
Mods that depend on BepInExPack by BepInEx
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Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Edit rank, XP and favor rank from the main or pause menu. Unlock cosmetic categories with Steam achievement protection.
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Adds a third HUD readout, in the same style as the O2 and Temperature widgets, showing your current speed in m/s.
Joke bumper stickers on the back of your ship. Cosmetic, client-side, registers as mod_local.
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
A new relic that increases your void drive charge rate, decreases void damage, and increases speed when the void drive is charging, but lowers power. It is craftable on the Fabricator for a cost of 40 alloy.
A new relic that increases your max hit points and shield hit points, but lowers shield recharge rate.
1-20 of 70 results