconds, respawnPushRadius)์„ ๋ชจ๋‘ ์—ฐ๊ฒฐ.
  • โœ…improve3 : ๋ชฉ์ดˆ์ง€ ๋ณด์Šค bossHealth(์ ˆ๋Œ€๊ฐ’)๋ฅผ ๋ฐ”๋‹๋ผ ๊ธฐ๋ณธ๊ฐ’ ๋Œ€๋น„ bossHealthPercent 250 / bossDamagePercent 170 / bossDamageReducePercent 15๋กœ ๊ต์ฒด(๋ ˆ๋ฒจ ๋ฏธ์ ์šฉ).
  • โœ…improve4 : ํ˜ธ์ŠคํŠธ ์ปจํ”ผ๊ทธ ๋™๊ธฐํ™”๋ฅผ F1 ์ฐฝ์„ ๋‹ซ์€ ๋’ค ํ•œ ๋ฒˆ์— ์ „์†ก(๋ณ€๊ฒฝ ๋ˆ„๋ฝ ์—†์Œ).
  • โœ…improve5 : ๊ฒŒ์ดํŠธ์›จ์ด ์ƒ‰ ์ˆœํ™˜์€ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐ€๊นŒ์šธ ๋•Œ๋งŒ ๊ฐฑ์‹ , ์•„๋ ˆ๋‚˜ ์•„์ดํ…œ ์ •๋ฆฌ๋Š” ์•„๋ ˆ๋‚˜ ๋ฐ˜๊ฒฝ OverlapSphere๋กœ ์ œํ•œ, ์›จ์ด๋ธŒ ์Šคํ‚ฌ ํ”ผ๊ฒฉ ์ฝ”๋“œ๋ฅผ ๊ณต์šฉ ํ—ฌํผ๋กœ ํ†ตํ•ฉ.

2026-10-21 (v0.1.31)

English

  • โœ…improve1 : The load message is now printed in cyan on the BepInEx console ("[Rift] Rift <version> Loaded!"), like CaptainAudio.

ํ•œ๊ตญ์–ด

  • โœ…improve1 : ๋กœ๋“œ ์™„๋ฃŒ ๋ฉ”์‹œ์ง€๋ฅผ CaptainAudio์ฒ˜๋Ÿผ BepInEx ์ฝ˜์†”์— ์ฒญ๋ก์ƒ‰์œผ๋กœ ํ‘œ์‹œ("[Rift] Rift <๋ฒ„์ „> Loaded!").

2026-10-21 (v0.1.30)

English

  • โœ…improve1 : Removed the unused RiftSession class and its formatVersion (nothing referenced them).

ํ•œ๊ตญ์–ด

  • โœ…improve1 : ์•„๋ฌด ๊ณณ์—์„œ๋„ ์“ฐ์ด์ง€ ์•Š๋Š” RiftSession ํด๋ž˜์Šค์™€ formatVersion์„ ์ œ๊ฑฐ.

2026-10-21 (v0.1.29)

English

  • โœ…improve1 : "cooldownDays" now lives in the "general" block of rift_global.json; the "session" block and its unused formatVersion are removed.

ํ•œ๊ตญ์–ด

  • โœ…improve1 : "cooldownDays"๋ฅผ rift_global.json์˜ "general" ๋ธ”๋ก์œผ๋กœ ์ด๋™ํ•˜๊ณ , "session" ๋ธ”๋ก๊ณผ ์“ฐ์ด์ง€ ์•Š๋Š” formatVersion์„ ์ œ๊ฑฐ.

2026-10-21 (v0.1.28)

English

  • โœ…improve1 : Removed the unused session options persist, oneSessionPerPlayer and expireDays (config and code).

ํ•œ๊ตญ์–ด

  • โœ…improve1 : ์“ฐ์ด์ง€ ์•Š๋Š” ์„ธ์…˜ ์˜ต์…˜ persist, oneSessionPerPlayer, expireDays๋ฅผ ์ปจํ”ผ๊ทธ์™€ ์ฝ”๋“œ์—์„œ ์‚ญ์ œ.

