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Mods that depend on VoidManager by NihilityShift
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1-20 of 44 results
Hello! This is my first Void Crew mod! Hope you enjoy it as much as I do. This mod adds multiple new features that allow you to pilot drones, experience additional side quests, and more! NOTICE: The Void Hive Mind (Autopilot) is experimental, expect bugs!
Opens the two blocked-off squares at the rear of the Striker into full module slots, with power, air, floor and walls. Install and play: no settings. Everyone in the session needs the mod.
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Adds a third HUD readout, in the same style as the O2 and Temperature widgets, showing your current speed in m/s.
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
A cat who lives in the Hub. Warning: This won’t work in the yet! This is a mod made with Hutlihut to test their upcoming modding tools. Once version 1.3.0 is released this mod will become compatible.