2026-10-21 (v0.1.27)

English

  • โœ…improve1 : "cooldownDays" moved from the Session section to General (the daily Rift limit). The Session section is removed from the config.
  • โœ…improve2 : Removed the abandon penalty options (punishAbandon, abandonPenalty); abandoning a Rift never had a penalty. Hid the unused persist, oneSessionPerPlayer and expireDays options.

ํ•œ๊ตญ์–ด

  • โœ…improve1 : "cooldownDays"(๊ท ์—ด ํ•˜๋ฃจ ์ œํ•œ)๋ฅผ Session ์„น์…˜์—์„œ General๋กœ ์ด๋™. Session ์„น์…˜์€ ์ปจํ”ผ๊ทธ์—์„œ ์ œ๊ฑฐ.
  • โœ…improve2 : ๊ท ์—ด ํฌ๊ธฐ ํŽ˜๋„ํ‹ฐ ์˜ต์…˜(punishAbandon, abandonPenalty) ์‚ญ์ œ(์›๋ž˜ ํŽ˜๋„ํ‹ฐ ๊ธฐ๋Šฅ ์—†์Œ). ์“ฐ์ด์ง€ ์•Š๋Š” persist, oneSessionPerPlayer, expireDays๋Š” ์ปจํ”ผ๊ทธ์—์„œ ์ˆจ๊น€.

2026-10-21 (v0.1.26)

English

  • โœ…improve1 : Config sections reordered to General, Spawn, Lives, Hell_Difficulty, Meadows, Session. "Tier.meadows" is renamed "Meadows" and "Hell" is renamed "Hell_Difficulty" (values previously set there revert to defaults).
  • โœ…improve2 : Removed the unused Aggro, Party, Rewards, Boss and Integration sections and the Debug section from the config (Debug and Party options deleted; per-character rewards are unchanged).

ํ•œ๊ตญ์–ด

  • โœ…improve1 : ์ปจํ”ผ๊ทธ ์„น์…˜ ์ˆœ์„œ๋ฅผ General, Spawn, Lives, Hell_Difficulty, Meadows, Session์œผ๋กœ ์žฌ๋ฐฐ์น˜. "Tier.meadows"๋Š” "Meadows"๋กœ, "Hell"์€ "Hell_Difficulty"๋กœ ์ด๋ฆ„ ๋ณ€๊ฒฝ(๊ธฐ์กด ์„ค์ •๊ฐ’์€ ๊ธฐ๋ณธ๊ฐ’์œผ๋กœ ๋ณต๊ท€).
  • โœ…improve2 : ์“ฐ์ด์ง€ ์•Š๋Š” Aggro/Party/Rewards/Boss/Integration ์„น์…˜๊ณผ Debug ์„น์…˜์„ ์ปจํ”ผ๊ทธ์—์„œ ์ œ๊ฑฐ(DebugยทParty ์˜ต์…˜์€ ์‚ญ์ œ, ์บ๋ฆญํ„ฐ๋ณ„ ๊ฐœ๋ณ„ ๋ณด์ƒ์€ ๊ทธ๋Œ€๋กœ).

2026-10-21 (v0.1.25)

English

  • โœ…new3 : Boss level is now configurable per tier ("bossLevel" in the tier JSON and under Tier.meadows, Meadows default 15).
  • โœ…improve3 : With CreatureLevelAndLootControl installed, CLLC boss affixes (Sturdy, Twin, Reflective, Summoner, etc.) are stripped from Rift bosses and CLLC boss levels do not override the Rift level.
  • โœ…new1 : The boss wave damage per distance band (6 values, fraction of the player's max HP) is now configurable per tier ("waveDamagePercents" in the tier JSON and "waveDamage1..6" under Tier.meadows, below bossHealth).
  • โœ…improve1 : Removed the success-only "prefab registered" log lines at startup.
  • โœ…improve2 : The "Rift" config section (enabled, adminBypassEnabled) is merged into the top of "General" and the unused "Gateway" section is removed. Values previously set in [Rift] revert to defaults in [General].
  • โœ…new2 : Building and crafting at workbenches are blocked while inside a Rift (CaptainSkillTree skill portal / return portal are also blocked).

ํ•œ๊ตญ์–ด

  • โœ…new3 : ๋ณด์Šค ๋ ˆ๋ฒจ์„ ํ‹ฐ์–ด ์ปจํ”ผ๊ทธ(ํ‹ฐ์–ด JSON "bossLevel", Tier.meadows ์„น์…˜, ๋ชฉ์ดˆ์ง€ ๊ธฐ๋ณธ 15)์—์„œ ์กฐ์ •ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•จ.
  • โœ…improve3 : CreatureLevelAndLootControl ์„ค์น˜ ์‹œ ๊ท ์—ด ๋ณด์Šค์— CLLC ๋ณด์Šค ์ ‘๋ฏธ์‚ฌ(Sturdy/Twin/Reflective/Summoner ๋“ฑ)๊ฐ€ ๋‚จ์ง€ ์•Š๊ฒŒ ์ œ๊ฑฐํ•˜๊ณ  CLLC ๋ณด์Šค ๋ ˆ๋ฒจ์ด ๊ท ์—ด ๋ ˆ๋ฒจ์„ ๋ฎ์ง€ ์•Š๊ฒŒ ํ•จ.
  • โœ…new1 : ๋ณด์Šค ์›จ์ด๋ธŒ์˜ ๊ฑฐ๋ฆฌ ๊ตฌ๊ฐ„๋ณ„ ํ”ผํ•ด์œจ(6๊ฐœ ๊ฐ’, ํ”Œ๋ ˆ์ด์–ด ์ตœ๋Œ€ ์ฒด๋ ฅ ๋น„์œจ)์„ ํ‹ฐ์–ด ์ปจํ”ผ๊ทธ("waveDamagePercents" JSON, Tier.meadows ์„น์…˜์˜ bossHealth ์•„๋ž˜ "waveDamage1~6")์—์„œ ์กฐ์ •ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•จ.
  • โœ…improve1 : ์‹œ์ž‘ ์‹œ ์ถœ๋ ฅ๋˜๋˜ ์„ฑ๊ณต ํ™•์ธ์šฉ "ํ”„๋ฆฌํŒน ๋“ฑ๋ก ์™„๋ฃŒ" ๋กœ๊ทธ๋ฅผ ์ œ๊ฑฐํ•จ.
  • โœ…improve2 : "Rift" ์ปจํ”ผ๊ทธ ์„น์…˜(enabled, adminBypassEnabled)์„ "General" ์ตœ์ƒ๋‹จ์œผ๋กœ ํ•ฉ์น˜๊ณ  ์“ฐ์ด์ง€ ์•Š๋˜ "Gateway" ์„น์…˜์„ ์ œ๊ฑฐํ•จ. ๊ธฐ์กด [Rift]์—์„œ ๋ฐ”๊พผ ๊ฐ’์€ [General]์—์„œ ๊ธฐ๋ณธ๊ฐ’์œผ๋กœ ๋Œ์•„๊ฐ.
  • โœ…new2 : ๊ท ์—ด ์•ˆ์—์„œ ๊ฑด์ถ•๋ฌผ ์„ค์น˜์™€ ์ž‘์—…๋Œ€ ์ œ์ž‘์„ ๊ธˆ์ง€ํ•จ(CaptainSkillTree ์Šคํ‚ฌํฌํƒˆ/๊ท€ํ™˜ํฌํƒˆ๋„ ํ•จ๊ป˜ ๊ธˆ์ง€).

2026-10-21 (v0.1.20)

English

  • โœ…new1 : Only one Rift can be open per altar at a time; trying to open it on an occupied altar shows "Someone else is already in a Rift here" (9 languages) and cancels. Other altars are unaffected.
  • โœ…improve1 : The once-per-day Rift ticket is now consumed when entering the Rift, for both the opener and the party member.

ํ•œ๊ตญ์–ด

  • โœ…new1 : ์ œ๋‹จ 1๊ฐœ๋‹น ๊ท ์—ด์€ ๋™์‹œ์— 1๊ฐœ๋งŒ ์—ด ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ด๋ฏธ ์—ด๋ฆฐ ์ œ๋‹จ์—์„œ ์—ด๋ฉด "์ด๋ฏธ ๋‹ค๋ฅธ ์‚ฌ๋žŒ์ด ๊ท ์—ด ์ง„ํ–‰์ค‘์ž…๋‹ˆ๋‹ค"(9๊ฐœ ์–ธ์–ด) ๋ฉ”์‹œ์ง€์™€ ํ•จ๊ป˜ ์ทจ์†Œ๋จ. ๋‹ค๋ฅธ ์ œ๋‹จ์€ ์˜ํ–ฅ ์—†์Œ.
  • โœ…improve1 : ํ•˜๋ฃจ 1ํšŒ ๊ท ์—ด ์ž…์žฅ๊ถŒ์ด ๊ท ์—ด์— ์ž…์žฅํ•˜๋Š” ์‹œ์ ์— ์—ฐ ์‚ฌ๋žŒ๊ณผ ํŒŒํ‹ฐ์› ๋ชจ๋‘์—๊ฒŒ ์†Œ๋ชจ๋˜๋„๋ก ๋ณ€๊ฒฝ.

2026-10-21 (v0.1.19)

English

  • โœ…new1 : A 2-person party Rift now allows 5 deaths per player (the 6th is an automatic failure) while solo stays at 3 (the 4th fails); both are configurable (Lives: maxDeaths, maxDeathsParty2).

ํ•œ๊ตญ์–ด

  • โœ…new1 : 2์ธ ํŒŒํ‹ฐ ๊ท ์—ด์€ ํ”Œ๋ ˆ์ด์–ด๋‹น ์‚ฌ๋ง 5ํšŒ๊นŒ์ง€ ํ—ˆ์šฉ(6ํšŒ์งธ ์ž๋™ ์‹คํŒจ), ํ˜ผ์ž๋Š” ๊ธฐ์กด๋Œ€๋กœ 3ํšŒ(4ํšŒ์งธ ์‹คํŒจ). ์ปจํ”ผ๊ทธ(Lives: maxDeaths, maxDeathsParty2)๋กœ ์กฐ์ • ๊ฐ€๋Šฅ.

2026-10-21 (v0.1.18)

English

  • โœ…new1 : A Rift can now be opened solo or by a 2-person party (CaptainSkillTree party); a party of 3 or more gets a head-text message and the Rift does not open.
  • โœ…new2 : 2-person Rifts give monsters and boss +50% health, -10% damage taken and +20% attack power, configurable in the new top "General" config section.
  • โœ…new3 : The daily Rift limit now counts for both the opener and the entering party member.
  • โœ…new4 : Boss health is now configurable per tier (Meadows default 7500).
  • โœ…improve1 : The Skill Point coin is now given to the opener and the party member, each on their own character.
  • โœ…improve2 : README now recommends installing CaptainSkillTree and documents the rcoin commands.

ํ•œ๊ตญ์–ด

  • โœ…new1 : ๊ท ์—ด์„ ํ˜ผ์ž ๋˜๋Š” 2์ธ ํŒŒํ‹ฐ(CaptainSkillTree ํŒŒํ‹ฐ)๋กœ ์—ด ์ˆ˜ ์žˆ์œผ๋ฉฐ, 3์ธ ์ด์ƒ ํŒŒํ‹ฐ๋Š” ๋จธ๋ฆฌ ์œ„ ๋ฉ”์‹œ์ง€๊ฐ€ ๋‚˜์˜ค๊ณ  ์—ด๋ฆฌ์ง€ ์•Š์Œ.
  • โœ…new2 : 2์ธ ๊ท ์—ด์€ ๋ชฌ์Šคํ„ฐ/๋ณด์Šค ์ฒด๋ ฅ +50%, ๋ฐ›๋Š” ํ”ผํ•ด -10%, ๊ณต๊ฒฉ๋ ฅ +20%๊ฐ€ ์ ์šฉ๋˜๋ฉฐ ์ƒˆ ์ตœ์ƒ๋‹จ "General" ์ปจํ”ผ๊ทธ ์„น์…˜์—์„œ ์กฐ์ • ๊ฐ€๋Šฅ.
  • โœ…new3 : ํ•˜๋ฃจ 1ํšŒ ๊ท ์—ด ์ œํ•œ์ด ์—ฐ ์‚ฌ๋žŒ๊ณผ ์ž…์žฅํ•œ ํŒŒํ‹ฐ์› ๋ชจ๋‘์—๊ฒŒ ์ ์šฉ๋จ.
  • โœ…new4 : ๋ณด์Šค ์ฒด๋ ฅ์„ ํ‹ฐ์–ด๋ณ„๋กœ ์„ค์ • ๊ฐ€๋Šฅ(๋ชฉ์ดˆ์ง€ ๊ธฐ๋ณธ 7500).
  • โœ…improve1 : ์Šคํ‚ฌํฌ์ธํŠธ ์ฝ”์ธ์„ ์—ฐ ์‚ฌ๋žŒ๊ณผ ํŒŒํ‹ฐ์›์ด ๊ฐ์ž ์ž๊ธฐ ์บ๋ฆญํ„ฐ๋กœ ๋ฐ›๋„๋ก ๋ณ€๊ฒฝ.
  • โœ…improve2 : README์— CaptainSkillTree ์„ค์น˜ ๊ถŒ์žฅ๊ณผ rcoin ๋ช…๋ น์–ด ์„ค๋ช… ์ถ”๊ฐ€.

2026-10-21 (v0.1.17)

English

  • โœ…new1 : Aiming at the Eikthyr altar now shows "Eikthyr Trophy x2 - Open Rift" in all 9 languages (ko, en, ru, de, pt_BR, zh-cn, ja, vi, cz).

ํ•œ๊ตญ์–ด

  • โœ…new1 : ์—์ดํฌ์‰ฌ๋ฅด ์ œ๋‹จ์„ ์กฐ์ค€ํ•˜๋ฉด "์—์ดํฌ์‰ฌ๋ฅด ํŠธ๋กœํ”ผx2 ๊ท ์—ด์˜คํ”ˆ" ์•ˆ๋‚ด๊ฐ€ 9๊ฐœ ์–ธ์–ด(ko, en, ru, de, pt_BR, zh-cn, ja, vi, cz)๋กœ ํ‘œ์‹œ๋จ.

2026-10-20 (v0.1.16)

English

  • โœ…new1 : First Thunderstore package: offer the Eikthyr trophy at the altar after defeating the boss to open a Rift into an isolated sky arena with 3 floors of waves ending in a boss.
  • โœ…new2 : Added 3 lives, the Alt+X give-up key, a once-per-in-game-day limit per biome and an automatic return after the final clear.
  • โœ…new3 : Every value is configurable through JSON files and the Rift section of the Configuration Manager, with host settings synced to clients and an optional admin bypass.
  • โœ…new4 : Optional CaptainSkillTree integration: clearing a Rift drops a Skill Point coin worth +2 (kept after skill resets) only for the player who opened it, one coin per character per biome Rift, and the return waits until it is picked up.
  • โœ…improve1 : The package now contains only Rift.dll; the unneeded System.Memory, System.Buffers and Unsafe helper DLLs were removed.
  • โœ…improve2 : The Rift gateway portal effect now drifts through several colors (yellow, orange, red, green, cyan, blue, violet) about every 3 seconds with an unstable flickering feel instead of staying pink.
  • โœ…fix1 : Fixed the once-per-day Rift limit blocking every attempt ("already used today") even after the day changed; the last-use day is now saved per character so it also survives re-logging.
  • โœ…improve3 : The Rift gateway no longer disappears after 20 seconds or when it fills up; it now closes only when the Rift ends (cleared, given up or all lives lost). The one-gateway-per-day limit is unchanged.
  • โœ…improve4 : The Skill Point coin now drops where the Rift boss died instead of the arena center.
  • โœ…improve5 : Made the Meadows Rift boss (Eikthyr) twice as big (scale 0.5 to 1.0).
  • โœ…improve6 : The Rift gateway now appears on top of the altar facing the player who offered the trophy, instead of on the ground two meters in front of it.
  • โœ…improve7 : Fixed the package icon to the required 256x256 size.
  • โœ…improve8 : CaptainSkillTree detection no longer depends on plugin load order, and Rift runs and clears normally without CaptainSkillTree (only the Skill Point coin is skipped).
  • โœ…improve9 : Updated the package description and README to present Rift as endgame content with wave fights, a boss, rewards and CaptainSkillTree bonus Skill Points, and added the Discord support link.

ํ•œ๊ตญ์–ด

  • โœ…new1 : ์ฒซ Thunderstore ํŒจํ‚ค์ง€: ๋ณด์Šค ์ฒ˜์น˜ ํ›„ ์ œ๋‹จ์— ์—์ดํฌํŠ€๋ฅด ํŠธ๋กœํ”ผ๋ฅผ ๋ฐ”์น˜๋ฉด ํ•˜๋Š˜์˜ ๊ฒฉ๋ฆฌ ์•„๋ ˆ๋‚˜๋กœ ์ด์–ด์ง€๋Š” ๊ท ์—ด์ด ์—ด๋ฆฌ๊ณ , 3์ธต ์›จ์ด๋ธŒ์™€ ๋ณด์Šค๋ฅผ ๊ฒฉํŒŒํ•˜๋Š” ๊ตฌ์„ฑ.
  • โœ…new2 : ๋ชฉ์ˆจ 3ํšŒ, Alt+X ํฌ๊ธฐ, ๋ฐ”์ด์˜ด๋ณ„ ์ธ๊ฒŒ์ž„ ํ•˜๋ฃจ 1ํšŒ ์ œํ•œ, ์ตœ์ข… ํด๋ฆฌ์–ด ํ›„ ์ž๋™ ๊ท€ํ™˜ ์ถ”๊ฐ€.
  • โœ…new3 : ๋ชจ๋“  ์ˆ˜์น˜๋ฅผ JSON ํŒŒ์ผ๊ณผ Configuration Manager์˜ Rift ์„น์…˜์—์„œ ์กฐ์ •ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ํ˜ธ์ŠคํŠธ ์„ค์ • ๋™๊ธฐํ™”์™€ ์„ ํƒํ˜• ์–ด๋“œ๋ฏผ ์šฐํšŒ ์ง€์›.
  • โœ…new4 : CaptainSkillTree ์„ ํƒ ์—ฐ๋™: ๊ท ์—ด ํด๋ฆฌ์–ด ์‹œ ๊ท ์—ด์„ ์—ฐ ๋ณธ์ธ์—๊ฒŒ๋งŒ ์Šคํ‚ฌํฌ์ธํŠธ +2 ์ฝ”์ธ(์Šคํ‚ฌ ์ดˆ๊ธฐํ™” ํ›„์—๋„ ์œ ์ง€)์ด ๋“œ๋ž๋˜๋ฉฐ ์บ๋ฆญํ„ฐ๋‹น ๋ฐ”์ด์˜ด ๊ท ์—ด๋งˆ๋‹ค 1๊ฐœ, ์ค๊ธฐ ์ „๊นŒ์ง€ ๊ท€ํ™˜ ๋ณด๋ฅ˜.
  • โœ…improve1 : ํŒจํ‚ค์ง€์— Rift.dll๋งŒ ๋“ค์–ด๊ฐ€๋„๋ก ์ •๋ฆฌ(๋ถˆํ•„์š”ํ•œ System.Memory, System.Buffers, Unsafe ๋ณด์กฐ DLL ์ œ๊ฑฐ).
  • โœ…improve2 : ๊ท ์—ด ๊ฒŒ์ดํŠธ์›จ์ด ํฌํƒˆ ์ดํŽ™ํŠธ๊ฐ€ ๋ถ„ํ™์ƒ‰ ๊ณ ์ • ๋Œ€์‹  ์—ฌ๋Ÿฌ ์ƒ‰(๋…ธ๋ž‘, ์ฃผํ™ฉ, ๋นจ๊ฐ•, ์ดˆ๋ก, ์ฒญ๋ก, ํŒŒ๋ž‘, ๋ณด๋ผ)์œผ๋กœ 3์ดˆ ์•ˆํŒŽ๋งˆ๋‹ค ๋ฐ”๋€Œ๋ฉฐ ๋ถˆ์•ˆ์ •ํ•˜๊ฒŒ ๋–จ๋ฆฌ๋Š” ๋А๋‚Œ์œผ๋กœ ๋ณ€๊ฒฝ.
  • โœ…fix1 : ํ•˜๋ฃจ 1ํšŒ ๊ท ์—ด ์ œํ•œ์ด ๋‚ ์งœ๊ฐ€ ์ง€๋‚˜๋„ ๊ณ„์† "์˜ค๋Š˜์€ ์ด๋ฏธ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค"๋กœ ๋ง‰ํžˆ๋˜ ๋ฌธ์ œ ์ˆ˜์ •, ๋งˆ์ง€๋ง‰ ์‚ฌ์šฉ ๋‚ ์งœ๋ฅผ ์บ๋ฆญํ„ฐ๋ณ„๋กœ ์ €์žฅํ•ด ์žฌ์ ‘์†ํ•ด๋„ ์œ ์ง€.
  • โœ…improve3 : ๊ท ์—ด ๊ฒŒ์ดํŠธ์›จ์ด๊ฐ€ 20์ดˆ ๊ฒฝ๊ณผ๋‚˜ ์ธ์› ๋„๋‹ฌ๋กœ ์ €์ ˆ๋กœ ์‚ฌ๋ผ์ง€์ง€ ์•Š๊ณ , ๊ท ์—ด์ด ๋๋‚  ๋•Œ(ํด๋ฆฌ์–ด, ํฌ๊ธฐ, ๋ชฉ์ˆจ ์†Œ์ง„)๋งŒ ๋‹ซํžˆ๋„๋ก ๋ณ€๊ฒฝ. ํ•˜๋ฃจ 1๊ฐœ ์ƒ์„ฑ ์ œํ•œ์€ ๊ทธ๋Œ€๋กœ.
  • โœ…improve4 : ์Šคํ‚ฌํฌ์ธํŠธ ์ฝ”์ธ์ด ์•„๋ ˆ๋‚˜ ์ค‘์•™ ๋Œ€์‹  ๊ท ์—ด ๋ณด์Šค๊ฐ€ ์ฃฝ์€ ์ž๋ฆฌ์— ๋–จ์–ด์ง€๋„๋ก ๋ณ€๊ฒฝ.
  • โœ…improve5 : ๋ชฉ์ดˆ์ง€ ๊ท ์—ด ๋ณด์Šค(์—์ดํฌํŠ€๋ฅด) ํฌ๊ธฐ๋ฅผ 2๋ฐฐ๋กœ ํ‚ค์›€(scale 0.5์—์„œ 1.0).
  • โœ…improve6 : ๊ท ์—ด ๊ฒŒ์ดํŠธ์›จ์ด๊ฐ€ ์ œ๋‹จ ์•ž 2m ๋ฐ”๋‹ฅ ๋Œ€์‹  ์ œ๋‹จ ๋ฐ”๋กœ ์œ„์—, ํŠธ๋กœํ”ผ๋ฅผ ๋ฐ”์นœ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ํ–ฅํ•ด ์ •๋ฉด์œผ๋กœ ์ƒ์„ฑ๋˜๋„๋ก ๋ณ€๊ฒฝ.
  • โœ…improve7 : ํŒจํ‚ค์ง€ ์•„์ด์ฝ˜์„ ์š”๊ตฌ ํฌ๊ธฐ์ธ 256x256์œผ๋กœ ์ˆ˜์ •.
  • โœ…improve8 : CaptainSkillTree ๊ฐ์ง€๊ฐ€ ํ”Œ๋Ÿฌ๊ทธ์ธ ๋กœ๋“œ ์ˆœ์„œ์— ์ขŒ์šฐ๋˜์ง€ ์•Š๋„๋ก ํ•˜๊ณ , CaptainSkillTree ์—†์ด๋„ Rift๊ฐ€ ์ •์ƒ ์ง„ํ–‰/ํด๋ฆฌ์–ด๋˜๋„๋ก ํ™•์ธ(์Šคํ‚ฌํฌ์ธํŠธ ์ฝ”์ธ๋งŒ ์ƒ๋žต).
  • โœ…improve9 : ํŒจํ‚ค์ง€ ์„ค๋ช…๊ณผ README๋ฅผ ์—”๋“œ ์ปจํ…์ธ (์›จ์ด๋ธŒ ์ „ํˆฌ, ๋ณด์Šค, ๋ณด์ƒ, ์บกํ‹ด์Šคํ‚ฌํŠธ๋ฆฌ ์—ฐ๊ณ„ ์ถ”๊ฐ€ ์Šคํ‚ฌํฌ์ธํŠธ)๋กœ ์†Œ๊ฐœํ•˜๋„๋ก ์ˆ˜์ •ํ•˜๊ณ  ๋””์Šค์ฝ”๋“œ ์ง€์› ๋งํฌ ์ถ”๊ฐ€.
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